Blender V2.61 - r43446
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00001 /* 00002 * Copyright 2011, Blender Foundation. 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 */ 00018 00019 CCL_NAMESPACE_BEGIN 00020 00021 __device float invert(float color, float factor) 00022 { 00023 return factor*(1.0f - color) + (1.0f - factor) * color; 00024 } 00025 00026 __device void svm_node_invert(ShaderData *sd, float *stack, uint in_fac, uint in_color, uint out_color) 00027 { 00028 float factor = stack_load_float(stack, in_fac); 00029 float3 color = stack_load_float3(stack, in_color); 00030 00031 color.x = invert(color.x, factor); 00032 color.y = invert(color.y, factor); 00033 color.z = invert(color.z, factor); 00034 00035 if (stack_valid(out_color)) 00036 stack_store_float3(stack, out_color, color); 00037 } 00038 00039 CCL_NAMESPACE_END 00040