Blender V2.61 - r43446
|
00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef BU_SIMPLEX_1TO4_SHAPE 00017 #define BU_SIMPLEX_1TO4_SHAPE 00018 00019 00020 #include "btPolyhedralConvexShape.h" 00021 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" 00022 00023 00025 class btBU_Simplex1to4 : public btPolyhedralConvexAabbCachingShape 00026 { 00027 protected: 00028 00029 int m_numVertices; 00030 btVector3 m_vertices[4]; 00031 00032 public: 00033 btBU_Simplex1to4(); 00034 00035 btBU_Simplex1to4(const btVector3& pt0); 00036 btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1); 00037 btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2); 00038 btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3); 00039 00040 00041 void reset() 00042 { 00043 m_numVertices = 0; 00044 } 00045 00046 virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; 00047 00048 void addVertex(const btVector3& pt); 00049 00050 //PolyhedralConvexShape interface 00051 00052 virtual int getNumVertices() const; 00053 00054 virtual int getNumEdges() const; 00055 00056 virtual void getEdge(int i,btVector3& pa,btVector3& pb) const; 00057 00058 virtual void getVertex(int i,btVector3& vtx) const; 00059 00060 virtual int getNumPlanes() const; 00061 00062 virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const; 00063 00064 virtual int getIndex(int i) const; 00065 00066 virtual bool isInside(const btVector3& pt,btScalar tolerance) const; 00067 00068 00070 virtual const char* getName()const { return "btBU_Simplex1to4";} 00071 00072 }; 00073 00074 #endif //BU_SIMPLEX_1TO4_SHAPE