Blender V2.61 - r43446
|
Functions | |
static float | lerp (float t, float a, float b) |
static float | lerp (float *field, float x, float y, int res) |
static float | lerp3d (float *field, float x, float y, float z, int xres, int yres, int zres) |
template<class T > | |
static float | lerp3dToFloat (T *field1, float x, float y, float z, int xres, int yres, int zres) |
static Vec3 | lerp3dVec (float *field1, float *field2, float *field3, float x, float y, float z, int xres, int yres, int zres) |
static float INTERPOLATE::lerp | ( | float | t, |
float | a, | ||
float | b | ||
) | [inline, static] |
Definition at line 34 of file INTERPOLATE.h.
Referenced by lerp().
static float INTERPOLATE::lerp | ( | float * | field, |
float | x, | ||
float | y, | ||
int | res | ||
) | [inline, static] |
Definition at line 38 of file INTERPOLATE.h.
References lerp().
static float INTERPOLATE::lerp3d | ( | float * | field, |
float | x, | ||
float | y, | ||
float | z, | ||
int | xres, | ||
int | yres, | ||
int | zres | ||
) | [inline, static] |
Definition at line 63 of file INTERPOLATE.h.
Referenced by WTURBULENCE::stepTurbulenceFull().
static float INTERPOLATE::lerp3dToFloat | ( | T * | field1, |
float | x, | ||
float | y, | ||
float | z, | ||
int | xres, | ||
int | yres, | ||
int | zres | ||
) | [inline, static] |
Definition at line 113 of file INTERPOLATE.h.
Referenced by WTURBULENCE::stepTurbulenceFull().
static Vec3 INTERPOLATE::lerp3dVec | ( | float * | field1, |
float * | field2, | ||
float * | field3, | ||
float | x, | ||
float | y, | ||
float | z, | ||
int | xres, | ||
int | yres, | ||
int | zres | ||
) | [inline, static] |
Definition at line 164 of file INTERPOLATE.h.
Referenced by WTURBULENCE::stepTurbulenceFull().