Blender V2.61 - r43446

CcdPhysicsEnvironment Member List

This is the complete list of members for CcdPhysicsEnvironment, including all inherited members.
addCcdGraphicController(CcdGraphicController *ctrl)CcdPhysicsEnvironment
addCcdPhysicsController(CcdPhysicsController *ctrl)CcdPhysicsEnvironment
addSensor(PHY_IPhysicsController *ctrl)CcdPhysicsEnvironment [virtual]
addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)CcdPhysicsEnvironment [virtual]
beginFrame()CcdPhysicsEnvironment [virtual]
CallbackTriggers()CcdPhysicsEnvironment [virtual]
CcdOverlapFilterCallBack classCcdPhysicsEnvironment [friend]
CcdPhysicsEnvironment(bool useDbvtCulling, btDispatcher *dispatcher=0, btOverlappingPairCache *pairCache=0)CcdPhysicsEnvironment
CreateConeController(float coneradius, float coneheight)CcdPhysicsEnvironment [virtual]
createConstraint(class PHY_IPhysicsController *ctrl, class PHY_IPhysicsController *ctrl2, PHY_ConstraintType type, float pivotX, float pivotY, float pivotZ, float axisX, float axisY, float axisZ, float axis1X=0, float axis1Y=0, float axis1Z=0, float axis2X=0, float axis2Y=0, float axis2Z=0, int flag=0)CcdPhysicsEnvironment [virtual]
CreateSphereController(float radius, const PHY__Vector3 &position)CcdPhysicsEnvironment [virtual]
createUniversalD6Constraint(class PHY_IPhysicsController *ctrlRef, class PHY_IPhysicsController *ctrlOther, btTransform &localAttachmentFrameRef, btTransform &localAttachmentOther, const btVector3 &linearMinLimits, const btVector3 &linearMaxLimits, const btVector3 &angularMinLimits, const btVector3 &angularMaxLimits, int flags)CcdPhysicsEnvironment [virtual]
cullingTest(PHY_CullingCallback callback, void *userData, PHY__Vector4 *planes, int nplanes, int occlusionRes)CcdPhysicsEnvironment [virtual]
debugDrawWorld()CcdPhysicsEnvironment [virtual]
disableCcdPhysicsController(CcdPhysicsController *ctrl)CcdPhysicsEnvironment
enableCcdPhysicsController(CcdPhysicsController *ctrl)CcdPhysicsEnvironment
EnableSatCollisionDetection(bool enableSat)CcdPhysicsEnvironment [inline]
endFrame()CcdPhysicsEnvironment [inline, virtual]
exportFile(const char *filename)CcdPhysicsEnvironment [protected, virtual]
getAppliedImpulse(int constraintid)CcdPhysicsEnvironment [virtual]
getBroadphase()CcdPhysicsEnvironment
getConstraintById(int constraintId)CcdPhysicsEnvironment
getConstraintParam(int constraintId, int param)CcdPhysicsEnvironment [virtual]
GetConstraintSolver()CcdPhysicsEnvironment
getContactPoint(int i, float &hitX, float &hitY, float &hitZ, float &normalX, float &normalY, float &normalZ)CcdPhysicsEnvironment [virtual]
getCullingTree()CcdPhysicsEnvironment [inline]
getDispatcher()CcdPhysicsEnvironment
getDynamicsWorld()CcdPhysicsEnvironment [inline]
getFixedTimeStep()CcdPhysicsEnvironment [inline, virtual]
getGravity(PHY__Vector3 &grav)CcdPhysicsEnvironment [virtual]
GetManifold(int index) const CcdPhysicsEnvironment
getNumContactPoints()CcdPhysicsEnvironment [virtual]
getVehicleConstraint(int constraintId)CcdPhysicsEnvironment [virtual]
IsSatCollisionDetectionEnabled() const CcdPhysicsEnvironment [inline]
m_broadphaseCcdPhysicsEnvironment [protected]
m_ccdModeCcdPhysicsEnvironment [protected]
m_collisionConfigurationCcdPhysicsEnvironment [protected]
m_controllersCcdPhysicsEnvironment [protected]
m_cullingCacheCcdPhysicsEnvironment [protected]
m_cullingTreeCcdPhysicsEnvironment [protected]
m_debugDrawerCcdPhysicsEnvironment [protected]
m_dynamicsWorldCcdPhysicsEnvironment [protected]
m_enableSatCollisionDetectionCcdPhysicsEnvironment [protected]
m_filterCallbackCcdPhysicsEnvironment [protected]
m_numIterationsCcdPhysicsEnvironment [protected]
m_numTimeSubStepsCcdPhysicsEnvironment [protected]
m_ownDispatcherCcdPhysicsEnvironment [protected]
m_ownPairCacheCcdPhysicsEnvironment [protected]
m_profileTimingsCcdPhysicsEnvironment [protected]
m_scalingPropagatedCcdPhysicsEnvironment [protected]
m_solverCcdPhysicsEnvironment [protected]
m_solverInfoCcdPhysicsEnvironment [protected]
m_solverTypeCcdPhysicsEnvironment [protected]
m_triggerCallbacksCcdPhysicsEnvironment [protected]
m_triggerCallbacksUserPtrsCcdPhysicsEnvironment [protected]
m_triggerControllersCcdPhysicsEnvironment [protected]
m_wrapperVehiclesCcdPhysicsEnvironment [protected]
MergeEnvironment(CcdPhysicsEnvironment *other)CcdPhysicsEnvironment
proceedDeltaTime(double curTime, float timeStep, float interval)CcdPhysicsEnvironment [virtual]
processFhSprings(double curTime, float timeStep)CcdPhysicsEnvironment [protected]
rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX, float fromY, float fromZ, float toX, float toY, float toZ)CcdPhysicsEnvironment [virtual]
refreshCcdPhysicsController(CcdPhysicsController *ctrl)CcdPhysicsEnvironment
removeCcdGraphicController(CcdGraphicController *ctrl)CcdPhysicsEnvironment
removeCcdPhysicsController(CcdPhysicsController *ctrl)CcdPhysicsEnvironment
removeCollisionCallback(PHY_IPhysicsController *ctrl)CcdPhysicsEnvironment [virtual]
removeConstraint(int constraintid)CcdPhysicsEnvironment [virtual]
removeSensor(PHY_IPhysicsController *ctrl)CcdPhysicsEnvironment [virtual]
requestCollisionCallback(PHY_IPhysicsController *ctrl)CcdPhysicsEnvironment [virtual]
setCcdMode(int ccdMode)CcdPhysicsEnvironment [virtual]
setConstraintParam(int constraintId, int param, float value, float value1)CcdPhysicsEnvironment [virtual]
setContactBreakingTreshold(float contactBreakingTreshold)CcdPhysicsEnvironment [virtual]
setDeactivationAngularTreshold(float angTresh)CcdPhysicsEnvironment [virtual]
setDeactivationLinearTreshold(float linTresh)CcdPhysicsEnvironment [virtual]
setDeactivationTime(float dTime)CcdPhysicsEnvironment [virtual]
setDebugDrawer(btIDebugDraw *debugDrawer)CcdPhysicsEnvironment [virtual]
setDebugMode(int debugMode)CcdPhysicsEnvironment [virtual]
setFixedTimeStep(bool useFixedTimeStep, float fixedTimeStep)CcdPhysicsEnvironment [inline, virtual]
setGravity(float x, float y, float z)CcdPhysicsEnvironment [virtual]
setLinearAirDamping(float damping)CcdPhysicsEnvironment [virtual]
setNumIterations(int numIter)CcdPhysicsEnvironment [virtual]
setNumTimeSubSteps(int numTimeSubSteps)CcdPhysicsEnvironment [inline, virtual]
setSolverDamping(float damping)CcdPhysicsEnvironment [virtual]
setSolverSorConstant(float sor)CcdPhysicsEnvironment [virtual]
setSolverTau(float tau)CcdPhysicsEnvironment [virtual]
setSolverType(int solverType)CcdPhysicsEnvironment [virtual]
setUseEpa(bool epa)CcdPhysicsEnvironment [virtual]
SyncMotionStates(float timeStep)CcdPhysicsEnvironment
updateCcdPhysicsController(CcdPhysicsController *ctrl, btScalar newMass, int newCollisionFlags, short int newCollisionGroup, short int newCollisionMask)CcdPhysicsEnvironment
~CcdPhysicsEnvironment()CcdPhysicsEnvironment [virtual]
~PHY_IPhysicsEnvironment()PHY_IPhysicsEnvironment [virtual]