, including all inherited members.
addContactPoint(btCollisionObject *body0, btCollisionObject *body1, const btVector3 &point, const btVector3 &normal, btScalar distance) | btGImpactCollisionAlgorithm | [protected] |
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci) | btActivatingCollisionAlgorithm | |
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, btCollisionObject *colObj0, btCollisionObject *colObj1) | btActivatingCollisionAlgorithm | |
btCollisionAlgorithm() | btCollisionAlgorithm | [inline] |
btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci) | btCollisionAlgorithm | |
btGImpactCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, btCollisionObject *body0, btCollisionObject *body1) | btGImpactCollisionAlgorithm | |
calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btGImpactCollisionAlgorithm | [virtual] |
checkConvexAlgorithm(btCollisionObject *body0, btCollisionObject *body1) | btGImpactCollisionAlgorithm | [inline, protected] |
checkManifold(btCollisionObject *body0, btCollisionObject *body1) | btGImpactCollisionAlgorithm | [inline, protected] |
clearCache() | btGImpactCollisionAlgorithm | [inline, protected] |
collide_gjk_triangles(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btGImpactMeshShapePart *shape1, const int *pairs, int pair_count) | btGImpactCollisionAlgorithm | [protected] |
collide_sat_triangles(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btGImpactMeshShapePart *shape1, const int *pairs, int pair_count) | btGImpactCollisionAlgorithm | [protected] |
convex_vs_convex_collision(btCollisionObject *body0, btCollisionObject *body1, btCollisionShape *shape0, btCollisionShape *shape1) | btGImpactCollisionAlgorithm | [protected] |
destroyContactManifolds() | btGImpactCollisionAlgorithm | [inline, protected] |
destroyConvexAlgorithm() | btGImpactCollisionAlgorithm | [inline, protected] |
getAllContactManifolds(btManifoldArray &manifoldArray) | btGImpactCollisionAlgorithm | [inline, virtual] |
getFace0() | btGImpactCollisionAlgorithm | [inline] |
getFace1() | btGImpactCollisionAlgorithm | [inline] |
getLastManifold() | btGImpactCollisionAlgorithm | [inline, protected] |
getPart0() | btGImpactCollisionAlgorithm | [inline] |
getPart1() | btGImpactCollisionAlgorithm | [inline] |
gimpact_vs_compoundshape(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btCompoundShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpact_vs_concave(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btConcaveShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpact_vs_gimpact(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btGImpactShapeInterface *shape1) | btGImpactCollisionAlgorithm | |
gimpact_vs_gimpact_find_pairs(const btTransform &trans0, const btTransform &trans1, btGImpactShapeInterface *shape0, btGImpactShapeInterface *shape1, btPairSet &pairset) | btGImpactCollisionAlgorithm | [protected] |
gimpact_vs_shape(btCollisionObject *body0, btCollisionObject *body1, btGImpactShapeInterface *shape0, btCollisionShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpact_vs_shape_find_pairs(const btTransform &trans0, const btTransform &trans1, btGImpactShapeInterface *shape0, btCollisionShape *shape1, btAlignedObjectArray< int > &collided_primitives) | btGImpactCollisionAlgorithm | [protected] |
gimpacttrimeshpart_vs_plane_collision(btCollisionObject *body0, btCollisionObject *body1, btGImpactMeshShapePart *shape0, btStaticPlaneShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | [protected] |
m_convex_algorithm | btGImpactCollisionAlgorithm | [protected] |
m_dispatcher | btCollisionAlgorithm | [protected] |
m_dispatchInfo | btGImpactCollisionAlgorithm | [protected] |
m_manifoldPtr | btGImpactCollisionAlgorithm | [protected] |
m_part0 | btGImpactCollisionAlgorithm | [protected] |
m_part1 | btGImpactCollisionAlgorithm | [protected] |
m_resultOut | btGImpactCollisionAlgorithm | [protected] |
m_triface0 | btGImpactCollisionAlgorithm | [protected] |
m_triface1 | btGImpactCollisionAlgorithm | [protected] |
newAlgorithm(btCollisionObject *body0, btCollisionObject *body1) | btGImpactCollisionAlgorithm | [inline, protected] |
newContactManifold(btCollisionObject *body0, btCollisionObject *body1) | btGImpactCollisionAlgorithm | [inline, protected] |
processCollision(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btGImpactCollisionAlgorithm | [virtual] |
registerAlgorithm(btCollisionDispatcher *dispatcher) | btGImpactCollisionAlgorithm | [static] |
setFace0(int value) | btGImpactCollisionAlgorithm | [inline] |
setFace1(int value) | btGImpactCollisionAlgorithm | [inline] |
setPart0(int value) | btGImpactCollisionAlgorithm | [inline] |
setPart1(int value) | btGImpactCollisionAlgorithm | [inline] |
shape_vs_shape_collision(btCollisionObject *body0, btCollisionObject *body1, btCollisionShape *shape0, btCollisionShape *shape1) | btGImpactCollisionAlgorithm | [protected] |
~btActivatingCollisionAlgorithm() | btActivatingCollisionAlgorithm | [virtual] |
~btCollisionAlgorithm() | btCollisionAlgorithm | [inline, virtual] |
~btGImpactCollisionAlgorithm() | btGImpactCollisionAlgorithm | [virtual] |