Blender V2.61 - r43446

btGImpactCollisionAlgorithm Member List

This is the complete list of members for btGImpactCollisionAlgorithm, including all inherited members.
addContactPoint(btCollisionObject *body0, btCollisionObject *body1, const btVector3 &point, const btVector3 &normal, btScalar distance)btGImpactCollisionAlgorithm [protected]
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)btActivatingCollisionAlgorithm
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, btCollisionObject *colObj0, btCollisionObject *colObj1)btActivatingCollisionAlgorithm
btCollisionAlgorithm()btCollisionAlgorithm [inline]
btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)btCollisionAlgorithm
btGImpactCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, btCollisionObject *body0, btCollisionObject *body1)btGImpactCollisionAlgorithm
calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)btGImpactCollisionAlgorithm [virtual]
checkConvexAlgorithm(btCollisionObject *body0, btCollisionObject *body1)btGImpactCollisionAlgorithm [inline, protected]
checkManifold(btCollisionObject *body0, btCollisionObject *body1)btGImpactCollisionAlgorithm [inline, protected]
clearCache()btGImpactCollisionAlgorithm [inline, protected]
collide_gjk_triangles(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btGImpactMeshShapePart *shape1, const int *pairs, int pair_count)btGImpactCollisionAlgorithm [protected]
collide_sat_triangles(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btGImpactMeshShapePart *shape1, const int *pairs, int pair_count)btGImpactCollisionAlgorithm [protected]
convex_vs_convex_collision(btCollisionObject *body0, btCollisionObject *body1, btCollisionShape *shape0, btCollisionShape *shape1)btGImpactCollisionAlgorithm [protected]
destroyContactManifolds()btGImpactCollisionAlgorithm [inline, protected]
destroyConvexAlgorithm()btGImpactCollisionAlgorithm [inline, protected]
getAllContactManifolds(btManifoldArray &manifoldArray)btGImpactCollisionAlgorithm [inline, virtual]
getFace0()btGImpactCollisionAlgorithm [inline]
getFace1()btGImpactCollisionAlgorithm [inline]
getLastManifold()btGImpactCollisionAlgorithm [inline, protected]
getPart0()btGImpactCollisionAlgorithm [inline]
getPart1()btGImpactCollisionAlgorithm [inline]
gimpact_vs_compoundshape(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btCompoundShape *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpact_vs_concave(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btConcaveShape *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpact_vs_gimpact(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btGImpactShapeInterface *shape1)btGImpactCollisionAlgorithm
gimpact_vs_gimpact_find_pairs(const btTransform &trans0, const btTransform &trans1, btGImpactShapeInterface *shape0, btGImpactShapeInterface *shape1, btPairSet &pairset)btGImpactCollisionAlgorithm [protected]
gimpact_vs_shape(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btCollisionShape *shape1, bool swapped)btGImpactCollisionAlgorithm
gimpact_vs_shape_find_pairs(const btTransform &trans0, const btTransform &trans1, btGImpactShapeInterface *shape0, btCollisionShape *shape1, btAlignedObjectArray< int > &collided_primitives)btGImpactCollisionAlgorithm [protected]
gimpacttrimeshpart_vs_plane_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btStaticPlaneShape *shape1, bool swapped)btGImpactCollisionAlgorithm [protected]
m_convex_algorithmbtGImpactCollisionAlgorithm [protected]
m_dispatcherbtCollisionAlgorithm [protected]
m_dispatchInfobtGImpactCollisionAlgorithm [protected]
m_manifoldPtrbtGImpactCollisionAlgorithm [protected]
m_part0btGImpactCollisionAlgorithm [protected]
m_part1btGImpactCollisionAlgorithm [protected]
m_resultOutbtGImpactCollisionAlgorithm [protected]
m_triface0btGImpactCollisionAlgorithm [protected]
m_triface1btGImpactCollisionAlgorithm [protected]
newAlgorithm(btCollisionObject *body0, btCollisionObject *body1)btGImpactCollisionAlgorithm [inline, protected]
newContactManifold(btCollisionObject *body0, btCollisionObject *body1)btGImpactCollisionAlgorithm [inline, protected]
processCollision(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)btGImpactCollisionAlgorithm [virtual]
registerAlgorithm(btCollisionDispatcher *dispatcher)btGImpactCollisionAlgorithm [static]
setFace0(int value)btGImpactCollisionAlgorithm [inline]
setFace1(int value)btGImpactCollisionAlgorithm [inline]
setPart0(int value)btGImpactCollisionAlgorithm [inline]
setPart1(int value)btGImpactCollisionAlgorithm [inline]
shape_vs_shape_collision(btCollisionObject *body0, btCollisionObject *body1, btCollisionShape *shape0, btCollisionShape *shape1)btGImpactCollisionAlgorithm [protected]
~btActivatingCollisionAlgorithm()btActivatingCollisionAlgorithm [virtual]
~btCollisionAlgorithm()btCollisionAlgorithm [inline, virtual]
~btGImpactCollisionAlgorithm()btGImpactCollisionAlgorithm [virtual]