Blender V2.61 - r43446

btTetrahedronShape.h

Go to the documentation of this file.
00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BU_SIMPLEX_1TO4_SHAPE
00017 #define BU_SIMPLEX_1TO4_SHAPE
00018 
00019 
00020 #include "btPolyhedralConvexShape.h"
00021 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
00022 
00023 
00025 class btBU_Simplex1to4 : public btPolyhedralConvexAabbCachingShape
00026 {
00027 protected:
00028 
00029     int m_numVertices;
00030     btVector3   m_vertices[4];
00031 
00032 public:
00033     btBU_Simplex1to4();
00034 
00035     btBU_Simplex1to4(const btVector3& pt0);
00036     btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1);
00037     btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2);
00038     btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3);
00039 
00040     
00041     void    reset()
00042     {
00043         m_numVertices = 0;
00044     }
00045     
00046     virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
00047 
00048     void addVertex(const btVector3& pt);
00049 
00050     //PolyhedralConvexShape interface
00051 
00052     virtual int getNumVertices() const;
00053 
00054     virtual int getNumEdges() const;
00055 
00056     virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
00057     
00058     virtual void getVertex(int i,btVector3& vtx) const;
00059 
00060     virtual int getNumPlanes() const;
00061 
00062     virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const;
00063 
00064     virtual int getIndex(int i) const;
00065 
00066     virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
00067 
00068 
00070     virtual const char* getName()const { return "btBU_Simplex1to4";}
00071 
00072 };
00073 
00074 #endif //BU_SIMPLEX_1TO4_SHAPE