Blender V2.61 - r43446

DummyPhysicsEnvironment.cpp

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include <stddef.h>
00034 
00035 #include "DummyPhysicsEnvironment.h"
00036 #include "PHY_IMotionState.h"
00037 
00038 DummyPhysicsEnvironment::DummyPhysicsEnvironment()
00039 {
00040     // create physicsengine data
00041 }
00042 
00043 
00044 
00045 DummyPhysicsEnvironment::~DummyPhysicsEnvironment()
00046 {
00047     //destroy physicsengine data
00048 }
00049 
00050 void DummyPhysicsEnvironment::beginFrame()
00051 {
00052     // beginning of logic frame: apply forces
00053 }
00054 
00055 void DummyPhysicsEnvironment::endFrame()
00056 {
00057     // end of logic frame: clear forces
00058 }
00059 
00060 
00061 
00062 bool        DummyPhysicsEnvironment::proceedDeltaTime(double  curTime,float timeStep,float interval)
00063 {
00064     //step physics simulation, typically perform
00065     
00066     //collision detection 
00067     //solve constraints
00068     //integrate solution
00069     // return true if an update was done.
00070     return true;
00071 }
00072 void        DummyPhysicsEnvironment::setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep)
00073 {
00074 }
00075  
00076 float       DummyPhysicsEnvironment::getFixedTimeStep()
00077 {
00078     return 0.f;
00079 }
00080 
00081 
00082 
00083 
00084 void DummyPhysicsEnvironment::setGravity(float x,float y,float z)
00085 {
00086 }
00087 
00088 
00089 
00090 
00091 
00092 
00093 
00094 int         DummyPhysicsEnvironment::createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type,
00095         float pivotX,float pivotY,float pivotZ,float axisX,float axisY,float axisZ,
00096             float axis1X,float axis1Y,float axis1Z,
00097             float axis2X,float axis2Y,float axis2Z,int flag
00098         )
00099 {
00100     
00101     int constraintid = 0;
00102     return constraintid;
00103 
00104 }
00105 
00106 void        DummyPhysicsEnvironment::removeConstraint(int   constraintid)
00107 {
00108     if (constraintid)
00109     {
00110     }
00111 }
00112 
00113 PHY_IPhysicsController* DummyPhysicsEnvironment::rayTest(PHY_IRayCastFilterCallback &filterCallback,float fromX,float fromY,float fromZ, float toX,float toY,float toZ)
00114 {
00115     //collision detection / raytesting
00116     return NULL;
00117 }
00118