Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2006 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): Daniel Genrich, Andre Pinto 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00028 00029 #ifndef BLI_KDOPBVH_H 00030 #define BLI_KDOPBVH_H 00031 00038 #ifdef __cplusplus 00039 extern "C" { 00040 #endif 00041 00042 #include <float.h> 00043 00044 struct BVHTree; 00045 typedef struct BVHTree BVHTree; 00046 00047 typedef struct BVHTreeOverlap { 00048 int indexA; 00049 int indexB; 00050 } BVHTreeOverlap; 00051 00052 typedef struct BVHTreeNearest 00053 { 00054 int index; /* the index of the nearest found (untouched if none is found within a dist radius from the given coordinates) */ 00055 float co[3]; /* nearest coordinates (untouched it none is found within a dist radius from the given coordinates) */ 00056 float no[3]; /* normal at nearest coordinates (untouched it none is found within a dist radius from the given coordinates) */ 00057 float dist; /* squared distance to search arround */ 00058 } BVHTreeNearest; 00059 00060 typedef struct BVHTreeRay 00061 { 00062 float origin[3]; /* ray origin */ 00063 float direction[3]; /* ray direction */ 00064 float radius; /* radius around ray */ 00065 } BVHTreeRay; 00066 00067 typedef struct BVHTreeRayHit 00068 { 00069 int index; /* index of the tree node (untouched if no hit is found) */ 00070 float co[3]; /* coordinates of the hit point */ 00071 float no[3]; /* normal on hit point */ 00072 float dist; /* distance to the hit point */ 00073 } BVHTreeRayHit; 00074 00075 /* callback must update nearest in case it finds a nearest result */ 00076 typedef void (*BVHTree_NearestPointCallback) (void *userdata, int index, const float *co, BVHTreeNearest *nearest); 00077 00078 /* callback must update hit in case it finds a nearest successful hit */ 00079 typedef void (*BVHTree_RayCastCallback) (void *userdata, int index, const BVHTreeRay *ray, BVHTreeRayHit *hit); 00080 00081 /* callback to range search query */ 00082 typedef void (*BVHTree_RangeQuery) (void *userdata, int index, float squared_dist); 00083 00084 BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis); 00085 void BLI_bvhtree_free(BVHTree *tree); 00086 00087 /* construct: first insert points, then call balance */ 00088 int BLI_bvhtree_insert(BVHTree *tree, int index, const float *co, int numpoints); 00089 void BLI_bvhtree_balance(BVHTree *tree); 00090 00091 /* update: first update points/nodes, then call update_tree to refit the bounding volumes */ 00092 int BLI_bvhtree_update_node(BVHTree *tree, int index, const float *co, const float *co_moving, int numpoints); 00093 void BLI_bvhtree_update_tree(BVHTree *tree); 00094 00095 /* collision/overlap: check two trees if they overlap, alloc's *overlap with length of the int return value */ 00096 BVHTreeOverlap *BLI_bvhtree_overlap(BVHTree *tree1, BVHTree *tree2, unsigned int *result); 00097 00098 float BLI_bvhtree_getepsilon(BVHTree *tree); 00099 00100 /* find nearest node to the given coordinates (if nearest is given it will only search nodes where square distance is smaller than nearest->dist) */ 00101 int BLI_bvhtree_find_nearest(BVHTree *tree, const float co[3], BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata); 00102 00103 int BLI_bvhtree_ray_cast(BVHTree *tree, const float co[3], const float *dir, float radius, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata); 00104 00105 float BLI_bvhtree_bb_raycast(float *bv, const float light_start[3], const float light_end[3], float pos[3]); 00106 00107 /* range query */ 00108 int BLI_bvhtree_range_query(BVHTree *tree, const float co[3], float radius, BVHTree_RangeQuery callback, void *userdata); 00109 00110 #ifdef __cplusplus 00111 } 00112 #endif 00113 00114 #endif // BLI_KDOPBVH_H 00115