Blender V2.61 - r43446

btSoftClusterCollisionShape Member List

This is the complete list of members for btSoftClusterCollisionShape, including all inherited members.
batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const btSoftClusterCollisionShape [inline, virtual]
btConvexInternalShape()btConvexInternalShape [protected]
btSoftClusterCollisionShape(const btSoftBody::Cluster *cluster)btSoftClusterCollisionShape [inline]
calculateLocalInertia(btScalar mass, btVector3 &inertia) const btSoftClusterCollisionShape [inline, virtual]
calculateSerializeBufferSize() const btConvexInternalShape [virtual]
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btSoftClusterCollisionShape [inline, virtual]
getAabbSlow(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btConvexInternalShape [virtual]
getImplicitShapeDimensions() const btConvexInternalShape [inline]
getLocalScaling() const btConvexInternalShape [inline, virtual]
getLocalScalingNV() const btConvexInternalShape [inline]
getMargin() const btSoftClusterCollisionShape [inline, virtual]
getMarginNV() const btConvexInternalShape [inline]
getName() const btSoftClusterCollisionShape [inline, virtual]
getNumPreferredPenetrationDirections() const btConvexInternalShape [inline, virtual]
getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const btConvexInternalShape [inline, virtual]
getShapeType() const btSoftClusterCollisionShape [inline, virtual]
localGetSupportingVertex(const btVector3 &vec) const btSoftClusterCollisionShape [inline, virtual]
localGetSupportingVertexWithoutMargin(const btVector3 &vec) const btSoftClusterCollisionShape [inline, virtual]
m_clusterbtSoftClusterCollisionShape
m_collisionMarginbtConvexInternalShape [protected]
m_implicitShapeDimensionsbtConvexInternalShape [protected]
m_localScalingbtConvexInternalShape [protected]
m_paddingbtConvexInternalShape [protected]
serialize(void *dataBuffer, btSerializer *serializer) const btConvexInternalShape [virtual]
setImplicitShapeDimensions(const btVector3 &dimensions)btConvexInternalShape [inline]
setLocalScaling(const btVector3 &scaling)btConvexInternalShape [virtual]
setMargin(btScalar margin)btSoftClusterCollisionShape [inline, virtual]
~btConvexInternalShape()btConvexInternalShape [inline, virtual]