Blender V2.61 - r43446
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addSingleResult(LocalRayResult &rayResult, bool normalInWorldSpace)=0 | btCollisionWorld::RayResultCallback | [pure virtual] |
hasHit() const | btCollisionWorld::RayResultCallback | [inline] |
m_closestHitFraction | btCollisionWorld::RayResultCallback | |
m_collisionFilterGroup | btCollisionWorld::RayResultCallback | |
m_collisionFilterMask | btCollisionWorld::RayResultCallback | |
m_collisionObject | btCollisionWorld::RayResultCallback | |
m_flags | btCollisionWorld::RayResultCallback | |
needsCollision(btBroadphaseProxy *proxy0) const | btCollisionWorld::RayResultCallback | [inline, virtual] |
RayResultCallback() | btCollisionWorld::RayResultCallback | [inline] |
~RayResultCallback() | btCollisionWorld::RayResultCallback | [inline, virtual] |