Blender V2.61 - r43446

btConvexPointCloudShape.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BT_CONVEX_POINT_CLOUD_SHAPE_H
00017 #define BT_CONVEX_POINT_CLOUD_SHAPE_H
00018 
00019 #include "btPolyhedralConvexShape.h"
00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
00021 #include "LinearMath/btAlignedObjectArray.h"
00022 
00024 ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexAabbCachingShape
00025 {
00026     btVector3* m_unscaledPoints;
00027     int m_numPoints;
00028 
00029 public:
00030     BT_DECLARE_ALIGNED_ALLOCATOR();
00031 
00032     btConvexPointCloudShape()
00033     {
00034         m_localScaling.setValue(1.f,1.f,1.f);
00035         m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
00036         m_unscaledPoints = 0;
00037         m_numPoints = 0;
00038     }
00039 
00040     btConvexPointCloudShape(btVector3* points,int numPoints, const btVector3& localScaling,bool computeAabb = true)
00041     {
00042         m_localScaling = localScaling;
00043         m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
00044         m_unscaledPoints = points;
00045         m_numPoints = numPoints;
00046 
00047         if (computeAabb)
00048             recalcLocalAabb();
00049     }
00050 
00051     void setPoints (btVector3* points, int numPoints, bool computeAabb = true,const btVector3& localScaling=btVector3(1.f,1.f,1.f))
00052     {
00053         m_unscaledPoints = points;
00054         m_numPoints = numPoints;
00055         m_localScaling = localScaling;
00056 
00057         if (computeAabb)
00058             recalcLocalAabb();
00059     }
00060 
00061     SIMD_FORCE_INLINE   btVector3* getUnscaledPoints()
00062     {
00063         return m_unscaledPoints;
00064     }
00065 
00066     SIMD_FORCE_INLINE   const btVector3* getUnscaledPoints() const
00067     {
00068         return m_unscaledPoints;
00069     }
00070 
00071     SIMD_FORCE_INLINE   int getNumPoints() const 
00072     {
00073         return m_numPoints;
00074     }
00075 
00076     SIMD_FORCE_INLINE   btVector3   getScaledPoint( int index) const
00077     {
00078         return m_unscaledPoints[index] * m_localScaling;
00079     }
00080 
00081 #ifndef __SPU__
00082     virtual btVector3   localGetSupportingVertex(const btVector3& vec)const;
00083     virtual btVector3   localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
00084     virtual void    batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
00085 #endif
00086 
00087 
00088     //debugging
00089     virtual const char* getName()const {return "ConvexPointCloud";}
00090 
00091     virtual int getNumVertices() const;
00092     virtual int getNumEdges() const;
00093     virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
00094     virtual void getVertex(int i,btVector3& vtx) const;
00095     virtual int getNumPlanes() const;
00096     virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
00097     virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
00098 
00100     virtual void    setLocalScaling(const btVector3& scaling);
00101 };
00102 
00103 
00104 #endif //BT_CONVEX_POINT_CLOUD_SHAPE_H
00105