Blender V2.61 - r43446

object_transform.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * Contributor(s): Blender Foundation, 2002-2008 full recode
00022  *
00023  * ***** END GPL LICENSE BLOCK *****
00024  */
00025 
00031 #include <stdlib.h>
00032 #include <string.h>
00033 
00034 #include "DNA_anim_types.h"
00035 #include "DNA_armature_types.h"
00036 #include "DNA_key_types.h"
00037 #include "DNA_meshdata_types.h"
00038 #include "DNA_object_types.h"
00039 #include "DNA_scene_types.h"
00040 #include "DNA_group_types.h"
00041 
00042 #include "BLI_math.h"
00043 #include "BLI_editVert.h"
00044 #include "BLI_listbase.h"
00045 #include "BLI_utildefines.h"
00046 
00047 #include "BKE_context.h"
00048 #include "BKE_curve.h"
00049 #include "BKE_depsgraph.h"
00050 #include "BKE_main.h"
00051 #include "BKE_mesh.h"
00052 #include "BKE_object.h"
00053 #include "BKE_report.h"
00054 #include "BKE_multires.h"
00055 #include "BKE_armature.h"
00056 
00057 #include "RNA_define.h"
00058 #include "RNA_access.h"
00059 
00060 #include "WM_api.h"
00061 #include "WM_types.h"
00062 
00063 #include "ED_armature.h"
00064 #include "ED_keyframing.h"
00065 #include "ED_mesh.h"
00066 #include "ED_screen.h"
00067 #include "ED_view3d.h"
00068 
00069 #include "object_intern.h"
00070 
00071 /*************************** Clear Transformation ****************************/
00072 
00073 /* clear location of object */
00074 static void object_clear_loc(Object *ob)
00075 {
00076     /* clear location if not locked */
00077     if ((ob->protectflag & OB_LOCK_LOCX)==0)
00078         ob->loc[0]= ob->dloc[0]= 0.0f;
00079     if ((ob->protectflag & OB_LOCK_LOCY)==0)
00080         ob->loc[1]= ob->dloc[1]= 0.0f;
00081     if ((ob->protectflag & OB_LOCK_LOCZ)==0)
00082         ob->loc[2]= ob->dloc[2]= 0.0f;
00083 }
00084 
00085 /* clear rotation of object */
00086 static void object_clear_rot(Object *ob)
00087 {
00088     /* clear rotations that aren't locked */
00089     if (ob->protectflag & (OB_LOCK_ROTX|OB_LOCK_ROTY|OB_LOCK_ROTZ|OB_LOCK_ROTW)) {
00090         if (ob->protectflag & OB_LOCK_ROT4D) {
00091             /* perform clamping on a component by component basis */
00092             if (ob->rotmode == ROT_MODE_AXISANGLE) {
00093                 if ((ob->protectflag & OB_LOCK_ROTW) == 0)
00094                     ob->rotAngle= ob->drotAngle= 0.0f;
00095                 if ((ob->protectflag & OB_LOCK_ROTX) == 0)
00096                     ob->rotAxis[0]= ob->drotAxis[0]= 0.0f;
00097                 if ((ob->protectflag & OB_LOCK_ROTY) == 0)
00098                     ob->rotAxis[1]= ob->drotAxis[1]= 0.0f;
00099                 if ((ob->protectflag & OB_LOCK_ROTZ) == 0)
00100                     ob->rotAxis[2]= ob->drotAxis[2]= 0.0f;
00101                     
00102                 /* check validity of axis - axis should never be 0,0,0 (if so, then we make it rotate about y) */
00103                 if (IS_EQF(ob->rotAxis[0], ob->rotAxis[1]) && IS_EQF(ob->rotAxis[1], ob->rotAxis[2]))
00104                     ob->rotAxis[1] = 1.0f;
00105                 if (IS_EQF(ob->drotAxis[0], ob->drotAxis[1]) && IS_EQF(ob->drotAxis[1], ob->drotAxis[2]))
00106                     ob->drotAxis[1]= 1.0f;
00107             }
00108             else if (ob->rotmode == ROT_MODE_QUAT) {
00109                 if ((ob->protectflag & OB_LOCK_ROTW) == 0)
00110                     ob->quat[0]= ob->dquat[0]= 1.0f;
00111                 if ((ob->protectflag & OB_LOCK_ROTX) == 0)
00112                     ob->quat[1]= ob->dquat[1]= 0.0f;
00113                 if ((ob->protectflag & OB_LOCK_ROTY) == 0)
00114                     ob->quat[2]= ob->dquat[2]= 0.0f;
00115                 if ((ob->protectflag & OB_LOCK_ROTZ) == 0)
00116                     ob->quat[3]= ob->dquat[3]= 0.0f;
00117                     
00118                 // TODO: does this quat need normalising now?
00119             }
00120             else {
00121                 /* the flag may have been set for the other modes, so just ignore the extra flag... */
00122                 if ((ob->protectflag & OB_LOCK_ROTX) == 0)
00123                     ob->rot[0]= ob->drot[0]= 0.0f;
00124                 if ((ob->protectflag & OB_LOCK_ROTY) == 0)
00125                     ob->rot[1]= ob->drot[1]= 0.0f;
00126                 if ((ob->protectflag & OB_LOCK_ROTZ) == 0)
00127                     ob->rot[2]= ob->drot[2]= 0.0f;
00128             }
00129         }
00130         else {
00131             /* perform clamping using euler form (3-components) */
00132             // FIXME: deltas are not handled for these cases yet...
00133             float eul[3], oldeul[3], quat1[4] = {0};
00134             
00135             if (ob->rotmode == ROT_MODE_QUAT) {
00136                 copy_qt_qt(quat1, ob->quat);
00137                 quat_to_eul(oldeul, ob->quat);
00138             }
00139             else if (ob->rotmode == ROT_MODE_AXISANGLE) {
00140                 axis_angle_to_eulO(oldeul, EULER_ORDER_DEFAULT, ob->rotAxis, ob->rotAngle);
00141             }
00142             else {
00143                 copy_v3_v3(oldeul, ob->rot);
00144             }
00145             
00146             eul[0]= eul[1]= eul[2]= 0.0f;
00147             
00148             if (ob->protectflag & OB_LOCK_ROTX)
00149                 eul[0]= oldeul[0];
00150             if (ob->protectflag & OB_LOCK_ROTY)
00151                 eul[1]= oldeul[1];
00152             if (ob->protectflag & OB_LOCK_ROTZ)
00153                 eul[2]= oldeul[2];
00154             
00155             if (ob->rotmode == ROT_MODE_QUAT) {
00156                 eul_to_quat(ob->quat, eul);
00157                 /* quaternions flip w sign to accumulate rotations correctly */
00158                 if ((quat1[0]<0.0f && ob->quat[0]>0.0f) || (quat1[0]>0.0f && ob->quat[0]<0.0f)) {
00159                     mul_qt_fl(ob->quat, -1.0f);
00160                 }
00161             }
00162             else if (ob->rotmode == ROT_MODE_AXISANGLE) {
00163                 eulO_to_axis_angle(ob->rotAxis, &ob->rotAngle,eul, EULER_ORDER_DEFAULT);
00164             }
00165             else {
00166                 copy_v3_v3(ob->rot, eul);
00167             }
00168         }
00169     }                        // Duplicated in source/blender/editors/armature/editarmature.c
00170     else { 
00171         if (ob->rotmode == ROT_MODE_QUAT) {
00172             unit_qt(ob->quat);
00173             unit_qt(ob->dquat);
00174         }
00175         else if (ob->rotmode == ROT_MODE_AXISANGLE) {
00176             unit_axis_angle(ob->rotAxis, &ob->rotAngle);
00177             unit_axis_angle(ob->drotAxis, &ob->drotAngle);
00178         }
00179         else {
00180             zero_v3(ob->rot);
00181             zero_v3(ob->drot);
00182         }
00183     }
00184 }
00185 
00186 /* clear scale of object */
00187 static void object_clear_scale(Object *ob)
00188 {
00189     /* clear scale factors which are not locked */
00190     if ((ob->protectflag & OB_LOCK_SCALEX)==0) {
00191         ob->dscale[0]= 1.0f;
00192         ob->size[0]= 1.0f;
00193     }
00194     if ((ob->protectflag & OB_LOCK_SCALEY)==0) {
00195         ob->dscale[1]= 1.0f;
00196         ob->size[1]= 1.0f;
00197     }
00198     if ((ob->protectflag & OB_LOCK_SCALEZ)==0) {
00199         ob->dscale[2]= 1.0f;
00200         ob->size[2]= 1.0f;
00201     }
00202 }
00203 
00204 /* --------------- */
00205 
00206 /* generic exec for clear-transform operators */
00207 static int object_clear_transform_generic_exec(bContext *C, wmOperator *op, 
00208         void (*clear_func)(Object*), const char default_ksName[])
00209 {
00210     Main *bmain = CTX_data_main(C);
00211     Scene *scene= CTX_data_scene(C);
00212     KeyingSet *ks;
00213     
00214     /* sanity checks */
00215     if ELEM(NULL, clear_func, default_ksName) {
00216         BKE_report(op->reports, RPT_ERROR, "Programming error: missing clear transform func or Keying Set Name");
00217         return OPERATOR_CANCELLED;
00218     }
00219     
00220     /* get KeyingSet to use */
00221     ks = ANIM_get_keyingset_for_autokeying(scene, default_ksName);
00222     
00223     /* operate on selected objects only if they aren't in weight-paint mode 
00224      * (so that object-transform clearing won't be applied at same time as bone-clearing)
00225      */
00226     CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) 
00227     {
00228         if (!(ob->mode & OB_MODE_WEIGHT_PAINT)) {
00229             /* run provided clearing function */
00230             clear_func(ob);
00231 
00232             ED_autokeyframe_object(C, scene, ob, ks);
00233 
00234             /* tag for updates */
00235             DAG_id_tag_update(&ob->id, OB_RECALC_OB);
00236         }
00237     }
00238     CTX_DATA_END;
00239     
00240     /* this is needed so children are also updated */
00241     DAG_ids_flush_update(bmain, 0);
00242 
00243     WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
00244 
00245     return OPERATOR_FINISHED;
00246 }
00247 
00248 /* --------------- */
00249 
00250 
00251 static int object_location_clear_exec(bContext *C, wmOperator *op)
00252 {
00253     return object_clear_transform_generic_exec(C, op, object_clear_loc, ANIM_KS_LOCATION_ID);
00254 }
00255 
00256 void OBJECT_OT_location_clear(wmOperatorType *ot)
00257 {
00258     /* identifiers */
00259     ot->name= "Clear Location";
00260     ot->description = "Clear the object's location";
00261     ot->idname= "OBJECT_OT_location_clear";
00262     
00263     /* api callbacks */
00264     ot->exec= object_location_clear_exec;
00265     ot->poll= ED_operator_scene_editable;
00266     
00267     /* flags */
00268     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
00269 }
00270 
00271 static int object_rotation_clear_exec(bContext *C, wmOperator *op)
00272 {
00273     return object_clear_transform_generic_exec(C, op, object_clear_rot, ANIM_KS_ROTATION_ID);
00274 }
00275 
00276 void OBJECT_OT_rotation_clear(wmOperatorType *ot)
00277 {
00278     /* identifiers */
00279     ot->name= "Clear Rotation";
00280     ot->description = "Clear the object's rotation";
00281     ot->idname= "OBJECT_OT_rotation_clear";
00282     
00283     /* api callbacks */
00284     ot->exec= object_rotation_clear_exec;
00285     ot->poll= ED_operator_scene_editable;
00286     
00287     /* flags */
00288     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
00289 }
00290 
00291 static int object_scale_clear_exec(bContext *C, wmOperator *op)
00292 {
00293     return object_clear_transform_generic_exec(C, op, object_clear_scale, ANIM_KS_SCALING_ID);
00294 }
00295 
00296 void OBJECT_OT_scale_clear(wmOperatorType *ot)
00297 {
00298     /* identifiers */
00299     ot->name= "Clear Scale";
00300     ot->description = "Clear the object's scale";
00301     ot->idname= "OBJECT_OT_scale_clear";
00302     
00303     /* api callbacks */
00304     ot->exec= object_scale_clear_exec;
00305     ot->poll= ED_operator_scene_editable;
00306     
00307     /* flags */
00308     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
00309 }
00310 
00311 /* --------------- */
00312 
00313 static int object_origin_clear_exec(bContext *C, wmOperator *UNUSED(op))
00314 {
00315     Main *bmain= CTX_data_main(C);
00316     float *v1, *v3;
00317     float mat[3][3];
00318 
00319     CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) 
00320     {
00321         if (ob->parent) {
00322             /* vectors pointed to by v1 and v3 will get modified */
00323             v1= ob->loc;
00324             v3= ob->parentinv[3];
00325             
00326             copy_m3_m4(mat, ob->parentinv);
00327             negate_v3_v3(v3, v1);
00328             mul_m3_v3(mat, v3);
00329         }
00330 
00331         DAG_id_tag_update(&ob->id, OB_RECALC_OB);
00332     }
00333     CTX_DATA_END;
00334 
00335     DAG_ids_flush_update(bmain, 0);
00336     
00337     WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
00338     
00339     return OPERATOR_FINISHED;
00340 }
00341 
00342 void OBJECT_OT_origin_clear(wmOperatorType *ot)
00343 {
00344     /* identifiers */
00345     ot->name= "Clear Origin";
00346     ot->description = "Clear the object's origin";
00347     ot->idname= "OBJECT_OT_origin_clear";
00348     
00349     /* api callbacks */
00350     ot->exec= object_origin_clear_exec;
00351     ot->poll= ED_operator_scene_editable;
00352     
00353     /* flags */
00354     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
00355 }
00356 
00357 /*************************** Apply Transformation ****************************/
00358 
00359 /* use this when the loc/size/rot of the parent has changed but the children
00360  * should stay in the same place, e.g. for apply-size-rot or object center */
00361 static void ignore_parent_tx(Main *bmain, Scene *scene, Object *ob ) 
00362 {
00363     Object workob;
00364     Object *ob_child;
00365     
00366     /* a change was made, adjust the children to compensate */
00367     for(ob_child=bmain->object.first; ob_child; ob_child=ob_child->id.next) {
00368         if(ob_child->parent == ob) {
00369             object_apply_mat4(ob_child, ob_child->obmat, TRUE, FALSE);
00370             what_does_parent(scene, ob_child, &workob);
00371             invert_m4_m4(ob_child->parentinv, workob.obmat);
00372         }
00373     }
00374 }
00375 
00376 static int apply_objects_internal(bContext *C, ReportList *reports, int apply_loc, int apply_rot, int apply_scale)
00377 {
00378     Main *bmain= CTX_data_main(C);
00379     Scene *scene= CTX_data_scene(C);
00380     float rsmat[3][3], tmat[3][3], obmat[3][3], iobmat[3][3], mat[4][4], scale;
00381     int a, change = 0;
00382     
00383     /* first check if we can execute */
00384     CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
00385 
00386         if(ob->type==OB_MESH) {
00387             if(ID_REAL_USERS(ob->data) > 1) {
00388                 BKE_report(reports, RPT_ERROR, "Can't apply to a multi user mesh, doing nothing");
00389                 return OPERATOR_CANCELLED;
00390             }
00391         }
00392         else if(ob->type==OB_ARMATURE) {
00393             if(ID_REAL_USERS(ob->data) > 1) {
00394                 BKE_report(reports, RPT_ERROR, "Can't apply to a multi user armature, doing nothing");
00395                 return OPERATOR_CANCELLED;
00396             }
00397         }
00398         else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
00399             Curve *cu;
00400 
00401             if(ID_REAL_USERS(ob->data) > 1) {
00402                 BKE_report(reports, RPT_ERROR, "Can't apply to a multi user curve, doing nothing");
00403                 return OPERATOR_CANCELLED;
00404             }
00405 
00406             cu= ob->data;
00407 
00408             if(!(cu->flag & CU_3D) && (apply_rot || apply_loc)) {
00409                 BKE_report(reports, RPT_ERROR, "Neither rotation nor location could be applied to a 2d curve, doing nothing");
00410                 return OPERATOR_CANCELLED;
00411             }
00412             if(cu->key) {
00413                 BKE_report(reports, RPT_ERROR, "Can't apply to a curve with vertex keys, doing nothing");
00414                 return OPERATOR_CANCELLED;
00415             }
00416         }
00417     }
00418     CTX_DATA_END;
00419     
00420     /* now execute */
00421     CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
00422 
00423         /* calculate rotation/scale matrix */
00424         if(apply_scale && apply_rot)
00425             object_to_mat3(ob, rsmat);
00426         else if(apply_scale)
00427             object_scale_to_mat3(ob, rsmat);
00428         else if(apply_rot) {
00429             float tmat[3][3], timat[3][3];
00430 
00431             /* simple rotation matrix */
00432             object_rot_to_mat3(ob, rsmat);
00433 
00434             /* correct for scale, note mul_m3_m3m3 has swapped args! */
00435             object_scale_to_mat3(ob, tmat);
00436             invert_m3_m3(timat, tmat);
00437             mul_m3_m3m3(rsmat, timat, rsmat);
00438             mul_m3_m3m3(rsmat, rsmat, tmat);
00439         }
00440         else
00441             unit_m3(rsmat);
00442 
00443         copy_m4_m3(mat, rsmat);
00444 
00445         /* calculate translation */
00446         if(apply_loc) {
00447             copy_v3_v3(mat[3], ob->loc);
00448 
00449             if(!(apply_scale && apply_rot)) {
00450                 /* correct for scale and rotation that is still applied */
00451                 object_to_mat3(ob, obmat);
00452                 invert_m3_m3(iobmat, obmat);
00453                 mul_m3_m3m3(tmat, rsmat, iobmat);
00454                 mul_m3_v3(tmat, mat[3]);
00455             }
00456         }
00457 
00458         /* apply to object data */
00459         if(ob->type==OB_MESH) {
00460             Mesh *me= ob->data;
00461             MVert *mvert;
00462 
00463             multiresModifier_scale_disp(scene, ob);
00464             
00465             /* adjust data */
00466             mvert= me->mvert;
00467             for(a=0; a<me->totvert; a++, mvert++)
00468                 mul_m4_v3(mat, mvert->co);
00469             
00470             if(me->key) {
00471                 KeyBlock *kb;
00472                 
00473                 for(kb=me->key->block.first; kb; kb=kb->next) {
00474                     float *fp= kb->data;
00475                     
00476                     for(a=0; a<kb->totelem; a++, fp+=3)
00477                         mul_m4_v3(mat, fp);
00478                 }
00479             }
00480             
00481             /* update normals */
00482             mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
00483         }
00484         else if (ob->type==OB_ARMATURE) {
00485             ED_armature_apply_transform(ob, mat);
00486         }
00487         else if(ELEM(ob->type, OB_CURVE, OB_SURF)) {
00488             Curve *cu= ob->data;
00489 
00490             Nurb *nu;
00491             BPoint *bp;
00492             BezTriple *bezt;
00493 
00494             scale = mat3_to_scale(rsmat);
00495 
00496             for(nu=cu->nurb.first; nu; nu=nu->next) {
00497                 if(nu->type == CU_BEZIER) {
00498                     a= nu->pntsu;
00499                     for(bezt= nu->bezt; a--; bezt++) {
00500                         mul_m4_v3(mat, bezt->vec[0]);
00501                         mul_m4_v3(mat, bezt->vec[1]);
00502                         mul_m4_v3(mat, bezt->vec[2]);
00503                         bezt->radius *= scale;
00504                     }
00505                     calchandlesNurb(nu);
00506                 }
00507                 else {
00508                     a= nu->pntsu*nu->pntsv;
00509                     for(bp= nu->bp; a--; bp++)
00510                         mul_m4_v3(mat, bp->vec);
00511                 }
00512             }
00513         }
00514         else
00515             continue;
00516 
00517         if(apply_loc)
00518             zero_v3(ob->loc);
00519         if(apply_scale)
00520             ob->size[0]= ob->size[1]= ob->size[2]= 1.0f;
00521         if(apply_rot) {
00522             zero_v3(ob->rot);
00523             unit_qt(ob->quat);
00524             unit_axis_angle(ob->rotAxis, &ob->rotAngle);
00525         }
00526 
00527         where_is_object(scene, ob);
00528         if(ob->type==OB_ARMATURE) {
00529             where_is_pose(scene, ob); /* needed for bone parents */
00530         }
00531 
00532         ignore_parent_tx(bmain, scene, ob);
00533 
00534         DAG_id_tag_update(&ob->id, OB_RECALC_OB|OB_RECALC_DATA);
00535 
00536         change = 1;
00537     }
00538     CTX_DATA_END;
00539 
00540     if(!change)
00541         return OPERATOR_CANCELLED;
00542 
00543     WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
00544     return OPERATOR_FINISHED;
00545 }
00546 
00547 static int visual_transform_apply_exec(bContext *C, wmOperator *UNUSED(op))
00548 {
00549     Scene *scene= CTX_data_scene(C);
00550     int change = 0;
00551     
00552     CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
00553         where_is_object(scene, ob);
00554         object_apply_mat4(ob, ob->obmat, TRUE, TRUE);
00555         where_is_object(scene, ob);
00556 
00557         /* update for any children that may get moved */
00558         DAG_id_tag_update(&ob->id, OB_RECALC_OB);
00559     
00560         change = 1;
00561     }
00562     CTX_DATA_END;
00563 
00564     if(!change)
00565         return OPERATOR_CANCELLED;
00566 
00567     WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
00568     return OPERATOR_FINISHED;
00569 }
00570 
00571 void OBJECT_OT_visual_transform_apply(wmOperatorType *ot)
00572 {
00573     /* identifiers */
00574     ot->name= "Apply Visual Transform";
00575     ot->description = "Apply the object's visual transformation to its data";
00576     ot->idname= "OBJECT_OT_visual_transform_apply";
00577     
00578     /* api callbacks */
00579     ot->exec= visual_transform_apply_exec;
00580     ot->poll= ED_operator_scene_editable;
00581     
00582     /* flags */
00583     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
00584 }
00585 
00586 static int object_transform_apply_exec(bContext *C, wmOperator *op)
00587 {
00588     const int loc= RNA_boolean_get(op->ptr, "location");
00589     const int rot= RNA_boolean_get(op->ptr, "rotation");
00590     const int sca= RNA_boolean_get(op->ptr, "scale");
00591 
00592     if(loc || rot || sca) {
00593         return apply_objects_internal(C, op->reports, loc, rot, sca);
00594     }
00595     else {
00596         return OPERATOR_CANCELLED;
00597     }
00598 }
00599 
00600 void OBJECT_OT_transform_apply(wmOperatorType *ot)
00601 {
00602     /* identifiers */
00603     ot->name= "Apply Object Transform";
00604     ot->description = "Apply the object's transformation to its data";
00605     ot->idname= "OBJECT_OT_transform_apply";
00606 
00607     /* api callbacks */
00608     ot->exec= object_transform_apply_exec;
00609     ot->poll= ED_operator_objectmode;
00610 
00611     /* flags */
00612     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
00613 
00614     RNA_def_boolean(ot->srna, "location", 0, "Location", "");
00615     RNA_def_boolean(ot->srna, "rotation", 0, "Rotation", "");
00616     RNA_def_boolean(ot->srna, "scale", 0, "Scale", "");
00617 }
00618 
00619 /********************* Set Object Center ************************/
00620 
00621 enum {
00622     GEOMETRY_TO_ORIGIN=0,
00623     ORIGIN_TO_GEOMETRY,
00624     ORIGIN_TO_CURSOR
00625 };
00626 
00627 static int object_origin_set_exec(bContext *C, wmOperator *op)
00628 {
00629     Main *bmain= CTX_data_main(C);
00630     Scene *scene= CTX_data_scene(C);
00631     Object *obedit= CTX_data_edit_object(C);
00632     Object *tob;
00633     float cursor[3], cent[3], cent_neg[3], centn[3], min[3], max[3];
00634     int centermode = RNA_enum_get(op->ptr, "type");
00635     int around = RNA_enum_get(op->ptr, "center"); /* initialized from v3d->around */
00636 
00637     /* keep track of what is changed */
00638     int tot_change=0, tot_lib_error=0, tot_multiuser_arm_error=0;
00639 
00640     if (obedit && centermode != GEOMETRY_TO_ORIGIN) {
00641         BKE_report(op->reports, RPT_ERROR, "Operation cannot be performed in EditMode");
00642         return OPERATOR_CANCELLED;
00643     }
00644     else {
00645         /* get the view settings if 'around' isnt set and the view is available */
00646         View3D *v3d= CTX_wm_view3d(C);
00647         copy_v3_v3(cursor, give_cursor(scene, v3d));
00648         if(v3d && !RNA_struct_property_is_set(op->ptr, "center"))
00649             around= v3d->around;
00650     }
00651 
00652     zero_v3(cent);
00653 
00654     if(obedit) {
00655         INIT_MINMAX(min, max);
00656 
00657         if(obedit->type==OB_MESH) {
00658             Mesh *me= obedit->data;
00659             EditMesh *em = BKE_mesh_get_editmesh(me);
00660             EditVert *eve;
00661 
00662             if(around==V3D_CENTROID) {
00663                 int total= 0;
00664                 for(eve= em->verts.first; eve; eve= eve->next) {
00665                     total++;
00666                     add_v3_v3(cent, eve->co);
00667                 }
00668                 if(total) {
00669                     mul_v3_fl(cent, 1.0f/(float)total);
00670                 }
00671             }
00672             else {
00673                 for(eve= em->verts.first; eve; eve= eve->next) {
00674                     DO_MINMAX(eve->co, min, max);
00675                 }
00676                 mid_v3_v3v3(cent, min, max);
00677             }
00678 
00679             if(!is_zero_v3(cent)) {
00680                 for(eve= em->verts.first; eve; eve= eve->next) {
00681                     sub_v3_v3(eve->co, cent);
00682                 }
00683 
00684                 recalc_editnormals(em);
00685                 tot_change++;
00686                 DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
00687             }
00688             BKE_mesh_end_editmesh(me, em);
00689         }
00690     }
00691 
00692     /* reset flags */
00693     CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
00694             ob->flag &= ~OB_DONE;
00695     }
00696     CTX_DATA_END;
00697 
00698     for (tob= bmain->object.first; tob; tob= tob->id.next) {
00699         if(tob->data)
00700             ((ID *)tob->data)->flag &= ~LIB_DOIT;
00701         if(tob->dup_group)
00702             ((ID *)tob->dup_group)->flag &= ~LIB_DOIT;
00703     }
00704 
00705     CTX_DATA_BEGIN(C, Object*, ob, selected_editable_objects) {
00706         if((ob->flag & OB_DONE)==0) {
00707             int do_inverse_offset = FALSE;
00708             ob->flag |= OB_DONE;
00709 
00710             if(centermode == ORIGIN_TO_CURSOR) {
00711                 copy_v3_v3(cent, cursor);
00712                 invert_m4_m4(ob->imat, ob->obmat);
00713                 mul_m4_v3(ob->imat, cent);
00714             }
00715             
00716             if(ob->data == NULL) {
00717                 /* special support for dupligroups */
00718                 if((ob->transflag & OB_DUPLIGROUP) && ob->dup_group && (ob->dup_group->id.flag & LIB_DOIT)==0) {
00719                     if(ob->dup_group->id.lib) {
00720                         tot_lib_error++;
00721                     }
00722                     else {
00723                         if(centermode == ORIGIN_TO_CURSOR) { /* done */ }
00724                         else {
00725                             /* only bounds support */
00726                             INIT_MINMAX(min, max);
00727                             minmax_object_duplis(scene, ob, min, max);
00728                             mid_v3_v3v3(cent, min, max);
00729                             invert_m4_m4(ob->imat, ob->obmat);
00730                             mul_m4_v3(ob->imat, cent);
00731                         }
00732                         
00733                         add_v3_v3(ob->dup_group->dupli_ofs, cent);
00734 
00735                         tot_change++;
00736                         ob->dup_group->id.flag |= LIB_DOIT;
00737                         do_inverse_offset= TRUE;
00738                     }
00739                 }
00740             }
00741             else if (((ID *)ob->data)->lib) {
00742                 tot_lib_error++;
00743             }
00744 
00745             if(obedit==NULL && ob->type==OB_MESH) {
00746                 Mesh *me= ob->data;
00747 
00748                 if(centermode == ORIGIN_TO_CURSOR) { /* done */ }
00749                 else if(around==V3D_CENTROID) { mesh_center_median(me, cent); }
00750                 else { mesh_center_bounds(me, cent); }
00751 
00752                 negate_v3_v3(cent_neg, cent);
00753                 mesh_translate(me, cent_neg, 1);
00754 
00755                 tot_change++;
00756                 me->id.flag |= LIB_DOIT;
00757                 do_inverse_offset= TRUE;
00758             }
00759             else if (ELEM(ob->type, OB_CURVE, OB_SURF)) {
00760                 Curve *cu= ob->data;
00761 
00762                 if(centermode == ORIGIN_TO_CURSOR) { /* done */ }
00763                 else if(around==V3D_CENTROID) { curve_center_median(cu, cent); }
00764                 else { curve_center_bounds(cu, cent);   }
00765 
00766                 /* don't allow Z change if curve is 2D */
00767                 if((ob->type == OB_CURVE) && !(cu->flag & CU_3D))
00768                     cent[2] = 0.0;
00769 
00770                 negate_v3_v3(cent_neg, cent);
00771                 curve_translate(cu, cent_neg, 1);
00772 
00773                 tot_change++;
00774                 cu->id.flag |= LIB_DOIT;
00775                 do_inverse_offset= TRUE;
00776 
00777                 if(obedit) {
00778                     if (centermode == GEOMETRY_TO_ORIGIN) {
00779                         DAG_id_tag_update(&obedit->id, OB_RECALC_DATA);
00780                     }
00781                     break;
00782                 }
00783             }
00784             else if(ob->type==OB_FONT) {
00785                 /* get from bb */
00786 
00787                 Curve *cu= ob->data;
00788 
00789                 if(cu->bb==NULL && (centermode != ORIGIN_TO_CURSOR)) {
00790                     /* do nothing*/
00791                 }
00792                 else {
00793                     if(centermode == ORIGIN_TO_CURSOR) {
00794                         /* done */
00795                     }
00796                     else {
00797                         cent[0]= 0.5f * ( cu->bb->vec[4][0] + cu->bb->vec[0][0]);
00798                         cent[1]= 0.5f * ( cu->bb->vec[0][1] + cu->bb->vec[2][1]) - 0.5f;    /* extra 0.5 is the height o above line */
00799                     }
00800 
00801                     cent[2]= 0.0f;
00802 
00803                     cu->xof= cu->xof - (cent[0] / cu->fsize);
00804                     cu->yof= cu->yof - (cent[1] / cu->fsize);
00805 
00806                     tot_change++;
00807                     cu->id.flag |= LIB_DOIT;
00808                     do_inverse_offset= TRUE;
00809                 }
00810             }
00811             else if(ob->type==OB_ARMATURE) {
00812                 bArmature *arm = ob->data;
00813 
00814                 if(ID_REAL_USERS(arm) > 1) {
00815                     /*BKE_report(op->reports, RPT_ERROR, "Can't apply to a multi user armature");
00816                     return;*/
00817                     tot_multiuser_arm_error++;
00818                 }
00819                 else {
00820                     /* Function to recenter armatures in editarmature.c
00821                      * Bone + object locations are handled there.
00822                      */
00823                     docenter_armature(scene, ob, cursor, centermode, around);
00824 
00825                     tot_change++;
00826                     arm->id.flag |= LIB_DOIT;
00827                     /* do_inverse_offset= TRUE; */ /* docenter_armature() handles this */
00828 
00829                     where_is_object(scene, ob);
00830                     where_is_pose(scene, ob); /* needed for bone parents */
00831 
00832                     ignore_parent_tx(bmain, scene, ob);
00833 
00834                     if(obedit)
00835                         break;
00836                 }
00837             }
00838 
00839             /* offset other selected objects */
00840             if(do_inverse_offset && (centermode != GEOMETRY_TO_ORIGIN)) {
00841                 /* was the object data modified
00842                  * note: the functions above must set 'cent' */
00843                 copy_v3_v3(centn, cent);
00844                 mul_mat3_m4_v3(ob->obmat, centn); /* ommit translation part */
00845                 add_v3_v3(ob->loc, centn);
00846 
00847                 where_is_object(scene, ob);
00848                 if(ob->type==OB_ARMATURE) {
00849                     where_is_pose(scene, ob); /* needed for bone parents */
00850                 }
00851 
00852                 ignore_parent_tx(bmain, scene, ob);
00853                 
00854                 /* other users? */
00855                 CTX_DATA_BEGIN(C, Object*, ob_other, selected_editable_objects) {
00856                     if(     (ob_other->flag & OB_DONE)==0 &&
00857                             (   (ob->data && (ob->data == ob_other->data)) ||
00858                                 (ob->dup_group==ob_other->dup_group && (ob->transflag|ob_other->transflag) & OB_DUPLIGROUP) )
00859                     ) {
00860                         ob_other->flag |= OB_DONE;
00861                         DAG_id_tag_update(&ob_other->id, OB_RECALC_OB|OB_RECALC_DATA);
00862 
00863                         copy_v3_v3(centn, cent);
00864                         mul_mat3_m4_v3(ob_other->obmat, centn); /* ommit translation part */
00865                         add_v3_v3(ob_other->loc, centn);
00866 
00867                         where_is_object(scene, ob_other);
00868                         if(ob_other->type==OB_ARMATURE) {
00869                             where_is_pose(scene, ob_other); /* needed for bone parents */
00870                         }
00871                         ignore_parent_tx(bmain, scene, ob_other);
00872                     }
00873                 }
00874                 CTX_DATA_END;
00875             }
00876         }
00877     }
00878     CTX_DATA_END;
00879 
00880     for (tob= bmain->object.first; tob; tob= tob->id.next)
00881         if(tob->data && (((ID *)tob->data)->flag & LIB_DOIT))
00882             DAG_id_tag_update(&tob->id, OB_RECALC_OB|OB_RECALC_DATA);
00883 
00884     if (tot_change) {
00885         DAG_ids_flush_update(bmain, 0);
00886         WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
00887     }
00888 
00889     /* Warn if any errors occurred */
00890     if (tot_lib_error+tot_multiuser_arm_error) {
00891         BKE_reportf(op->reports, RPT_WARNING, "%i Object(s) Not Centered, %i Changed:",tot_lib_error+tot_multiuser_arm_error, tot_change);
00892         if (tot_lib_error)
00893             BKE_reportf(op->reports, RPT_WARNING, "|%i linked library objects",tot_lib_error);
00894         if (tot_multiuser_arm_error)
00895             BKE_reportf(op->reports, RPT_WARNING, "|%i multiuser armature object(s)",tot_multiuser_arm_error);
00896     }
00897 
00898     return OPERATOR_FINISHED;
00899 }
00900 
00901 void OBJECT_OT_origin_set(wmOperatorType *ot)
00902 {
00903     static EnumPropertyItem prop_set_center_types[] = {
00904         {GEOMETRY_TO_ORIGIN, "GEOMETRY_ORIGIN", 0, "Geometry to Origin", "Move object geometry to object origin"},
00905         {ORIGIN_TO_GEOMETRY, "ORIGIN_GEOMETRY", 0, "Origin to Geometry", "Move object origin to center of object geometry"},
00906         {ORIGIN_TO_CURSOR, "ORIGIN_CURSOR", 0, "Origin to 3D Cursor", "Move object origin to position of the 3d cursor"},
00907         {0, NULL, 0, NULL, NULL}
00908     };
00909     
00910     static EnumPropertyItem prop_set_bounds_types[] = {
00911         {V3D_CENTROID, "MEDIAN", 0, "Median Center", ""},
00912         {V3D_CENTER, "BOUNDS", 0, "Bounds Center", ""},
00913         {0, NULL, 0, NULL, NULL}
00914     };
00915     
00916     /* identifiers */
00917     ot->name= "Set Origin";
00918     ot->description = "Set the object's origin, by either moving the data, or set to center of data, or use 3d cursor";
00919     ot->idname= "OBJECT_OT_origin_set";
00920     
00921     /* api callbacks */
00922     ot->invoke= WM_menu_invoke;
00923     ot->exec= object_origin_set_exec;
00924     
00925     ot->poll= ED_operator_scene_editable;
00926     
00927     /* flags */
00928     ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
00929     
00930     ot->prop= RNA_def_enum(ot->srna, "type", prop_set_center_types, 0, "Type", "");
00931     RNA_def_enum(ot->srna, "center", prop_set_bounds_types, V3D_CENTROID, "Center", "");
00932 }
00933