Blender V2.61 - r43446

svm_invert.h

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00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 CCL_NAMESPACE_BEGIN
00020 
00021 __device float invert(float color, float factor)
00022 {
00023     return factor*(1.0f - color) + (1.0f - factor) * color;
00024 }
00025 
00026 __device void svm_node_invert(ShaderData *sd, float *stack, uint in_fac, uint in_color, uint out_color)
00027 {
00028     float factor = stack_load_float(stack, in_fac);
00029     float3 color = stack_load_float3(stack, in_color);
00030 
00031     color.x = invert(color.x, factor);
00032     color.y = invert(color.y, factor);
00033     color.z = invert(color.z, factor);
00034 
00035     if (stack_valid(out_color))
00036         stack_store_float3(stack, out_color, color);
00037 }
00038 
00039 CCL_NAMESPACE_END
00040