Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2009 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * Contributor(s): Blender Foundation 00022 * 00023 * ***** END GPL LICENSE BLOCK ***** 00024 */ 00025 00031 #include <limits.h> 00032 #include <stdlib.h> 00033 #include <string.h> 00034 #include <assert.h> 00035 00036 00037 #include "DNA_screen_types.h" 00038 #include "DNA_userdef_types.h" 00039 00040 #include "BLI_math.h" 00041 #include "BLI_listbase.h" 00042 #include "BLI_rect.h" 00043 #include "BLI_string.h" 00044 #include "BLI_utildefines.h" 00045 00046 #include "BKE_context.h" 00047 #include "BKE_curve.h" 00048 #include "BKE_utildefines.h" 00049 00050 #include "RNA_access.h" 00051 00052 #include "BIF_gl.h" 00053 #include "BIF_glutil.h" 00054 00055 #include "BLF_api.h" 00056 00057 #include "UI_interface.h" 00058 #include "UI_interface_icons.h" 00059 00060 00061 #include "interface_intern.h" 00062 00063 /* ************** widget base functions ************** */ 00064 /* 00065 - in: roundbox codes for corner types and radius 00066 - return: array of [size][2][x,y] points, the edges of the roundbox, + UV coords 00067 00068 - draw black box with alpha 0 on exact button boundbox 00069 - for ever AA step: 00070 - draw the inner part for a round filled box, with color blend codes or texture coords 00071 - draw outline in outline color 00072 - draw outer part, bottom half, extruded 1 pixel to bottom, for emboss shadow 00073 - draw extra decorations 00074 - draw background color box with alpha 1 on exact button boundbox 00075 00076 */ 00077 00078 /* fill this struct with polygon info to draw AA'ed */ 00079 /* it has outline, back, and two optional tria meshes */ 00080 00081 typedef struct uiWidgetTrias { 00082 unsigned int tot; 00083 00084 float vec[32][2]; 00085 unsigned int (*index)[3]; 00086 00087 } uiWidgetTrias; 00088 00089 /* max as used by round_box__edges */ 00090 #define WIDGET_CURVE_RESOLU 9 00091 #define WIDGET_SIZE_MAX (WIDGET_CURVE_RESOLU*4) 00092 00093 typedef struct uiWidgetBase { 00094 00095 int totvert, halfwayvert; 00096 float outer_v[WIDGET_SIZE_MAX][2]; 00097 float inner_v[WIDGET_SIZE_MAX][2]; 00098 float inner_uv[WIDGET_SIZE_MAX][2]; 00099 00100 short inner, outline, emboss; /* set on/off */ 00101 short shadedir; 00102 00103 uiWidgetTrias tria1; 00104 uiWidgetTrias tria2; 00105 00106 } uiWidgetBase; 00107 00108 /* uiWidgetType: for time being only for visual appearance, 00109 later, a handling callback can be added too 00110 */ 00111 typedef struct uiWidgetType { 00112 00113 /* pointer to theme color definition */ 00114 uiWidgetColors *wcol_theme; 00115 uiWidgetStateColors *wcol_state; 00116 00117 /* converted colors for state */ 00118 uiWidgetColors wcol; 00119 00120 void (*state)(struct uiWidgetType *, int state); 00121 void (*draw)(uiWidgetColors *, rcti *, int state, int roundboxalign); 00122 void (*custom)(uiBut *, uiWidgetColors *, rcti *, int state, int roundboxalign); 00123 void (*text)(uiFontStyle *, uiWidgetColors *, uiBut *, rcti *); 00124 00125 } uiWidgetType; 00126 00127 00128 /* *********************** draw data ************************** */ 00129 00130 static float cornervec[WIDGET_CURVE_RESOLU][2]= {{0.0, 0.0}, {0.195, 0.02}, {0.383, 0.067}, {0.55, 0.169}, 00131 {0.707, 0.293}, {0.831, 0.45}, {0.924, 0.617}, {0.98, 0.805}, {1.0, 1.0}}; 00132 00133 #define WIDGET_AA_JITTER 8 00134 static float jit[WIDGET_AA_JITTER][2]= { 00135 { 0.468813 , -0.481430}, {-0.155755 , -0.352820}, 00136 { 0.219306 , -0.238501}, {-0.393286 , -0.110949}, 00137 {-0.024699 , 0.013908}, { 0.343805 , 0.147431}, 00138 {-0.272855 , 0.269918}, { 0.095909 , 0.388710}}; 00139 00140 static float num_tria_vert[3][2]= { 00141 {-0.352077, 0.532607}, {-0.352077, -0.549313}, {0.330000, -0.008353}}; 00142 00143 static unsigned int num_tria_face[1][3]= { 00144 {0, 1, 2}}; 00145 00146 static float scroll_circle_vert[16][2]= { 00147 {0.382684, 0.923879}, {0.000001, 1.000000}, {-0.382683, 0.923880}, {-0.707107, 0.707107}, 00148 {-0.923879, 0.382684}, {-1.000000, 0.000000}, {-0.923880, -0.382684}, {-0.707107, -0.707107}, 00149 {-0.382683, -0.923880}, {0.000000, -1.000000}, {0.382684, -0.923880}, {0.707107, -0.707107}, 00150 {0.923880, -0.382684}, {1.000000, -0.000000}, {0.923880, 0.382683}, {0.707107, 0.707107}}; 00151 00152 static unsigned int scroll_circle_face[14][3]= { 00153 {0, 1, 2}, {2, 0, 3}, {3, 0, 15}, {3, 15, 4}, {4, 15, 14}, {4, 14, 5}, {5, 14, 13}, {5, 13, 6}, 00154 {6, 13, 12}, {6, 12, 7}, {7, 12, 11}, {7, 11, 8}, {8, 11, 10}, {8, 10, 9}}; 00155 00156 static float menu_tria_vert[6][2]= { 00157 {-0.41, 0.16}, {0.41, 0.16}, {0, 0.82}, 00158 {0, -0.82}, {-0.41, -0.16}, {0.41, -0.16}}; 00159 00160 static unsigned int menu_tria_face[2][3]= {{2, 0, 1}, {3, 5, 4}}; 00161 00162 static float check_tria_vert[6][2]= { 00163 {-0.578579, 0.253369}, {-0.392773, 0.412794}, {-0.004241, -0.328551}, 00164 {-0.003001, 0.034320}, {1.055313, 0.864744}, {0.866408, 1.026895}}; 00165 00166 static unsigned int check_tria_face[4][3]= { 00167 {3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3}}; 00168 00169 GLubyte checker_stipple_sml[32*32/8] = 00170 { 00171 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, 00172 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, 00173 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, 00174 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, 00175 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, 00176 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, 00177 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, 00178 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, 00179 }; 00180 00181 /* ************************************************* */ 00182 00183 void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3) 00184 { 00185 float tri_arr[3][2]= {{x1, y1}, {x2, y2}, {x3, y3}}; 00186 float color[4]; 00187 int j; 00188 00189 glEnable(GL_BLEND); 00190 glGetFloatv(GL_CURRENT_COLOR, color); 00191 color[3] *= 0.125f; 00192 glColor4fv(color); 00193 00194 glEnableClientState(GL_VERTEX_ARRAY); 00195 glVertexPointer(2, GL_FLOAT, 0, tri_arr); 00196 00197 /* for each AA step */ 00198 for (j = 0; j < WIDGET_AA_JITTER; j++) { 00199 glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f); 00200 glDrawArrays(GL_TRIANGLES, 0, 3); 00201 glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f); 00202 } 00203 00204 glDisableClientState(GL_VERTEX_ARRAY); 00205 glDisable(GL_BLEND); 00206 } 00207 00208 void ui_draw_anti_roundbox(int mode, float minx, float miny, float maxx, float maxy, float rad) 00209 { 00210 float color[4]; 00211 int j; 00212 00213 glEnable(GL_BLEND); 00214 glGetFloatv(GL_CURRENT_COLOR, color); 00215 color[3] *= 0.125f; 00216 glColor4fv(color); 00217 00218 for (j = 0; j < WIDGET_AA_JITTER; j++) { 00219 glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f); 00220 uiDrawBox(mode, minx, miny, maxx, maxy, rad); 00221 glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f); 00222 } 00223 00224 glDisable(GL_BLEND); 00225 } 00226 00227 static void widget_init(uiWidgetBase *wtb) 00228 { 00229 wtb->totvert= wtb->halfwayvert= 0; 00230 wtb->tria1.tot= 0; 00231 wtb->tria2.tot= 0; 00232 00233 wtb->inner= 1; 00234 wtb->outline= 1; 00235 wtb->emboss= 1; 00236 wtb->shadedir= 1; 00237 } 00238 00239 /* helper call, makes shadow rect, with 'sun' above menu, so only shadow to left/right/bottom */ 00240 /* return tot */ 00241 static int round_box_shadow_edges(float (*vert)[2], rcti *rect, float rad, int roundboxalign, float step) 00242 { 00243 float vec[WIDGET_CURVE_RESOLU][2]; 00244 float minx, miny, maxx, maxy; 00245 int a, tot= 0; 00246 00247 rad+= step; 00248 00249 if(2.0f*rad > rect->ymax-rect->ymin) 00250 rad= 0.5f*(rect->ymax-rect->ymin); 00251 00252 minx= rect->xmin-step; 00253 miny= rect->ymin-step; 00254 maxx= rect->xmax+step; 00255 maxy= rect->ymax+step; 00256 00257 /* mult */ 00258 for(a=0; a < WIDGET_CURVE_RESOLU; a++) { 00259 vec[a][0]= rad*cornervec[a][0]; 00260 vec[a][1]= rad*cornervec[a][1]; 00261 } 00262 00263 /* start with left-top, anti clockwise */ 00264 if(roundboxalign & UI_CNR_TOP_LEFT) { 00265 for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { 00266 vert[tot][0]= minx+rad-vec[a][0]; 00267 vert[tot][1]= maxy-vec[a][1]; 00268 } 00269 } 00270 else { 00271 for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { 00272 vert[tot][0]= minx; 00273 vert[tot][1]= maxy; 00274 } 00275 } 00276 00277 if(roundboxalign & UI_CNR_BOTTOM_LEFT) { 00278 for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { 00279 vert[tot][0]= minx+vec[a][1]; 00280 vert[tot][1]= miny+rad-vec[a][0]; 00281 } 00282 } 00283 else { 00284 for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { 00285 vert[tot][0]= minx; 00286 vert[tot][1]= miny; 00287 } 00288 } 00289 00290 if(roundboxalign & UI_CNR_BOTTOM_RIGHT) { 00291 for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { 00292 vert[tot][0]= maxx-rad+vec[a][0]; 00293 vert[tot][1]= miny+vec[a][1]; 00294 } 00295 } 00296 else { 00297 for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { 00298 vert[tot][0]= maxx; 00299 vert[tot][1]= miny; 00300 } 00301 } 00302 00303 if(roundboxalign & UI_CNR_TOP_RIGHT) { 00304 for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { 00305 vert[tot][0]= maxx-vec[a][1]; 00306 vert[tot][1]= maxy-rad+vec[a][0]; 00307 } 00308 } 00309 else { 00310 for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { 00311 vert[tot][0]= maxx; 00312 vert[tot][1]= maxy; 00313 } 00314 } 00315 return tot; 00316 } 00317 00318 /* this call has 1 extra arg to allow mask outline */ 00319 static void round_box__edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad, float radi) 00320 { 00321 float vec[WIDGET_CURVE_RESOLU][2], veci[WIDGET_CURVE_RESOLU][2]; 00322 float minx= rect->xmin, miny= rect->ymin, maxx= rect->xmax, maxy= rect->ymax; 00323 float minxi= minx + 1.0f; /* boundbox inner */ 00324 float maxxi= maxx - 1.0f; 00325 float minyi= miny + 1.0f; 00326 float maxyi= maxy - 1.0f; 00327 float facxi= (maxxi!=minxi) ? 1.0f/(maxxi-minxi) : 0.0f; /* for uv, can divide by zero */ 00328 float facyi= (maxyi!=minyi) ? 1.0f/(maxyi-minyi) : 0.0f; 00329 int a, tot= 0, minsize; 00330 const int hnum= ((roundboxalign & (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT))==(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT) || 00331 (roundboxalign & (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT))==(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT)) ? 1 : 2; 00332 const int vnum= ((roundboxalign & (UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT))==(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT) || 00333 (roundboxalign & (UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT))==(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT)) ? 1 : 2; 00334 00335 minsize= MIN2((rect->xmax-rect->xmin)*hnum, (rect->ymax-rect->ymin)*vnum); 00336 00337 if(2.0f*rad > minsize) 00338 rad= 0.5f*minsize; 00339 00340 if(2.0f*(radi+1.0f) > minsize) 00341 radi= 0.5f*minsize - 1.0f; 00342 00343 /* mult */ 00344 for(a=0; a < WIDGET_CURVE_RESOLU; a++) { 00345 veci[a][0]= radi*cornervec[a][0]; 00346 veci[a][1]= radi*cornervec[a][1]; 00347 vec[a][0]= rad*cornervec[a][0]; 00348 vec[a][1]= rad*cornervec[a][1]; 00349 } 00350 00351 /* corner left-bottom */ 00352 if(roundboxalign & UI_CNR_BOTTOM_LEFT) { 00353 00354 for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { 00355 wt->inner_v[tot][0]= minxi+veci[a][1]; 00356 wt->inner_v[tot][1]= minyi+radi-veci[a][0]; 00357 00358 wt->outer_v[tot][0]= minx+vec[a][1]; 00359 wt->outer_v[tot][1]= miny+rad-vec[a][0]; 00360 00361 wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi); 00362 wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi); 00363 } 00364 } 00365 else { 00366 wt->inner_v[tot][0]= minxi; 00367 wt->inner_v[tot][1]= minyi; 00368 00369 wt->outer_v[tot][0]= minx; 00370 wt->outer_v[tot][1]= miny; 00371 00372 wt->inner_uv[tot][0]= 0.0f; 00373 wt->inner_uv[tot][1]= 0.0f; 00374 00375 tot++; 00376 } 00377 00378 /* corner right-bottom */ 00379 if(roundboxalign & UI_CNR_BOTTOM_RIGHT) { 00380 00381 for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { 00382 wt->inner_v[tot][0]= maxxi-radi+veci[a][0]; 00383 wt->inner_v[tot][1]= minyi+veci[a][1]; 00384 00385 wt->outer_v[tot][0]= maxx-rad+vec[a][0]; 00386 wt->outer_v[tot][1]= miny+vec[a][1]; 00387 00388 wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi); 00389 wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi); 00390 } 00391 } 00392 else { 00393 wt->inner_v[tot][0]= maxxi; 00394 wt->inner_v[tot][1]= minyi; 00395 00396 wt->outer_v[tot][0]= maxx; 00397 wt->outer_v[tot][1]= miny; 00398 00399 wt->inner_uv[tot][0]= 1.0f; 00400 wt->inner_uv[tot][1]= 0.0f; 00401 00402 tot++; 00403 } 00404 00405 wt->halfwayvert= tot; 00406 00407 /* corner right-top */ 00408 if(roundboxalign & UI_CNR_TOP_RIGHT) { 00409 00410 for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { 00411 wt->inner_v[tot][0]= maxxi-veci[a][1]; 00412 wt->inner_v[tot][1]= maxyi-radi+veci[a][0]; 00413 00414 wt->outer_v[tot][0]= maxx-vec[a][1]; 00415 wt->outer_v[tot][1]= maxy-rad+vec[a][0]; 00416 00417 wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi); 00418 wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi); 00419 } 00420 } 00421 else { 00422 wt->inner_v[tot][0]= maxxi; 00423 wt->inner_v[tot][1]= maxyi; 00424 00425 wt->outer_v[tot][0]= maxx; 00426 wt->outer_v[tot][1]= maxy; 00427 00428 wt->inner_uv[tot][0]= 1.0f; 00429 wt->inner_uv[tot][1]= 1.0f; 00430 00431 tot++; 00432 } 00433 00434 /* corner left-top */ 00435 if(roundboxalign & UI_CNR_TOP_LEFT) { 00436 00437 for(a=0; a < WIDGET_CURVE_RESOLU; a++, tot++) { 00438 wt->inner_v[tot][0]= minxi+radi-veci[a][0]; 00439 wt->inner_v[tot][1]= maxyi-veci[a][1]; 00440 00441 wt->outer_v[tot][0]= minx+rad-vec[a][0]; 00442 wt->outer_v[tot][1]= maxy-vec[a][1]; 00443 00444 wt->inner_uv[tot][0]= facxi*(wt->inner_v[tot][0] - minxi); 00445 wt->inner_uv[tot][1]= facyi*(wt->inner_v[tot][1] - minyi); 00446 } 00447 00448 } 00449 else { 00450 00451 wt->inner_v[tot][0]= minxi; 00452 wt->inner_v[tot][1]= maxyi; 00453 00454 wt->outer_v[tot][0]= minx; 00455 wt->outer_v[tot][1]= maxy; 00456 00457 wt->inner_uv[tot][0]= 0.0f; 00458 wt->inner_uv[tot][1]= 1.0f; 00459 00460 tot++; 00461 } 00462 00463 BLI_assert(tot <= WIDGET_SIZE_MAX); 00464 00465 wt->totvert= tot; 00466 } 00467 00468 static void round_box_edges(uiWidgetBase *wt, int roundboxalign, rcti *rect, float rad) 00469 { 00470 round_box__edges(wt, roundboxalign, rect, rad, rad-1.0f); 00471 } 00472 00473 00474 /* based on button rect, return scaled array of triangles */ 00475 static void widget_num_tria(uiWidgetTrias *tria, rcti *rect, float triasize, char where) 00476 { 00477 float centx, centy, sizex, sizey, minsize; 00478 int a, i1=0, i2=1; 00479 00480 minsize= MIN2(rect->xmax-rect->xmin, rect->ymax-rect->ymin); 00481 00482 /* center position and size */ 00483 centx= (float)rect->xmin + 0.5f*minsize; 00484 centy= (float)rect->ymin + 0.5f*minsize; 00485 sizex= sizey= -0.5f*triasize*minsize; 00486 00487 if(where=='r') { 00488 centx= (float)rect->xmax - 0.5f*minsize; 00489 sizex= -sizex; 00490 } 00491 else if(where=='t') { 00492 centy= (float)rect->ymax - 0.5f*minsize; 00493 sizey= -sizey; 00494 i2=0; i1= 1; 00495 } 00496 else if(where=='b') { 00497 sizex= -sizex; 00498 i2=0; i1= 1; 00499 } 00500 00501 for(a=0; a<3; a++) { 00502 tria->vec[a][0]= sizex*num_tria_vert[a][i1] + centx; 00503 tria->vec[a][1]= sizey*num_tria_vert[a][i2] + centy; 00504 } 00505 00506 tria->tot= 1; 00507 tria->index= num_tria_face; 00508 } 00509 00510 static void widget_scroll_circle(uiWidgetTrias *tria, rcti *rect, float triasize, char where) 00511 { 00512 float centx, centy, sizex, sizey, minsize; 00513 int a, i1=0, i2=1; 00514 00515 minsize= MIN2(rect->xmax-rect->xmin, rect->ymax-rect->ymin); 00516 00517 /* center position and size */ 00518 centx= (float)rect->xmin + 0.5f*minsize; 00519 centy= (float)rect->ymin + 0.5f*minsize; 00520 sizex= sizey= -0.5f*triasize*minsize; 00521 00522 if(where=='r') { 00523 centx= (float)rect->xmax - 0.5f*minsize; 00524 sizex= -sizex; 00525 } 00526 else if(where=='t') { 00527 centy= (float)rect->ymax - 0.5f*minsize; 00528 sizey= -sizey; 00529 i2=0; i1= 1; 00530 } 00531 else if(where=='b') { 00532 sizex= -sizex; 00533 i2=0; i1= 1; 00534 } 00535 00536 for(a=0; a<16; a++) { 00537 tria->vec[a][0]= sizex*scroll_circle_vert[a][i1] + centx; 00538 tria->vec[a][1]= sizey*scroll_circle_vert[a][i2] + centy; 00539 } 00540 00541 tria->tot= 14; 00542 tria->index= scroll_circle_face; 00543 } 00544 00545 static void widget_trias_draw(uiWidgetTrias *tria) 00546 { 00547 glEnableClientState(GL_VERTEX_ARRAY); 00548 glVertexPointer(2, GL_FLOAT, 0, tria->vec); 00549 glDrawElements(GL_TRIANGLES, tria->tot*3, GL_UNSIGNED_INT, tria->index); 00550 glDisableClientState(GL_VERTEX_ARRAY); 00551 } 00552 00553 static void widget_menu_trias(uiWidgetTrias *tria, rcti *rect) 00554 { 00555 float centx, centy, size, asp; 00556 int a; 00557 00558 /* center position and size */ 00559 centx= rect->xmax - 0.5f*(rect->ymax-rect->ymin); 00560 centy= rect->ymin + 0.5f*(rect->ymax-rect->ymin); 00561 size= 0.4f*(rect->ymax-rect->ymin); 00562 00563 /* XXX exception */ 00564 asp= ((float)rect->xmax-rect->xmin)/((float)rect->ymax-rect->ymin); 00565 if(asp > 1.2f && asp < 2.6f) 00566 centx= rect->xmax - 0.3f*(rect->ymax-rect->ymin); 00567 00568 for(a=0; a<6; a++) { 00569 tria->vec[a][0]= size*menu_tria_vert[a][0] + centx; 00570 tria->vec[a][1]= size*menu_tria_vert[a][1] + centy; 00571 } 00572 00573 tria->tot= 2; 00574 tria->index= menu_tria_face; 00575 } 00576 00577 static void widget_check_trias(uiWidgetTrias *tria, rcti *rect) 00578 { 00579 float centx, centy, size; 00580 int a; 00581 00582 /* center position and size */ 00583 centx= rect->xmin + 0.5f*(rect->ymax-rect->ymin); 00584 centy= rect->ymin + 0.5f*(rect->ymax-rect->ymin); 00585 size= 0.5f*(rect->ymax-rect->ymin); 00586 00587 for(a=0; a<6; a++) { 00588 tria->vec[a][0]= size*check_tria_vert[a][0] + centx; 00589 tria->vec[a][1]= size*check_tria_vert[a][1] + centy; 00590 } 00591 00592 tria->tot= 4; 00593 tria->index= check_tria_face; 00594 } 00595 00596 00597 /* prepares shade colors */ 00598 static void shadecolors4(char coltop[4], char *coldown, const char *color, short shadetop, short shadedown) 00599 { 00600 00601 coltop[0]= CLAMPIS(color[0]+shadetop, 0, 255); 00602 coltop[1]= CLAMPIS(color[1]+shadetop, 0, 255); 00603 coltop[2]= CLAMPIS(color[2]+shadetop, 0, 255); 00604 coltop[3]= color[3]; 00605 00606 coldown[0]= CLAMPIS(color[0]+shadedown, 0, 255); 00607 coldown[1]= CLAMPIS(color[1]+shadedown, 0, 255); 00608 coldown[2]= CLAMPIS(color[2]+shadedown, 0, 255); 00609 coldown[3]= color[3]; 00610 } 00611 00612 static void round_box_shade_col4_r(unsigned char col_r[4], const char col1[4], const char col2[4], const float fac) 00613 { 00614 const int faci= FTOCHAR(fac); 00615 const int facm= 255-faci; 00616 00617 col_r[0]= (faci*col1[0] + facm*col2[0])>>8; 00618 col_r[1]= (faci*col1[1] + facm*col2[1])>>8; 00619 col_r[2]= (faci*col1[2] + facm*col2[2])>>8; 00620 col_r[3]= (faci*col1[3] + facm*col2[3])>>8; 00621 } 00622 00623 static void widget_verts_to_quad_strip(uiWidgetBase *wtb, const int totvert, float quad_strip[WIDGET_SIZE_MAX*2+2][2]) 00624 { 00625 int a; 00626 for(a=0; a<totvert; a++) { 00627 copy_v2_v2(quad_strip[a*2], wtb->outer_v[a]); 00628 copy_v2_v2(quad_strip[a*2+1], wtb->inner_v[a]); 00629 } 00630 copy_v2_v2(quad_strip[a*2], wtb->outer_v[0]); 00631 copy_v2_v2(quad_strip[a*2+1], wtb->inner_v[0]); 00632 } 00633 00634 static void widget_verts_to_quad_strip_open(uiWidgetBase *wtb, const int totvert, float quad_strip[WIDGET_SIZE_MAX*2][2]) 00635 { 00636 int a; 00637 for(a=0; a<totvert; a++) { 00638 quad_strip[a*2][0]= wtb->outer_v[a][0]; 00639 quad_strip[a*2][1]= wtb->outer_v[a][1]; 00640 quad_strip[a*2+1][0]= wtb->outer_v[a][0]; 00641 quad_strip[a*2+1][1]= wtb->outer_v[a][1] - 1.0f; 00642 } 00643 } 00644 00645 static void widgetbase_outline(uiWidgetBase *wtb) 00646 { 00647 float quad_strip[WIDGET_SIZE_MAX*2+2][2]; /* + 2 because the last pair is wrapped */ 00648 widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip); 00649 00650 glEnableClientState(GL_VERTEX_ARRAY); 00651 glVertexPointer(2, GL_FLOAT, 0, quad_strip); 00652 glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert*2 + 2); 00653 glDisableClientState(GL_VERTEX_ARRAY); 00654 } 00655 00656 static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol) 00657 { 00658 int j, a; 00659 00660 glEnable(GL_BLEND); 00661 00662 /* backdrop non AA */ 00663 if(wtb->inner) { 00664 if(wcol->shaded==0) { 00665 if (wcol->alpha_check) { 00666 float inner_v_half[WIDGET_SIZE_MAX][2]; 00667 float x_mid= 0.0f; /* used for dumb clamping of values */ 00668 00669 /* dark checkers */ 00670 glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255); 00671 glEnableClientState(GL_VERTEX_ARRAY); 00672 glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); 00673 glDrawArrays(GL_POLYGON, 0, wtb->totvert); 00674 glDisableClientState(GL_VERTEX_ARRAY); 00675 00676 /* light checkers */ 00677 glEnable(GL_POLYGON_STIPPLE); 00678 glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255); 00679 glPolygonStipple(checker_stipple_sml); 00680 00681 glEnableClientState(GL_VERTEX_ARRAY); 00682 glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); 00683 glDrawArrays(GL_POLYGON, 0, wtb->totvert); 00684 glDisableClientState(GL_VERTEX_ARRAY); 00685 00686 glDisable(GL_POLYGON_STIPPLE); 00687 00688 /* alpha fill */ 00689 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 00690 00691 glColor4ubv((unsigned char*)wcol->inner); 00692 glEnableClientState(GL_VERTEX_ARRAY); 00693 00694 for(a=0; a<wtb->totvert; a++) { 00695 x_mid += wtb->inner_v[a][0]; 00696 } 00697 x_mid /= wtb->totvert; 00698 00699 glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); 00700 glDrawArrays(GL_POLYGON, 0, wtb->totvert); 00701 glDisableClientState(GL_VERTEX_ARRAY); 00702 00703 /* 1/2 solid color */ 00704 glColor4ub(wcol->inner[0], wcol->inner[1], wcol->inner[2], 255); 00705 00706 for(a=0; a<wtb->totvert; a++) { 00707 inner_v_half[a][0]= MIN2(wtb->inner_v[a][0], x_mid); 00708 inner_v_half[a][1]= wtb->inner_v[a][1]; 00709 } 00710 00711 glEnableClientState(GL_VERTEX_ARRAY); 00712 glVertexPointer(2, GL_FLOAT, 0, inner_v_half); 00713 glDrawArrays(GL_POLYGON, 0, wtb->totvert); 00714 glDisableClientState(GL_VERTEX_ARRAY); 00715 } 00716 else { 00717 /* simple fill */ 00718 glColor4ubv((unsigned char*)wcol->inner); 00719 00720 glEnableClientState(GL_VERTEX_ARRAY); 00721 glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); 00722 glDrawArrays(GL_POLYGON, 0, wtb->totvert); 00723 glDisableClientState(GL_VERTEX_ARRAY); 00724 } 00725 } 00726 else { 00727 char col1[4], col2[4]; 00728 unsigned char col_array[WIDGET_SIZE_MAX * 4]; 00729 unsigned char *col_pt= col_array; 00730 00731 shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown); 00732 00733 glShadeModel(GL_SMOOTH); 00734 for(a=0; a<wtb->totvert; a++, col_pt += 4) { 00735 round_box_shade_col4_r(col_pt, col1, col2, wtb->inner_uv[a][wtb->shadedir]); 00736 } 00737 00738 glEnableClientState(GL_VERTEX_ARRAY); 00739 glEnableClientState(GL_COLOR_ARRAY); 00740 glVertexPointer(2, GL_FLOAT, 0, wtb->inner_v); 00741 glColorPointer(4, GL_UNSIGNED_BYTE, 0, col_array); 00742 glDrawArrays(GL_POLYGON, 0, wtb->totvert); 00743 glDisableClientState(GL_VERTEX_ARRAY); 00744 glDisableClientState(GL_COLOR_ARRAY); 00745 00746 glShadeModel(GL_FLAT); 00747 } 00748 } 00749 00750 /* for each AA step */ 00751 if(wtb->outline) { 00752 float quad_strip[WIDGET_SIZE_MAX*2+2][2]; /* + 2 because the last pair is wrapped */ 00753 float quad_strip_emboss[WIDGET_SIZE_MAX*2][2]; /* only for emboss */ 00754 00755 const unsigned char tcol[4] = {wcol->outline[0], 00756 wcol->outline[1], 00757 wcol->outline[2], 00758 UCHAR_MAX / WIDGET_AA_JITTER}; 00759 00760 widget_verts_to_quad_strip(wtb, wtb->totvert, quad_strip); 00761 00762 if(wtb->emboss) { 00763 widget_verts_to_quad_strip_open(wtb, wtb->halfwayvert, quad_strip_emboss); 00764 } 00765 00766 glEnableClientState(GL_VERTEX_ARRAY); 00767 00768 for (j = 0; j < WIDGET_AA_JITTER; j++) { 00769 glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f); 00770 00771 /* outline */ 00772 glColor4ubv(tcol); 00773 00774 glVertexPointer(2, GL_FLOAT, 0, quad_strip); 00775 glDrawArrays(GL_QUAD_STRIP, 0, wtb->totvert*2 + 2); 00776 00777 /* emboss bottom shadow */ 00778 if(wtb->emboss) { 00779 glColor4f(1.0f, 1.0f, 1.0f, 0.02f); 00780 00781 glVertexPointer(2, GL_FLOAT, 0, quad_strip_emboss); 00782 glDrawArrays(GL_QUAD_STRIP, 0, wtb->halfwayvert*2); 00783 } 00784 00785 glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f); 00786 } 00787 00788 glDisableClientState(GL_VERTEX_ARRAY); 00789 } 00790 00791 /* decoration */ 00792 if(wtb->tria1.tot || wtb->tria2.tot) { 00793 const unsigned char tcol[4] = {wcol->item[0], 00794 wcol->item[1], 00795 wcol->item[2], 00796 (unsigned char)((float)wcol->item[3] / WIDGET_AA_JITTER)}; 00797 /* for each AA step */ 00798 for (j = 0; j < WIDGET_AA_JITTER; j++) { 00799 glTranslatef(1.0f * jit[j][0], 1.0f * jit[j][1], 0.0f); 00800 00801 if(wtb->tria1.tot) { 00802 glColor4ubv(tcol); 00803 widget_trias_draw(&wtb->tria1); 00804 } 00805 if(wtb->tria2.tot) { 00806 glColor4ubv(tcol); 00807 widget_trias_draw(&wtb->tria2); 00808 } 00809 00810 glTranslatef(-1.0f * jit[j][0], -1.0f * jit[j][1], 0.0f); 00811 } 00812 } 00813 00814 glDisable(GL_BLEND); 00815 00816 } 00817 00818 /* *********************** text/icon ************************************** */ 00819 00820 #define PREVIEW_PAD 4 00821 00822 static void widget_draw_preview(BIFIconID icon, float UNUSED(alpha), rcti *rect) 00823 { 00824 int w, h, size; 00825 00826 if(icon==ICON_NONE) 00827 return; 00828 00829 w = rect->xmax - rect->xmin; 00830 h = rect->ymax - rect->ymin; 00831 size = MIN2(w, h); 00832 size -= PREVIEW_PAD*2; /* padding */ 00833 00834 if(size > 0) { 00835 int x = rect->xmin + w/2 - size/2; 00836 int y = rect->ymin + h/2 - size/2; 00837 00838 UI_icon_draw_preview_aspect_size(x, y, icon, 1.0f, size); 00839 } 00840 } 00841 00842 00843 static int ui_but_draw_menu_icon(uiBut *but) 00844 { 00845 return (but->flag & UI_ICON_SUBMENU) && (but->dt == UI_EMBOSSP); 00846 } 00847 00848 /* icons have been standardized... and this call draws in untransformed coordinates */ 00849 00850 static void widget_draw_icon(uiBut *but, BIFIconID icon, float alpha, rcti *rect) 00851 { 00852 int xs=0, ys=0; 00853 float aspect, height; 00854 00855 if (but->flag & UI_ICON_PREVIEW) { 00856 widget_draw_preview(icon, alpha, rect); 00857 return; 00858 } 00859 00860 /* this icon doesn't need draw... */ 00861 if(icon==ICON_BLANK1 && (but->flag & UI_ICON_SUBMENU)==0) return; 00862 00863 /* we need aspect from block, for menus... these buttons are scaled in uiPositionBlock() */ 00864 aspect= but->block->aspect; 00865 if(aspect != but->aspect) { 00866 /* prevent scaling up icon in pupmenu */ 00867 if (aspect < 1.0f) { 00868 height= UI_DPI_ICON_SIZE; 00869 aspect = 1.0f; 00870 00871 } 00872 else 00873 height= UI_DPI_ICON_SIZE/aspect; 00874 } 00875 else 00876 height= UI_DPI_ICON_SIZE; 00877 00878 /* calculate blend color */ 00879 if ELEM4(but->type, TOG, ROW, TOGN, LISTROW) { 00880 if(but->flag & UI_SELECT); 00881 else if(but->flag & UI_ACTIVE); 00882 else alpha= 0.5f; 00883 } 00884 00885 /* extra feature allows more alpha blending */ 00886 if(but->type==LABEL && but->a1==1.0f) alpha *= but->a2; 00887 00888 glEnable(GL_BLEND); 00889 00890 if(icon && icon!=ICON_BLANK1) { 00891 if(but->flag & UI_ICON_LEFT) { 00892 if (but->type==BUT_TOGDUAL) { 00893 if (but->drawstr[0]) { 00894 xs= rect->xmin-1; 00895 } else { 00896 xs= (rect->xmin+rect->xmax- height)/2; 00897 } 00898 } 00899 else if (but->block->flag & UI_BLOCK_LOOP) { 00900 if(but->type==SEARCH_MENU) 00901 xs= rect->xmin+4; 00902 else 00903 xs= rect->xmin+1; 00904 } 00905 else if ((but->type==ICONROW) || (but->type==ICONTEXTROW)) { 00906 xs= rect->xmin+3; 00907 } 00908 else { 00909 xs= rect->xmin+4; 00910 } 00911 ys= (rect->ymin+rect->ymax- height)/2; 00912 } 00913 else { 00914 xs= (rect->xmin+rect->xmax- height)/2; 00915 ys= (rect->ymin+rect->ymax- height)/2; 00916 } 00917 00918 /* to indicate draggable */ 00919 if(but->dragpoin && (but->flag & UI_ACTIVE)) { 00920 float rgb[3]= {1.25f, 1.25f, 1.25f}; 00921 UI_icon_draw_aspect_color(xs, ys, icon, aspect, rgb); 00922 } 00923 else 00924 UI_icon_draw_aspect(xs, ys, icon, aspect, alpha); 00925 } 00926 00927 if (ui_but_draw_menu_icon(but)) { 00928 xs= rect->xmax-17; 00929 ys= (rect->ymin+rect->ymax- height)/2; 00930 00931 UI_icon_draw_aspect(xs, ys, ICON_RIGHTARROW_THIN, aspect, alpha); 00932 } 00933 00934 glDisable(GL_BLEND); 00935 } 00936 00937 /* sets but->ofs to make sure text is correctly visible */ 00938 static void ui_text_leftclip(uiFontStyle *fstyle, uiBut *but, rcti *rect) 00939 { 00940 int border= (but->flag & UI_BUT_ALIGN_RIGHT)? 8: 10; 00941 int okwidth= rect->xmax-rect->xmin - border; 00942 00943 if (but->flag & UI_HAS_ICON) okwidth -= UI_DPI_ICON_SIZE; 00944 00945 /* need to set this first */ 00946 uiStyleFontSet(fstyle); 00947 00948 if (fstyle->kerning==1) /* for BLF_width */ 00949 BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT); 00950 00951 /* if text editing we define ofs dynamically */ 00952 if(but->editstr && but->pos >= 0) { 00953 if(but->ofs > but->pos) 00954 but->ofs= but->pos; 00955 } 00956 else but->ofs= 0; 00957 00958 but->strwidth= BLF_width(fstyle->uifont_id, but->drawstr + but->ofs); 00959 00960 while(but->strwidth > okwidth) { 00961 00962 /* textbut exception, clip right when... */ 00963 if(but->editstr && but->pos >= 0) { 00964 float width; 00965 char buf[UI_MAX_DRAW_STR]; 00966 00967 /* copy draw string */ 00968 BLI_strncpy(buf, but->drawstr, sizeof(buf)); 00969 /* string position of cursor */ 00970 buf[but->pos]= 0; 00971 width= BLF_width(fstyle->uifont_id, buf+but->ofs); 00972 00973 /* if cursor is at 20 pixels of right side button we clip left */ 00974 if(width > okwidth-20) 00975 but->ofs++; 00976 else { 00977 /* shift string to the left */ 00978 if(width < 20 && but->ofs > 0) 00979 but->ofs--; 00980 but->drawstr[ strlen(but->drawstr)-1 ]= 0; 00981 } 00982 } 00983 else 00984 but->ofs++; 00985 00986 but->strwidth= BLF_width(fstyle->uifont_id, but->drawstr+but->ofs); 00987 00988 if(but->strwidth < 10) break; 00989 } 00990 00991 if (fstyle->kerning==1) 00992 BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT); 00993 } 00994 00995 static void ui_text_label_rightclip(uiFontStyle *fstyle, uiBut *but, rcti *rect) 00996 { 00997 int border= (but->flag & UI_BUT_ALIGN_RIGHT)? 8: 10; 00998 int okwidth= rect->xmax-rect->xmin - border; 00999 char *cpoin=NULL; 01000 char *cpend = but->drawstr + strlen(but->drawstr); 01001 01002 /* need to set this first */ 01003 uiStyleFontSet(fstyle); 01004 01005 if (fstyle->kerning==1) /* for BLF_width */ 01006 BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT); 01007 01008 but->strwidth= BLF_width(fstyle->uifont_id, but->drawstr); 01009 but->ofs= 0; 01010 01011 /* find the space after ':' separator */ 01012 cpoin= strrchr(but->drawstr, ':'); 01013 01014 if (cpoin && (cpoin < cpend-2)) { 01015 char *cp2 = cpoin; 01016 01017 /* chop off the leading text, starting from the right */ 01018 while (but->strwidth > okwidth && cp2 > but->drawstr) { 01019 /* shift the text after and including cp2 back by 1 char, +1 to include null terminator */ 01020 memmove(cp2-1, cp2, strlen(cp2)+1); 01021 cp2--; 01022 01023 but->strwidth= BLF_width(fstyle->uifont_id, but->drawstr+but->ofs); 01024 if(but->strwidth < 10) break; 01025 } 01026 01027 01028 /* after the leading text is gone, chop off the : and following space, with ofs */ 01029 while ((but->strwidth > okwidth) && (but->ofs < 2)) 01030 { 01031 but->ofs++; 01032 but->strwidth= BLF_width(fstyle->uifont_id, but->drawstr+but->ofs); 01033 if(but->strwidth < 10) break; 01034 } 01035 01036 } 01037 01038 /* once the label's gone, chop off the least significant digits */ 01039 while(but->strwidth > okwidth ) { 01040 int pos= strlen(but->drawstr); 01041 01042 but->drawstr[ pos-1 ] = 0; 01043 pos--; 01044 01045 but->strwidth= BLF_width(fstyle->uifont_id, but->drawstr+but->ofs); 01046 if(but->strwidth < 10) break; 01047 } 01048 01049 if (fstyle->kerning==1) 01050 BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT); 01051 } 01052 01053 01054 static void widget_draw_text(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *but, rcti *rect) 01055 { 01056 // int transopts; 01057 char *cpoin = NULL; 01058 01059 /* for underline drawing */ 01060 float font_xofs, font_yofs; 01061 01062 uiStyleFontSet(fstyle); 01063 01064 if(but->editstr || (but->flag & UI_TEXT_LEFT)) 01065 fstyle->align= UI_STYLE_TEXT_LEFT; 01066 else 01067 fstyle->align= UI_STYLE_TEXT_CENTER; 01068 01069 if (fstyle->kerning==1) /* for BLF_width */ 01070 BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT); 01071 01072 /* text button selection and cursor */ 01073 if(but->editstr && but->pos != -1) { 01074 short t=0, pos=0, ch; 01075 short selsta_tmp, selend_tmp, selsta_draw, selwidth_draw; 01076 01077 if ((but->selend - but->selsta) > 0) { 01078 /* text button selection */ 01079 selsta_tmp = but->selsta; 01080 selend_tmp = but->selend; 01081 01082 if(but->drawstr[0]!=0) { 01083 01084 if (but->selsta >= but->ofs) { 01085 ch= but->drawstr[selsta_tmp]; 01086 but->drawstr[selsta_tmp]= 0; 01087 01088 selsta_draw = BLF_width(fstyle->uifont_id, but->drawstr+but->ofs); 01089 01090 but->drawstr[selsta_tmp]= ch; 01091 } else 01092 selsta_draw = 0; 01093 01094 ch= but->drawstr[selend_tmp]; 01095 but->drawstr[selend_tmp]= 0; 01096 01097 selwidth_draw = BLF_width(fstyle->uifont_id, but->drawstr+but->ofs); 01098 01099 but->drawstr[selend_tmp]= ch; 01100 01101 glColor3ubv((unsigned char*)wcol->item); 01102 glRects(rect->xmin+selsta_draw, rect->ymin+2, rect->xmin+selwidth_draw, rect->ymax-2); 01103 } 01104 } else { 01105 /* text cursor */ 01106 pos= but->pos; 01107 if(pos >= but->ofs) { 01108 if(but->drawstr[0]!=0) { 01109 ch= but->drawstr[pos]; 01110 but->drawstr[pos]= 0; 01111 01112 t= BLF_width(fstyle->uifont_id, but->drawstr+but->ofs) / but->aspect; 01113 01114 but->drawstr[pos]= ch; 01115 } 01116 01117 glColor3f(0.20, 0.6, 0.9); 01118 glRects(rect->xmin+t, rect->ymin+2, rect->xmin+t+2, rect->ymax-2); 01119 } 01120 } 01121 } 01122 01123 if (fstyle->kerning == 1) 01124 BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT); 01125 01126 // ui_rasterpos_safe(x, y, but->aspect); 01127 // if(but->type==IDPOIN) transopts= 0; // no translation, of course! 01128 // else transopts= ui_translate_buttons(); 01129 01130 /* cut string in 2 parts - only for menu entries */ 01131 if((but->block->flag & UI_BLOCK_LOOP)) { 01132 if(ELEM5(but->type, SLI, NUM, TEX, NUMSLI, NUMABS)==0) { 01133 cpoin= strchr(but->drawstr, '|'); 01134 if(cpoin) *cpoin= 0; 01135 } 01136 } 01137 01138 glColor3ubv((unsigned char*)wcol->text); 01139 01140 uiStyleFontDrawExt(fstyle, rect, but->drawstr+but->ofs, &font_xofs, &font_yofs); 01141 01142 if(but->menu_key != '\0') { 01143 char fixedbuf[128]; 01144 char *str; 01145 01146 BLI_strncpy(fixedbuf, but->drawstr + but->ofs, sizeof(fixedbuf)); 01147 01148 str= strchr(fixedbuf, but->menu_key-32); /* upper case */ 01149 if(str==NULL) 01150 str= strchr(fixedbuf, but->menu_key); 01151 01152 if(str) { 01153 int ul_index= -1; 01154 float ul_advance; 01155 01156 ul_index= (int)(str - fixedbuf); 01157 01158 if (fstyle->kerning == 1) { 01159 BLF_enable(fstyle->uifont_id, BLF_KERNING_DEFAULT); 01160 } 01161 01162 fixedbuf[ul_index]= '\0'; 01163 ul_advance= BLF_width(fstyle->uifont_id, fixedbuf); 01164 01165 BLF_position(fstyle->uifont_id, rect->xmin+font_xofs + ul_advance, rect->ymin+font_yofs, 0.0f); 01166 BLF_draw(fstyle->uifont_id, "_", 2); 01167 01168 if (fstyle->kerning == 1) { 01169 BLF_disable(fstyle->uifont_id, BLF_KERNING_DEFAULT); 01170 } 01171 } 01172 } 01173 01174 /* part text right aligned */ 01175 if(cpoin) { 01176 fstyle->align= UI_STYLE_TEXT_RIGHT; 01177 rect->xmax -= ui_but_draw_menu_icon(but) ? UI_DPI_ICON_SIZE : 5; 01178 uiStyleFontDraw(fstyle, rect, cpoin+1); 01179 *cpoin= '|'; 01180 } 01181 } 01182 01183 /* draws text and icons for buttons */ 01184 static void widget_draw_text_icon(uiFontStyle *fstyle, uiWidgetColors *wcol, uiBut *but, rcti *rect) 01185 { 01186 01187 if(but==NULL) return; 01188 01189 /* clip but->drawstr to fit in available space */ 01190 if (but->editstr && but->pos >= 0) { 01191 ui_text_leftclip(fstyle, but, rect); 01192 } 01193 else if (ELEM4(but->type, NUM, NUMABS, NUMSLI, SLI)) { 01194 ui_text_label_rightclip(fstyle, but, rect); 01195 } 01196 else if (ELEM(but->type, TEX, SEARCH_MENU)) { 01197 ui_text_leftclip(fstyle, but, rect); 01198 } 01199 else if ((but->block->flag & UI_BLOCK_LOOP) && (but->type == BUT)) { 01200 ui_text_leftclip(fstyle, but, rect); 01201 } 01202 else but->ofs= 0; 01203 01204 /* check for button text label */ 01205 if (but->type == ICONTEXTROW) { 01206 widget_draw_icon(but, (BIFIconID) (but->icon+but->iconadd), 1.0f, rect); 01207 } 01208 else { 01209 01210 if(but->type==BUT_TOGDUAL) { 01211 int dualset= 0; 01212 if(but->pointype==SHO) 01213 dualset= BTST( *(((short *)but->poin)+1), but->bitnr); 01214 else if(but->pointype==INT) 01215 dualset= BTST( *(((int *)but->poin)+1), but->bitnr); 01216 01217 widget_draw_icon(but, ICON_DOT, dualset?1.0f:0.25f, rect); 01218 } 01219 else if(but->type==MENU && (but->flag & UI_BUT_NODE_LINK)) { 01220 int tmp = rect->xmin; 01221 rect->xmin = rect->xmax - (rect->ymax - rect->ymin) - 1; 01222 widget_draw_icon(but, ICON_LAYER_USED, 1.0f, rect); 01223 rect->xmin = tmp; 01224 } 01225 01226 /* If there's an icon too (made with uiDefIconTextBut) then draw the icon 01227 and offset the text label to accommodate it */ 01228 01229 if (but->flag & UI_HAS_ICON) { 01230 widget_draw_icon(but, but->icon+but->iconadd, 1.0f, rect); 01231 01232 rect->xmin += (int)((float)UI_icon_get_width(but->icon+but->iconadd) * UI_DPI_ICON_FAC); 01233 01234 if(but->editstr || (but->flag & UI_TEXT_LEFT)) 01235 rect->xmin += 5; 01236 } 01237 else if((but->flag & UI_TEXT_LEFT)) 01238 rect->xmin += 5; 01239 01240 /* always draw text for textbutton cursor */ 01241 widget_draw_text(fstyle, wcol, but, rect); 01242 01243 } 01244 } 01245 01246 01247 01248 /* *********************** widget types ************************************* */ 01249 01250 01251 /* uiWidgetStateColors 01252 char inner_anim[4]; 01253 char inner_anim_sel[4]; 01254 char inner_key[4]; 01255 char inner_key_sel[4]; 01256 char inner_driven[4]; 01257 char inner_driven_sel[4]; 01258 float blend; 01259 01260 */ 01261 01262 static struct uiWidgetStateColors wcol_state_colors= { 01263 {115, 190, 76, 255}, 01264 {90, 166, 51, 255}, 01265 {240, 235, 100, 255}, 01266 {215, 211, 75, 255}, 01267 {180, 0, 255, 255}, 01268 {153, 0, 230, 255}, 01269 0.5f, 0.0f 01270 }; 01271 01272 /* uiWidgetColors 01273 float outline[3]; 01274 float inner[4]; 01275 float inner_sel[4]; 01276 float item[3]; 01277 float text[3]; 01278 float text_sel[3]; 01279 01280 short shaded; 01281 float shadetop, shadedown; 01282 */ 01283 01284 static struct uiWidgetColors wcol_num= { 01285 {25, 25, 25, 255}, 01286 {180, 180, 180, 255}, 01287 {153, 153, 153, 255}, 01288 {90, 90, 90, 255}, 01289 01290 {0, 0, 0, 255}, 01291 {255, 255, 255, 255}, 01292 01293 1, 01294 -20, 0 01295 }; 01296 01297 static struct uiWidgetColors wcol_numslider= { 01298 {25, 25, 25, 255}, 01299 {180, 180, 180, 255}, 01300 {153, 153, 153, 255}, 01301 {128, 128, 128, 255}, 01302 01303 {0, 0, 0, 255}, 01304 {255, 255, 255, 255}, 01305 01306 1, 01307 -20, 0 01308 }; 01309 01310 static struct uiWidgetColors wcol_text= { 01311 {25, 25, 25, 255}, 01312 {153, 153, 153, 255}, 01313 {153, 153, 153, 255}, 01314 {90, 90, 90, 255}, 01315 01316 {0, 0, 0, 255}, 01317 {255, 255, 255, 255}, 01318 01319 1, 01320 0, 25 01321 }; 01322 01323 static struct uiWidgetColors wcol_option= { 01324 {0, 0, 0, 255}, 01325 {70, 70, 70, 255}, 01326 {70, 70, 70, 255}, 01327 {255, 255, 255, 255}, 01328 01329 {0, 0, 0, 255}, 01330 {255, 255, 255, 255}, 01331 01332 1, 01333 15, -15 01334 }; 01335 01336 /* button that shows popup */ 01337 static struct uiWidgetColors wcol_menu= { 01338 {0, 0, 0, 255}, 01339 {70, 70, 70, 255}, 01340 {70, 70, 70, 255}, 01341 {255, 255, 255, 255}, 01342 01343 {255, 255, 255, 255}, 01344 {204, 204, 204, 255}, 01345 01346 1, 01347 15, -15 01348 }; 01349 01350 /* button that starts pulldown */ 01351 static struct uiWidgetColors wcol_pulldown= { 01352 {0, 0, 0, 255}, 01353 {63, 63, 63, 255}, 01354 {86, 128, 194, 255}, 01355 {255, 255, 255, 255}, 01356 01357 {0, 0, 0, 255}, 01358 {0, 0, 0, 255}, 01359 01360 0, 01361 25, -20 01362 }; 01363 01364 /* button inside menu */ 01365 static struct uiWidgetColors wcol_menu_item= { 01366 {0, 0, 0, 255}, 01367 {0, 0, 0, 0}, 01368 {86, 128, 194, 255}, 01369 {255, 255, 255, 255}, 01370 01371 {255, 255, 255, 255}, 01372 {0, 0, 0, 255}, 01373 01374 1, 01375 38, 0 01376 }; 01377 01378 /* backdrop menu + title text color */ 01379 static struct uiWidgetColors wcol_menu_back= { 01380 {0, 0, 0, 255}, 01381 {25, 25, 25, 230}, 01382 {45, 45, 45, 230}, 01383 {100, 100, 100, 255}, 01384 01385 {160, 160, 160, 255}, 01386 {255, 255, 255, 255}, 01387 01388 0, 01389 25, -20 01390 }; 01391 01392 01393 static struct uiWidgetColors wcol_radio= { 01394 {0, 0, 0, 255}, 01395 {70, 70, 70, 255}, 01396 {86, 128, 194, 255}, 01397 {255, 255, 255, 255}, 01398 01399 {255, 255, 255, 255}, 01400 {0, 0, 0, 255}, 01401 01402 1, 01403 15, -15 01404 }; 01405 01406 static struct uiWidgetColors wcol_regular= { 01407 {25, 25, 25, 255}, 01408 {153, 153, 153, 255}, 01409 {100, 100, 100, 255}, 01410 {25, 25, 25, 255}, 01411 01412 {0, 0, 0, 255}, 01413 {255, 255, 255, 255}, 01414 01415 0, 01416 0, 0 01417 }; 01418 01419 static struct uiWidgetColors wcol_tool= { 01420 {25, 25, 25, 255}, 01421 {153, 153, 153, 255}, 01422 {100, 100, 100, 255}, 01423 {25, 25, 25, 255}, 01424 01425 {0, 0, 0, 255}, 01426 {255, 255, 255, 255}, 01427 01428 1, 01429 15, -15 01430 }; 01431 01432 static struct uiWidgetColors wcol_box= { 01433 {25, 25, 25, 255}, 01434 {128, 128, 128, 255}, 01435 {100, 100, 100, 255}, 01436 {25, 25, 25, 255}, 01437 01438 {0, 0, 0, 255}, 01439 {255, 255, 255, 255}, 01440 01441 0, 01442 0, 0 01443 }; 01444 01445 static struct uiWidgetColors wcol_toggle= { 01446 {25, 25, 25, 255}, 01447 {153, 153, 153, 255}, 01448 {100, 100, 100, 255}, 01449 {25, 25, 25, 255}, 01450 01451 {0, 0, 0, 255}, 01452 {255, 255, 255, 255}, 01453 01454 0, 01455 0, 0 01456 }; 01457 01458 static struct uiWidgetColors wcol_scroll= { 01459 {50, 50, 50, 180}, 01460 {80, 80, 80, 180}, 01461 {100, 100, 100, 180}, 01462 {128, 128, 128, 255}, 01463 01464 {0, 0, 0, 255}, 01465 {255, 255, 255, 255}, 01466 01467 1, 01468 5, -5 01469 }; 01470 01471 static struct uiWidgetColors wcol_progress= { 01472 {0, 0, 0, 255}, 01473 {190, 190, 190, 255}, 01474 {100, 100, 100, 180}, 01475 {68, 68, 68, 255}, 01476 01477 {0, 0, 0, 255}, 01478 {255, 255, 255, 255}, 01479 01480 0, 01481 0, 0 01482 }; 01483 01484 static struct uiWidgetColors wcol_list_item= { 01485 {0, 0, 0, 255}, 01486 {0, 0, 0, 0}, 01487 {86, 128, 194, 255}, 01488 {0, 0, 0, 255}, 01489 01490 {0, 0, 0, 255}, 01491 {0, 0, 0, 255}, 01492 01493 0, 01494 0, 0 01495 }; 01496 01497 /* free wcol struct to play with */ 01498 static struct uiWidgetColors wcol_tmp= { 01499 {0, 0, 0, 255}, 01500 {128, 128, 128, 255}, 01501 {100, 100, 100, 255}, 01502 {25, 25, 25, 255}, 01503 01504 {0, 0, 0, 255}, 01505 {255, 255, 255, 255}, 01506 01507 0, 01508 0, 0 01509 }; 01510 01511 01512 /* called for theme init (new theme) and versions */ 01513 void ui_widget_color_init(ThemeUI *tui) 01514 { 01515 tui->wcol_regular= wcol_regular; 01516 tui->wcol_tool= wcol_tool; 01517 tui->wcol_text= wcol_text; 01518 tui->wcol_radio= wcol_radio; 01519 tui->wcol_option= wcol_option; 01520 tui->wcol_toggle= wcol_toggle; 01521 tui->wcol_num= wcol_num; 01522 tui->wcol_numslider= wcol_numslider; 01523 tui->wcol_menu= wcol_menu; 01524 tui->wcol_pulldown= wcol_pulldown; 01525 tui->wcol_menu_back= wcol_menu_back; 01526 tui->wcol_menu_item= wcol_menu_item; 01527 tui->wcol_box= wcol_box; 01528 tui->wcol_scroll= wcol_scroll; 01529 tui->wcol_list_item= wcol_list_item; 01530 tui->wcol_progress= wcol_progress; 01531 01532 tui->wcol_state= wcol_state_colors; 01533 } 01534 01535 /* ************ button callbacks, state ***************** */ 01536 01537 static void widget_state_blend(char cp[3], const char cpstate[3], const float fac) 01538 { 01539 if(fac != 0.0f) { 01540 cp[0]= (int)((1.0f-fac)*cp[0] + fac*cpstate[0]); 01541 cp[1]= (int)((1.0f-fac)*cp[1] + fac*cpstate[1]); 01542 cp[2]= (int)((1.0f-fac)*cp[2] + fac*cpstate[2]); 01543 } 01544 } 01545 01546 /* copy colors from theme, and set changes in it based on state */ 01547 static void widget_state(uiWidgetType *wt, int state) 01548 { 01549 uiWidgetStateColors *wcol_state= wt->wcol_state; 01550 01551 wt->wcol= *(wt->wcol_theme); 01552 01553 if(state & UI_SELECT) { 01554 copy_v4_v4_char(wt->wcol.inner, wt->wcol.inner_sel); 01555 01556 if(state & UI_BUT_ANIMATED_KEY) 01557 widget_state_blend(wt->wcol.inner, wcol_state->inner_key_sel, wcol_state->blend); 01558 else if(state & UI_BUT_ANIMATED) 01559 widget_state_blend(wt->wcol.inner, wcol_state->inner_anim_sel, wcol_state->blend); 01560 else if(state & UI_BUT_DRIVEN) 01561 widget_state_blend(wt->wcol.inner, wcol_state->inner_driven_sel, wcol_state->blend); 01562 01563 copy_v3_v3_char(wt->wcol.text, wt->wcol.text_sel); 01564 01565 if(state & UI_SELECT) 01566 SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown); 01567 } 01568 else { 01569 if(state & UI_BUT_ANIMATED_KEY) 01570 widget_state_blend(wt->wcol.inner, wcol_state->inner_key, wcol_state->blend); 01571 else if(state & UI_BUT_ANIMATED) 01572 widget_state_blend(wt->wcol.inner, wcol_state->inner_anim, wcol_state->blend); 01573 else if(state & UI_BUT_DRIVEN) 01574 widget_state_blend(wt->wcol.inner, wcol_state->inner_driven, wcol_state->blend); 01575 01576 if(state & UI_ACTIVE) { /* mouse over? */ 01577 wt->wcol.inner[0]= wt->wcol.inner[0]>=240? 255 : wt->wcol.inner[0]+15; 01578 wt->wcol.inner[1]= wt->wcol.inner[1]>=240? 255 : wt->wcol.inner[1]+15; 01579 wt->wcol.inner[2]= wt->wcol.inner[2]>=240? 255 : wt->wcol.inner[2]+15; 01580 } 01581 } 01582 01583 if(state & UI_BUT_REDALERT) { 01584 char red[4]= {255, 0, 0}; 01585 widget_state_blend(wt->wcol.inner, red, 0.4f); 01586 } 01587 if(state & UI_BUT_NODE_ACTIVE) { 01588 char blue[4]= {86, 128, 194}; 01589 widget_state_blend(wt->wcol.inner, blue, 0.3f); 01590 } 01591 } 01592 01593 /* sliders use special hack which sets 'item' as inner when drawing filling */ 01594 static void widget_state_numslider(uiWidgetType *wt, int state) 01595 { 01596 uiWidgetStateColors *wcol_state= wt->wcol_state; 01597 float blend= wcol_state->blend - 0.2f; // XXX special tweak to make sure that bar will still be visible 01598 01599 /* call this for option button */ 01600 widget_state(wt, state); 01601 01602 /* now, set the inner-part so that it reflects state settings too */ 01603 // TODO: maybe we should have separate settings for the blending colors used for this case? 01604 if(state & UI_SELECT) { 01605 01606 if(state & UI_BUT_ANIMATED_KEY) 01607 widget_state_blend(wt->wcol.item, wcol_state->inner_key_sel, blend); 01608 else if(state & UI_BUT_ANIMATED) 01609 widget_state_blend(wt->wcol.item, wcol_state->inner_anim_sel, blend); 01610 else if(state & UI_BUT_DRIVEN) 01611 widget_state_blend(wt->wcol.item, wcol_state->inner_driven_sel, blend); 01612 01613 if(state & UI_SELECT) 01614 SWAP(short, wt->wcol.shadetop, wt->wcol.shadedown); 01615 } 01616 else { 01617 if(state & UI_BUT_ANIMATED_KEY) 01618 widget_state_blend(wt->wcol.item, wcol_state->inner_key, blend); 01619 else if(state & UI_BUT_ANIMATED) 01620 widget_state_blend(wt->wcol.item, wcol_state->inner_anim, blend); 01621 else if(state & UI_BUT_DRIVEN) 01622 widget_state_blend(wt->wcol.item, wcol_state->inner_driven, blend); 01623 } 01624 } 01625 01626 /* labels use theme colors for text */ 01627 static void widget_state_label(uiWidgetType *wt, int state) 01628 { 01629 /* call this for option button */ 01630 widget_state(wt, state); 01631 01632 if(state & UI_SELECT) 01633 UI_GetThemeColor4ubv(TH_TEXT_HI, (unsigned char *)wt->wcol.text); 01634 else 01635 UI_GetThemeColor4ubv(TH_TEXT, (unsigned char *)wt->wcol.text); 01636 01637 } 01638 01639 /* labels use theme colors for text */ 01640 static void widget_state_option_menu(uiWidgetType *wt, int state) 01641 { 01642 01643 /* call this for option button */ 01644 widget_state(wt, state); 01645 01646 /* if not selected we get theme from menu back */ 01647 if(state & UI_SELECT) 01648 UI_GetThemeColor4ubv(TH_TEXT_HI, (unsigned char *)wt->wcol.text); 01649 else { 01650 bTheme *btheme= UI_GetTheme(); /* XXX */ 01651 01652 copy_v3_v3_char(wt->wcol.text, btheme->tui.wcol_menu_back.text); 01653 } 01654 } 01655 01656 01657 static void widget_state_nothing(uiWidgetType *wt, int UNUSED(state)) 01658 { 01659 wt->wcol= *(wt->wcol_theme); 01660 } 01661 01662 /* special case, button that calls pulldown */ 01663 static void widget_state_pulldown(uiWidgetType *wt, int state) 01664 { 01665 wt->wcol= *(wt->wcol_theme); 01666 01667 copy_v4_v4_char(wt->wcol.inner, wt->wcol.inner_sel); 01668 copy_v3_v3_char(wt->wcol.outline, wt->wcol.inner); 01669 01670 if(state & UI_ACTIVE) 01671 copy_v3_v3_char(wt->wcol.text, wt->wcol.text_sel); 01672 } 01673 01674 /* special case, menu items */ 01675 static void widget_state_menu_item(uiWidgetType *wt, int state) 01676 { 01677 wt->wcol= *(wt->wcol_theme); 01678 01679 if(state & (UI_BUT_DISABLED|UI_BUT_INACTIVE)) { 01680 wt->wcol.text[0]= 0.5f*(wt->wcol.text[0]+wt->wcol.text_sel[0]); 01681 wt->wcol.text[1]= 0.5f*(wt->wcol.text[1]+wt->wcol.text_sel[1]); 01682 wt->wcol.text[2]= 0.5f*(wt->wcol.text[2]+wt->wcol.text_sel[2]); 01683 } 01684 else if(state & UI_ACTIVE) { 01685 copy_v4_v4_char(wt->wcol.inner, wt->wcol.inner_sel); 01686 copy_v3_v3_char(wt->wcol.text, wt->wcol.text_sel); 01687 } 01688 } 01689 01690 01691 /* ************ menu backdrop ************************* */ 01692 01693 /* outside of rect, rad to left/bottom/right */ 01694 static void widget_softshadow(rcti *rect, int roundboxalign, float radin, float radout) 01695 { 01696 uiWidgetBase wtb; 01697 rcti rect1= *rect; 01698 float alpha, alphastep; 01699 int step, totvert; 01700 float quad_strip[WIDGET_SIZE_MAX*2][2]; 01701 01702 /* prevent tooltips to not show round shadow */ 01703 if( 2.0f*radout > 0.2f*(rect1.ymax-rect1.ymin) ) 01704 rect1.ymax -= 0.2f*(rect1.ymax-rect1.ymin); 01705 else 01706 rect1.ymax -= 2.0f*radout; 01707 01708 /* inner part */ 01709 totvert= round_box_shadow_edges(wtb.inner_v, &rect1, radin, roundboxalign & (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT), 0.0f); 01710 01711 /* inverse linear shadow alpha */ 01712 alpha= 0.15; 01713 alphastep= 0.67; 01714 01715 glEnableClientState(GL_VERTEX_ARRAY); 01716 01717 for(step= 1; step<=radout; step++, alpha*=alphastep) { 01718 round_box_shadow_edges(wtb.outer_v, &rect1, radin, UI_CNR_ALL, (float)step); 01719 01720 glColor4f(0.0f, 0.0f, 0.0f, alpha); 01721 01722 widget_verts_to_quad_strip_open(&wtb, totvert, quad_strip); 01723 01724 glVertexPointer(2, GL_FLOAT, 0, quad_strip); 01725 glDrawArrays(GL_QUAD_STRIP, 0, totvert*2); 01726 } 01727 01728 glDisableClientState(GL_VERTEX_ARRAY); 01729 } 01730 01731 static void widget_menu_back(uiWidgetColors *wcol, rcti *rect, int flag, int direction) 01732 { 01733 uiWidgetBase wtb; 01734 int roundboxalign= UI_CNR_ALL; 01735 01736 widget_init(&wtb); 01737 01738 /* menu is 2nd level or deeper */ 01739 if (flag & UI_BLOCK_POPUP) { 01740 //rect->ymin -= 4.0; 01741 //rect->ymax += 4.0; 01742 } 01743 else if (direction == UI_DOWN) { 01744 roundboxalign= (UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT); 01745 rect->ymin -= 4.0; 01746 } 01747 else if (direction == UI_TOP) { 01748 roundboxalign= UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT; 01749 rect->ymax += 4.0; 01750 } 01751 01752 glEnable(GL_BLEND); 01753 widget_softshadow(rect, roundboxalign, 5.0f, 8.0f); 01754 01755 round_box_edges(&wtb, roundboxalign, rect, 5.0f); 01756 wtb.emboss= 0; 01757 widgetbase_draw(&wtb, wcol); 01758 01759 glDisable(GL_BLEND); 01760 } 01761 01762 01763 static void ui_hsv_cursor(float x, float y) 01764 { 01765 01766 glPushMatrix(); 01767 glTranslatef(x, y, 0.0f); 01768 01769 glColor3f(1.0f, 1.0f, 1.0f); 01770 glutil_draw_filled_arc(0.0f, M_PI*2.0, 3.0f, 8); 01771 01772 glEnable(GL_BLEND); 01773 glEnable(GL_LINE_SMOOTH ); 01774 glColor3f(0.0f, 0.0f, 0.0f); 01775 glutil_draw_lined_arc(0.0f, M_PI*2.0, 3.0f, 12); 01776 glDisable(GL_BLEND); 01777 glDisable(GL_LINE_SMOOTH ); 01778 01779 glPopMatrix(); 01780 01781 } 01782 01783 void ui_hsvcircle_vals_from_pos(float *valrad, float *valdist, rcti *rect, float mx, float my) 01784 { 01785 /* duplication of code... well, simple is better now */ 01786 float centx= (float)(rect->xmin + rect->xmax)/2; 01787 float centy= (float)(rect->ymin + rect->ymax)/2; 01788 float radius, dist; 01789 01790 if( rect->xmax-rect->xmin > rect->ymax-rect->ymin ) 01791 radius= (float)(rect->ymax - rect->ymin)/2; 01792 else 01793 radius= (float)(rect->xmax - rect->xmin)/2; 01794 01795 mx-= centx; 01796 my-= centy; 01797 dist= sqrt( mx*mx + my*my); 01798 if(dist < radius) 01799 *valdist= dist/radius; 01800 else 01801 *valdist= 1.0f; 01802 01803 *valrad= atan2f(mx, my)/(2.0f*(float)M_PI) + 0.5f; 01804 } 01805 01806 static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, rcti *rect) 01807 { 01808 /* gouraud triangle fan */ 01809 float radstep, ang= 0.0f; 01810 float centx, centy, radius, cursor_radius; 01811 float rgb[3], hsvo[3], hsv[3], col[3], colcent[3]; 01812 int a, tot= 32; 01813 int color_profile = but->block->color_profile; 01814 01815 if (but->rnaprop && RNA_property_subtype(but->rnaprop) == PROP_COLOR_GAMMA) 01816 color_profile = BLI_PR_NONE; 01817 01818 radstep= 2.0f*(float)M_PI/(float)tot; 01819 centx= (float)(rect->xmin + rect->xmax)/2; 01820 centy= (float)(rect->ymin + rect->ymax)/2; 01821 01822 if( rect->xmax-rect->xmin > rect->ymax-rect->ymin ) 01823 radius= (float)(rect->ymax - rect->ymin)/2; 01824 else 01825 radius= (float)(rect->xmax - rect->xmin)/2; 01826 01827 /* color */ 01828 ui_get_but_vectorf(but, rgb); 01829 copy_v3_v3(hsv, ui_block_hsv_get(but->block)); 01830 rgb_to_hsv_compat(rgb[0], rgb[1], rgb[2], hsv, hsv+1, hsv+2); 01831 copy_v3_v3(hsvo, hsv); 01832 01833 /* exception: if 'lock' is set 01834 * lock the value of the color wheel to 1. 01835 * Useful for color correction tools where you're only interested in hue. */ 01836 if (but->flag & UI_BUT_COLOR_LOCK) 01837 hsv[2] = 1.f; 01838 else if (color_profile) 01839 hsv[2] = linearrgb_to_srgb(hsv[2]); 01840 01841 hsv_to_rgb(0.f, 0.f, hsv[2], colcent, colcent+1, colcent+2); 01842 01843 glShadeModel(GL_SMOOTH); 01844 01845 glBegin(GL_TRIANGLE_FAN); 01846 glColor3fv(colcent); 01847 glVertex2f( centx, centy); 01848 01849 for(a=0; a<=tot; a++, ang+=radstep) { 01850 float si= sin(ang); 01851 float co= cos(ang); 01852 01853 ui_hsvcircle_vals_from_pos(hsv, hsv+1, rect, centx + co*radius, centy + si*radius); 01854 CLAMP(hsv[2], 0.0f, 1.0f); /* for display only */ 01855 01856 hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2); 01857 glColor3fv(col); 01858 glVertex2f( centx + co*radius, centy + si*radius); 01859 } 01860 glEnd(); 01861 01862 glShadeModel(GL_FLAT); 01863 01864 /* fully rounded outline */ 01865 glPushMatrix(); 01866 glTranslatef(centx, centy, 0.0f); 01867 glEnable(GL_BLEND); 01868 glEnable(GL_LINE_SMOOTH ); 01869 glColor3ubv((unsigned char*)wcol->outline); 01870 glutil_draw_lined_arc(0.0f, M_PI*2.0, radius, tot + 1); 01871 glDisable(GL_BLEND); 01872 glDisable(GL_LINE_SMOOTH ); 01873 glPopMatrix(); 01874 01875 /* cursor */ 01876 ang= 2.0f*(float)M_PI*hsvo[0] + 0.5f*(float)M_PI; 01877 01878 if(but->flag & UI_BUT_COLOR_CUBIC) 01879 cursor_radius = (1.0f - powf(1.0f - hsvo[1], 3.0f)); 01880 else 01881 cursor_radius = hsvo[1]; 01882 01883 radius= CLAMPIS(cursor_radius, 0.0f, 1.0f) * radius; 01884 ui_hsv_cursor(centx + cosf(-ang)*radius, centy + sinf(-ang)*radius); 01885 } 01886 01887 /* ************ custom buttons, old stuff ************** */ 01888 01889 /* draws in resolution of 20x4 colors */ 01890 void ui_draw_gradient(rcti *rect, const float hsv[3], int type, float alpha) 01891 { 01892 int a; 01893 float h= hsv[0], s= hsv[1], v= hsv[2]; 01894 float dx, dy, sx1, sx2, sy; 01895 float col0[4][3]; // left half, rect bottom to top 01896 float col1[4][3]; // right half, rect bottom to top 01897 01898 /* draw series of gouraud rects */ 01899 glShadeModel(GL_SMOOTH); 01900 01901 switch(type) { 01902 case UI_GRAD_SV: 01903 hsv_to_rgb(h, 0.0, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); 01904 hsv_to_rgb(h, 0.333, 0.0, &col1[1][0], &col1[1][1], &col1[1][2]); 01905 hsv_to_rgb(h, 0.666, 0.0, &col1[2][0], &col1[2][1], &col1[2][2]); 01906 hsv_to_rgb(h, 1.0, 0.0, &col1[3][0], &col1[3][1], &col1[3][2]); 01907 break; 01908 case UI_GRAD_HV: 01909 hsv_to_rgb(0.0, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); 01910 hsv_to_rgb(0.0, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]); 01911 hsv_to_rgb(0.0, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]); 01912 hsv_to_rgb(0.0, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]); 01913 break; 01914 case UI_GRAD_HS: 01915 hsv_to_rgb(0.0, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]); 01916 hsv_to_rgb(0.0, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]); 01917 hsv_to_rgb(0.0, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]); 01918 hsv_to_rgb(0.0, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]); 01919 break; 01920 case UI_GRAD_H: 01921 hsv_to_rgb(0.0, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]); 01922 copy_v3_v3(col1[1], col1[0]); 01923 copy_v3_v3(col1[2], col1[0]); 01924 copy_v3_v3(col1[3], col1[0]); 01925 break; 01926 case UI_GRAD_S: 01927 hsv_to_rgb(1.0, 0.0, 1.0, &col1[1][0], &col1[1][1], &col1[1][2]); 01928 copy_v3_v3(col1[0], col1[1]); 01929 copy_v3_v3(col1[2], col1[1]); 01930 copy_v3_v3(col1[3], col1[1]); 01931 break; 01932 case UI_GRAD_V: 01933 hsv_to_rgb(1.0, 1.0, 0.0, &col1[2][0], &col1[2][1], &col1[2][2]); 01934 copy_v3_v3(col1[0], col1[2]); 01935 copy_v3_v3(col1[1], col1[2]); 01936 copy_v3_v3(col1[3], col1[2]); 01937 break; 01938 default: 01939 assert(!"invalid 'type' argument"); 01940 hsv_to_rgb(1.0, 1.0, 1.0, &col1[2][0], &col1[2][1], &col1[2][2]); 01941 copy_v3_v3(col1[0], col1[2]); 01942 copy_v3_v3(col1[1], col1[2]); 01943 copy_v3_v3(col1[3], col1[2]); 01944 } 01945 01946 /* old below */ 01947 01948 for(dx=0.0f; dx<1.0f; dx+= 0.05f) { 01949 // previous color 01950 copy_v3_v3(col0[0], col1[0]); 01951 copy_v3_v3(col0[1], col1[1]); 01952 copy_v3_v3(col0[2], col1[2]); 01953 copy_v3_v3(col0[3], col1[3]); 01954 01955 // new color 01956 switch(type) { 01957 case UI_GRAD_SV: 01958 hsv_to_rgb(h, 0.0, dx, &col1[0][0], &col1[0][1], &col1[0][2]); 01959 hsv_to_rgb(h, 0.333, dx, &col1[1][0], &col1[1][1], &col1[1][2]); 01960 hsv_to_rgb(h, 0.666, dx, &col1[2][0], &col1[2][1], &col1[2][2]); 01961 hsv_to_rgb(h, 1.0, dx, &col1[3][0], &col1[3][1], &col1[3][2]); 01962 break; 01963 case UI_GRAD_HV: 01964 hsv_to_rgb(dx, s, 0.0, &col1[0][0], &col1[0][1], &col1[0][2]); 01965 hsv_to_rgb(dx, s, 0.333, &col1[1][0], &col1[1][1], &col1[1][2]); 01966 hsv_to_rgb(dx, s, 0.666, &col1[2][0], &col1[2][1], &col1[2][2]); 01967 hsv_to_rgb(dx, s, 1.0, &col1[3][0], &col1[3][1], &col1[3][2]); 01968 break; 01969 case UI_GRAD_HS: 01970 hsv_to_rgb(dx, 0.0, v, &col1[0][0], &col1[0][1], &col1[0][2]); 01971 hsv_to_rgb(dx, 0.333, v, &col1[1][0], &col1[1][1], &col1[1][2]); 01972 hsv_to_rgb(dx, 0.666, v, &col1[2][0], &col1[2][1], &col1[2][2]); 01973 hsv_to_rgb(dx, 1.0, v, &col1[3][0], &col1[3][1], &col1[3][2]); 01974 break; 01975 case UI_GRAD_H: 01976 hsv_to_rgb(dx, 1.0, 1.0, &col1[0][0], &col1[0][1], &col1[0][2]); 01977 copy_v3_v3(col1[1], col1[0]); 01978 copy_v3_v3(col1[2], col1[0]); 01979 copy_v3_v3(col1[3], col1[0]); 01980 break; 01981 case UI_GRAD_S: 01982 hsv_to_rgb(h, dx, 1.0, &col1[1][0], &col1[1][1], &col1[1][2]); 01983 copy_v3_v3(col1[0], col1[1]); 01984 copy_v3_v3(col1[2], col1[1]); 01985 copy_v3_v3(col1[3], col1[1]); 01986 break; 01987 case UI_GRAD_V: 01988 hsv_to_rgb(h, 1.0, dx, &col1[2][0], &col1[2][1], &col1[2][2]); 01989 copy_v3_v3(col1[0], col1[2]); 01990 copy_v3_v3(col1[1], col1[2]); 01991 copy_v3_v3(col1[3], col1[2]); 01992 break; 01993 } 01994 01995 // rect 01996 sx1= rect->xmin + dx*(rect->xmax-rect->xmin); 01997 sx2= rect->xmin + (dx+0.05f)*(rect->xmax-rect->xmin); 01998 sy= rect->ymin; 01999 dy= (rect->ymax-rect->ymin)/3.0; 02000 02001 glBegin(GL_QUADS); 02002 for(a=0; a<3; a++, sy+=dy) { 02003 glColor4f(col0[a][0], col0[a][1], col0[a][2], alpha); 02004 glVertex2f(sx1, sy); 02005 02006 glColor4f(col1[a][0], col1[a][1], col1[a][2], alpha); 02007 glVertex2f(sx2, sy); 02008 02009 glColor4f(col1[a+1][0], col1[a+1][1], col1[a+1][2], alpha); 02010 glVertex2f(sx2, sy+dy); 02011 02012 glColor4f(col0[a+1][0], col0[a+1][1], col0[a+1][2], alpha); 02013 glVertex2f(sx1, sy+dy); 02014 } 02015 glEnd(); 02016 } 02017 02018 glShadeModel(GL_FLAT); 02019 02020 } 02021 02022 02023 02024 static void ui_draw_but_HSVCUBE(uiBut *but, rcti *rect) 02025 { 02026 float rgb[3], h,s,v; 02027 float x=0.0f, y=0.0f; 02028 float *hsv= ui_block_hsv_get(but->block); 02029 float hsvn[3]; 02030 02031 h= hsv[0]; 02032 s= hsv[1]; 02033 v= hsv[2]; 02034 02035 ui_get_but_vectorf(but, rgb); 02036 rgb_to_hsv_compat(rgb[0], rgb[1], rgb[2], &h, &s, &v); 02037 02038 hsvn[0]= h; 02039 hsvn[1]= s; 02040 hsvn[2]= v; 02041 02042 ui_draw_gradient(rect, hsvn, but->a1, 1.f); 02043 02044 switch((int)but->a1) { 02045 case UI_GRAD_SV: 02046 x= v; y= s; break; 02047 case UI_GRAD_HV: 02048 x= h; y= v; break; 02049 case UI_GRAD_HS: 02050 x= h; y= s; break; 02051 case UI_GRAD_H: 02052 x= h; y= 0.5; break; 02053 case UI_GRAD_S: 02054 x= s; y= 0.5; break; 02055 case UI_GRAD_V: 02056 x= v; y= 0.5; break; 02057 } 02058 02059 /* cursor */ 02060 x= rect->xmin + x*(rect->xmax-rect->xmin); 02061 y= rect->ymin + y*(rect->ymax-rect->ymin); 02062 CLAMP(x, rect->xmin+3.0f, rect->xmax-3.0f); 02063 CLAMP(y, rect->ymin+3.0f, rect->ymax-3.0f); 02064 02065 ui_hsv_cursor(x, y); 02066 02067 /* outline */ 02068 glColor3ub(0, 0, 0); 02069 fdrawbox((rect->xmin), (rect->ymin), (rect->xmax), (rect->ymax)); 02070 } 02071 02072 /* vertical 'value' slider, using new widget code */ 02073 static void ui_draw_but_HSV_v(uiBut *but, rcti *rect) 02074 { 02075 uiWidgetBase wtb; 02076 float rad= 0.5f*(rect->xmax - rect->xmin); 02077 float x, y; 02078 float rgb[3], hsv[3], v, range; 02079 int color_profile = but->block->color_profile; 02080 02081 if (but->rnaprop && RNA_property_subtype(but->rnaprop) == PROP_COLOR_GAMMA) 02082 color_profile = BLI_PR_NONE; 02083 02084 ui_get_but_vectorf(but, rgb); 02085 rgb_to_hsv(rgb[0], rgb[1], rgb[2], hsv, hsv+1, hsv+2); 02086 v = hsv[2]; 02087 02088 if (color_profile) 02089 v = linearrgb_to_srgb(v); 02090 02091 /* map v from property range to [0,1] */ 02092 range = but->softmax - but->softmin; 02093 v = (v - but->softmin)/range; 02094 02095 widget_init(&wtb); 02096 02097 /* fully rounded */ 02098 round_box_edges(&wtb, UI_CNR_ALL, rect, rad); 02099 02100 /* setup temp colors */ 02101 wcol_tmp.outline[0]= wcol_tmp.outline[1]= wcol_tmp.outline[2]= 0; 02102 wcol_tmp.inner[0]= wcol_tmp.inner[1]= wcol_tmp.inner[2]= 128; 02103 wcol_tmp.shadetop= 127; 02104 wcol_tmp.shadedown= -128; 02105 wcol_tmp.shaded= 1; 02106 02107 widgetbase_draw(&wtb, &wcol_tmp); 02108 02109 /* cursor */ 02110 x= rect->xmin + 0.5f * (rect->xmax-rect->xmin); 02111 y= rect->ymin + v * (rect->ymax-rect->ymin); 02112 CLAMP(y, rect->ymin+3.0f, rect->ymax-3.0f); 02113 02114 ui_hsv_cursor(x, y); 02115 02116 } 02117 02118 02119 /* ************ separator, for menus etc ***************** */ 02120 static void ui_draw_separator(rcti *rect, uiWidgetColors *wcol) 02121 { 02122 int y = rect->ymin + (rect->ymax - rect->ymin)/2 - 1; 02123 unsigned char col[4]; 02124 02125 col[0] = wcol->text[0]; 02126 col[1] = wcol->text[1]; 02127 col[2] = wcol->text[2]; 02128 col[3] = 7; 02129 02130 glEnable(GL_BLEND); 02131 glColor4ubv(col); 02132 sdrawline(rect->xmin, y, rect->xmax, y); 02133 glDisable(GL_BLEND); 02134 } 02135 02136 /* ************ button callbacks, draw ***************** */ 02137 02138 static void widget_numbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) 02139 { 02140 uiWidgetBase wtb; 02141 float rad= 0.5f*(rect->ymax - rect->ymin); 02142 float textofs = rad*0.75f; 02143 02144 if(state & UI_SELECT) 02145 SWAP(short, wcol->shadetop, wcol->shadedown); 02146 02147 widget_init(&wtb); 02148 02149 /* fully rounded */ 02150 round_box_edges(&wtb, roundboxalign, rect, rad); 02151 02152 /* decoration */ 02153 if(!(state & UI_TEXTINPUT)) { 02154 widget_num_tria(&wtb.tria1, rect, 0.6f, 'l'); 02155 widget_num_tria(&wtb.tria2, rect, 0.6f, 'r'); 02156 } 02157 02158 widgetbase_draw(&wtb, wcol); 02159 02160 /* text space */ 02161 rect->xmin += textofs; 02162 rect->xmax -= textofs; 02163 } 02164 02165 //static int ui_link_bezier_points(rcti *rect, float coord_array[][2], int resol) 02166 int ui_link_bezier_points(rcti *rect, float coord_array[][2], int resol) 02167 { 02168 float dist, vec[4][2]; 02169 02170 vec[0][0]= rect->xmin; 02171 vec[0][1]= rect->ymin; 02172 vec[3][0]= rect->xmax; 02173 vec[3][1]= rect->ymax; 02174 02175 dist= 0.5f*ABS(vec[0][0] - vec[3][0]); 02176 02177 vec[1][0]= vec[0][0]+dist; 02178 vec[1][1]= vec[0][1]; 02179 02180 vec[2][0]= vec[3][0]-dist; 02181 vec[2][1]= vec[3][1]; 02182 02183 forward_diff_bezier(vec[0][0], vec[1][0], vec[2][0], vec[3][0], coord_array[0], resol, sizeof(float)*2); 02184 forward_diff_bezier(vec[0][1], vec[1][1], vec[2][1], vec[3][1], coord_array[0]+1, resol, sizeof(float)*2); 02185 02186 return 1; 02187 } 02188 02189 #define LINK_RESOL 24 02190 void ui_draw_link_bezier(rcti *rect) 02191 { 02192 float coord_array[LINK_RESOL+1][2]; 02193 02194 if(ui_link_bezier_points(rect, coord_array, LINK_RESOL)) { 02195 /* we can reuse the dist variable here to increment the GL curve eval amount*/ 02196 // const float dist= 1.0f/(float)LINK_RESOL; // UNUSED 02197 02198 glEnable(GL_BLEND); 02199 glEnable(GL_LINE_SMOOTH); 02200 02201 glEnableClientState(GL_VERTEX_ARRAY); 02202 glVertexPointer(2, GL_FLOAT, 0, coord_array); 02203 glDrawArrays(GL_LINE_STRIP, 0, LINK_RESOL); 02204 glDisableClientState(GL_VERTEX_ARRAY); 02205 02206 glDisable(GL_BLEND); 02207 glDisable(GL_LINE_SMOOTH); 02208 02209 } 02210 } 02211 02212 /* function in use for buttons and for view2d sliders */ 02213 void uiWidgetScrollDraw(uiWidgetColors *wcol, rcti *rect, rcti *slider, int state) 02214 { 02215 uiWidgetBase wtb; 02216 float rad; 02217 int horizontal; 02218 short outline=0; 02219 02220 widget_init(&wtb); 02221 02222 /* determine horizontal/vertical */ 02223 horizontal= (rect->xmax - rect->xmin > rect->ymax - rect->ymin); 02224 02225 if(horizontal) 02226 rad= 0.5f*(rect->ymax - rect->ymin); 02227 else 02228 rad= 0.5f*(rect->xmax - rect->xmin); 02229 02230 wtb.shadedir= (horizontal)? 1: 0; 02231 02232 /* draw back part, colors swapped and shading inverted */ 02233 if(horizontal) 02234 SWAP(short, wcol->shadetop, wcol->shadedown); 02235 02236 round_box_edges(&wtb, UI_CNR_ALL, rect, rad); 02237 widgetbase_draw(&wtb, wcol); 02238 02239 /* slider */ 02240 if(slider->xmax-slider->xmin<2 || slider->ymax-slider->ymin<2); 02241 else { 02242 02243 SWAP(short, wcol->shadetop, wcol->shadedown); 02244 02245 copy_v4_v4_char(wcol->inner, wcol->item); 02246 02247 if(wcol->shadetop>wcol->shadedown) 02248 wcol->shadetop+= 20; /* XXX violates themes... */ 02249 else wcol->shadedown+= 20; 02250 02251 if(state & UI_SCROLL_PRESSED) { 02252 wcol->inner[0]= wcol->inner[0]>=250? 255 : wcol->inner[0]+5; 02253 wcol->inner[1]= wcol->inner[1]>=250? 255 : wcol->inner[1]+5; 02254 wcol->inner[2]= wcol->inner[2]>=250? 255 : wcol->inner[2]+5; 02255 } 02256 02257 /* draw */ 02258 wtb.emboss= 0; /* only emboss once */ 02259 02260 /* exception for progress bar */ 02261 if (state & UI_SCROLL_NO_OUTLINE) 02262 SWAP(short, outline, wtb.outline); 02263 02264 round_box_edges(&wtb, UI_CNR_ALL, slider, rad); 02265 02266 if(state & UI_SCROLL_ARROWS) { 02267 if(wcol->item[0] > 48) wcol->item[0]-= 48; 02268 if(wcol->item[1] > 48) wcol->item[1]-= 48; 02269 if(wcol->item[2] > 48) wcol->item[2]-= 48; 02270 wcol->item[3]= 255; 02271 02272 if(horizontal) { 02273 widget_scroll_circle(&wtb.tria1, slider, 0.6f, 'l'); 02274 widget_scroll_circle(&wtb.tria2, slider, 0.6f, 'r'); 02275 } 02276 else { 02277 widget_scroll_circle(&wtb.tria1, slider, 0.6f, 'b'); 02278 widget_scroll_circle(&wtb.tria2, slider, 0.6f, 't'); 02279 } 02280 } 02281 widgetbase_draw(&wtb, wcol); 02282 02283 if (state & UI_SCROLL_NO_OUTLINE) 02284 SWAP(short, outline, wtb.outline); 02285 } 02286 } 02287 02288 static void widget_scroll(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int UNUSED(roundboxalign)) 02289 { 02290 rcti rect1; 02291 double value; 02292 float fac, size, min; 02293 int horizontal; 02294 02295 /* calculate slider part */ 02296 value= ui_get_but_val(but); 02297 02298 size= (but->softmax + but->a1 - but->softmin); 02299 size= MAX2(size, 2); 02300 02301 /* position */ 02302 rect1= *rect; 02303 02304 /* determine horizontal/vertical */ 02305 horizontal= (rect->xmax - rect->xmin > rect->ymax - rect->ymin); 02306 02307 if(horizontal) { 02308 fac= (rect->xmax - rect->xmin)/(size); 02309 rect1.xmin= rect1.xmin + ceilf(fac*((float)value - but->softmin)); 02310 rect1.xmax= rect1.xmin + ceilf(fac*(but->a1 - but->softmin)); 02311 02312 /* ensure minimium size */ 02313 min= rect->ymax - rect->ymin; 02314 02315 if(rect1.xmax - rect1.xmin < min) { 02316 rect1.xmax= rect1.xmin + min; 02317 02318 if(rect1.xmax > rect->xmax) { 02319 rect1.xmax= rect->xmax; 02320 rect1.xmin= MAX2(rect1.xmax - min, rect->xmin); 02321 } 02322 } 02323 } 02324 else { 02325 fac= (rect->ymax - rect->ymin)/(size); 02326 rect1.ymax= rect1.ymax - ceilf(fac*((float)value - but->softmin)); 02327 rect1.ymin= rect1.ymax - ceilf(fac*(but->a1 - but->softmin)); 02328 02329 /* ensure minimium size */ 02330 min= rect->xmax - rect->xmin; 02331 02332 if(rect1.ymax - rect1.ymin < min) { 02333 rect1.ymax= rect1.ymin + min; 02334 02335 if(rect1.ymax > rect->ymax) { 02336 rect1.ymax= rect->ymax; 02337 rect1.ymin= MAX2(rect1.ymax - min, rect->ymin); 02338 } 02339 } 02340 } 02341 02342 if(state & UI_SELECT) 02343 state= UI_SCROLL_PRESSED; 02344 else 02345 state= 0; 02346 uiWidgetScrollDraw(wcol, rect, &rect1, state); 02347 } 02348 02349 static void widget_progressbar(uiBut *but, uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int UNUSED(roundboxalign)) 02350 { 02351 rcti rect_prog = *rect, rect_bar = *rect; 02352 float value = but->a1; 02353 float w, min; 02354 02355 /* make the progress bar a proportion of the original height */ 02356 /* hardcoded 4px high for now */ 02357 rect_prog.ymax = rect_prog.ymin + 4; 02358 rect_bar.ymax = rect_bar.ymin + 4; 02359 02360 w = value * (rect_prog.xmax - rect_prog.xmin); 02361 02362 /* ensure minimium size */ 02363 min= rect_prog.ymax - rect_prog.ymin; 02364 w = MAX2(w, min); 02365 02366 rect_bar.xmax = rect_bar.xmin + w; 02367 02368 uiWidgetScrollDraw(wcol, &rect_prog, &rect_bar, UI_SCROLL_NO_OUTLINE); 02369 02370 /* raise text a bit */ 02371 rect->ymin += 6; 02372 rect->xmin -= 6; 02373 } 02374 02375 static void widget_link(uiBut *but, uiWidgetColors *UNUSED(wcol), rcti *rect, int UNUSED(state), int UNUSED(roundboxalign)) 02376 { 02377 02378 if(but->flag & UI_SELECT) { 02379 rcti rectlink; 02380 02381 UI_ThemeColor(TH_TEXT_HI); 02382 02383 rectlink.xmin= (rect->xmin+rect->xmax)/2; 02384 rectlink.ymin= (rect->ymin+rect->ymax)/2; 02385 rectlink.xmax= but->linkto[0]; 02386 rectlink.ymax= but->linkto[1]; 02387 02388 ui_draw_link_bezier(&rectlink); 02389 } 02390 } 02391 02392 static void widget_numslider(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) 02393 { 02394 uiWidgetBase wtb, wtb1; 02395 rcti rect1; 02396 double value; 02397 float offs, toffs, fac; 02398 char outline[3]; 02399 02400 widget_init(&wtb); 02401 widget_init(&wtb1); 02402 02403 /* backdrop first */ 02404 02405 /* fully rounded */ 02406 offs= 0.5f*(rect->ymax - rect->ymin); 02407 toffs = offs*0.75f; 02408 round_box_edges(&wtb, roundboxalign, rect, offs); 02409 02410 wtb.outline= 0; 02411 widgetbase_draw(&wtb, wcol); 02412 02413 /* draw left/right parts only when not in text editing */ 02414 if(!(state & UI_TEXTINPUT)) { 02415 02416 /* slider part */ 02417 copy_v3_v3_char(outline, wcol->outline); 02418 copy_v3_v3_char(wcol->outline, wcol->item); 02419 copy_v3_v3_char(wcol->inner, wcol->item); 02420 02421 if(!(state & UI_SELECT)) 02422 SWAP(short, wcol->shadetop, wcol->shadedown); 02423 02424 rect1= *rect; 02425 02426 value= ui_get_but_val(but); 02427 fac= ((float)value-but->softmin)*(rect1.xmax - rect1.xmin - offs)/(but->softmax - but->softmin); 02428 02429 /* left part of slider, always rounded */ 02430 rect1.xmax= rect1.xmin + ceil(offs+1.0f); 02431 round_box_edges(&wtb1, roundboxalign & ~(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT), &rect1, offs); 02432 wtb1.outline= 0; 02433 widgetbase_draw(&wtb1, wcol); 02434 02435 /* right part of slider, interpolate roundness */ 02436 rect1.xmax= rect1.xmin + fac + offs; 02437 rect1.xmin+= floor(offs-1.0f); 02438 if(rect1.xmax + offs > rect->xmax) 02439 offs*= (rect1.xmax + offs - rect->xmax)/offs; 02440 else 02441 offs= 0.0f; 02442 round_box_edges(&wtb1, roundboxalign & ~(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT), &rect1, offs); 02443 02444 widgetbase_draw(&wtb1, wcol); 02445 copy_v3_v3_char(wcol->outline, outline); 02446 02447 if(!(state & UI_SELECT)) 02448 SWAP(short, wcol->shadetop, wcol->shadedown); 02449 } 02450 02451 /* outline */ 02452 wtb.outline= 1; 02453 wtb.inner= 0; 02454 widgetbase_draw(&wtb, wcol); 02455 02456 /* text space */ 02457 rect->xmin += toffs; 02458 rect->xmax -= toffs; 02459 } 02460 02461 /* I think 3 is sufficient border to indicate keyed status */ 02462 #define SWATCH_KEYED_BORDER 3 02463 02464 static void widget_swatch(uiBut *but, uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) 02465 { 02466 uiWidgetBase wtb; 02467 float col[4]; 02468 int color_profile = but->block->color_profile; 02469 02470 col[3]= 1.0f; 02471 02472 if (but->rnaprop) { 02473 if (RNA_property_subtype(but->rnaprop) == PROP_COLOR_GAMMA) 02474 color_profile = BLI_PR_NONE; 02475 02476 if(RNA_property_array_length(&but->rnapoin, but->rnaprop)==4) { 02477 col[3]= RNA_property_float_get_index(&but->rnapoin, but->rnaprop, 3); 02478 } 02479 } 02480 02481 widget_init(&wtb); 02482 02483 /* half rounded */ 02484 round_box_edges(&wtb, roundboxalign, rect, 5.0f); 02485 02486 ui_get_but_vectorf(but, col); 02487 02488 if(state & (UI_BUT_ANIMATED|UI_BUT_ANIMATED_KEY|UI_BUT_DRIVEN|UI_BUT_REDALERT)) { 02489 // draw based on state - color for keyed etc 02490 widgetbase_draw(&wtb, wcol); 02491 02492 // inset to draw swatch color 02493 rect->xmin+= SWATCH_KEYED_BORDER; 02494 rect->xmax-= SWATCH_KEYED_BORDER; 02495 rect->ymin+= SWATCH_KEYED_BORDER; 02496 rect->ymax-= SWATCH_KEYED_BORDER; 02497 02498 round_box_edges(&wtb, roundboxalign, rect, 5.0f); 02499 } 02500 02501 if (color_profile) 02502 linearrgb_to_srgb_v3_v3(col, col); 02503 02504 F4TOCHAR4(col, wcol->inner); 02505 02506 wcol->shaded = 0; 02507 wcol->alpha_check = (wcol->inner[3] < 255); 02508 02509 widgetbase_draw(&wtb, wcol); 02510 02511 } 02512 02513 static void widget_icon_has_anim(uiBut *UNUSED(but), uiWidgetColors *wcol, rcti *rect, int state, int UNUSED(roundboxalign)) 02514 { 02515 if(state & (UI_BUT_ANIMATED|UI_BUT_ANIMATED_KEY|UI_BUT_DRIVEN|UI_BUT_REDALERT)) { 02516 uiWidgetBase wtb; 02517 02518 widget_init(&wtb); 02519 wtb.outline= 0; 02520 02521 /* rounded */ 02522 round_box_edges(&wtb, UI_CNR_ALL, rect, 10.0f); 02523 widgetbase_draw(&wtb, wcol); 02524 } 02525 } 02526 02527 02528 static void widget_textbut(uiWidgetColors *wcol, rcti *rect, int state, int roundboxalign) 02529 { 02530 uiWidgetBase wtb; 02531 02532 if(state & UI_SELECT) 02533 SWAP(short, wcol->shadetop, wcol->shadedown); 02534 02535 widget_init(&wtb); 02536 02537 /* half rounded */ 02538 round_box_edges(&wtb, roundboxalign, rect, 4.0f); 02539 02540 widgetbase_draw(&wtb, wcol); 02541 02542 } 02543 02544 02545 static void widget_menubut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) 02546 { 02547 uiWidgetBase wtb; 02548 02549 widget_init(&wtb); 02550 02551 /* half rounded */ 02552 round_box_edges(&wtb, roundboxalign, rect, 4.0f); 02553 02554 /* decoration */ 02555 widget_menu_trias(&wtb.tria1, rect); 02556 02557 widgetbase_draw(&wtb, wcol); 02558 02559 /* text space */ 02560 rect->xmax -= (rect->ymax-rect->ymin); 02561 } 02562 02563 static void widget_menuiconbut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) 02564 { 02565 uiWidgetBase wtb; 02566 02567 widget_init(&wtb); 02568 02569 /* half rounded */ 02570 round_box_edges(&wtb, roundboxalign, rect, 4.0f); 02571 02572 /* decoration */ 02573 widgetbase_draw(&wtb, wcol); 02574 } 02575 02576 static void widget_menunodebut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) 02577 { 02578 /* silly node link button hacks */ 02579 uiWidgetBase wtb; 02580 uiWidgetColors wcol_backup= *wcol; 02581 02582 widget_init(&wtb); 02583 02584 /* half rounded */ 02585 round_box_edges(&wtb, roundboxalign, rect, 4.0f); 02586 02587 wcol->inner[0] += 15; 02588 wcol->inner[1] += 15; 02589 wcol->inner[2] += 15; 02590 wcol->outline[0] += 15; 02591 wcol->outline[1] += 15; 02592 wcol->outline[2] += 15; 02593 02594 /* decoration */ 02595 widgetbase_draw(&wtb, wcol); 02596 *wcol= wcol_backup; 02597 } 02598 02599 static void widget_pulldownbut(uiWidgetColors *wcol, rcti *rect, int state, int UNUSED(roundboxalign)) 02600 { 02601 if(state & UI_ACTIVE) { 02602 uiWidgetBase wtb; 02603 float rad= 0.5f*(rect->ymax - rect->ymin); // 4.0f 02604 02605 widget_init(&wtb); 02606 02607 /* half rounded */ 02608 round_box_edges(&wtb, UI_CNR_ALL, rect, rad); 02609 02610 widgetbase_draw(&wtb, wcol); 02611 } 02612 } 02613 02614 static void widget_menu_itembut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int UNUSED(roundboxalign)) 02615 { 02616 uiWidgetBase wtb; 02617 02618 widget_init(&wtb); 02619 02620 /* not rounded, no outline */ 02621 wtb.outline= 0; 02622 round_box_edges(&wtb, 0, rect, 0.0f); 02623 02624 widgetbase_draw(&wtb, wcol); 02625 } 02626 02627 static void widget_list_itembut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int UNUSED(roundboxalign)) 02628 { 02629 uiWidgetBase wtb; 02630 02631 widget_init(&wtb); 02632 02633 /* rounded, but no outline */ 02634 wtb.outline= 0; 02635 round_box_edges(&wtb, UI_CNR_ALL, rect, 4.0f); 02636 02637 widgetbase_draw(&wtb, wcol); 02638 } 02639 02640 static void widget_optionbut(uiWidgetColors *wcol, rcti *rect, int state, int UNUSED(roundboxalign)) 02641 { 02642 uiWidgetBase wtb; 02643 rcti recttemp= *rect; 02644 int delta; 02645 02646 widget_init(&wtb); 02647 02648 /* square */ 02649 recttemp.xmax= recttemp.xmin + (recttemp.ymax-recttemp.ymin); 02650 02651 /* smaller */ 02652 delta= 1 + (recttemp.ymax-recttemp.ymin)/8; 02653 recttemp.xmin+= delta; 02654 recttemp.ymin+= delta; 02655 recttemp.xmax-= delta; 02656 recttemp.ymax-= delta; 02657 02658 /* half rounded */ 02659 round_box_edges(&wtb, UI_CNR_ALL, &recttemp, 4.0f); 02660 02661 /* decoration */ 02662 if(state & UI_SELECT) { 02663 widget_check_trias(&wtb.tria1, &recttemp); 02664 } 02665 02666 widgetbase_draw(&wtb, wcol); 02667 02668 /* text space */ 02669 rect->xmin += (rect->ymax-rect->ymin)*0.7 + delta; 02670 } 02671 02672 02673 static void widget_radiobut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) 02674 { 02675 uiWidgetBase wtb; 02676 02677 widget_init(&wtb); 02678 02679 /* half rounded */ 02680 round_box_edges(&wtb, roundboxalign, rect, 4.0f); 02681 02682 widgetbase_draw(&wtb, wcol); 02683 02684 } 02685 02686 static void widget_box(uiBut *but, uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) 02687 { 02688 uiWidgetBase wtb; 02689 char old_col[3]; 02690 02691 widget_init(&wtb); 02692 02693 copy_v3_v3_char(old_col, wcol->inner); 02694 02695 /* abuse but->hsv - if it's non-zero, use this color as the box's background */ 02696 if (but->col[3]) { 02697 wcol->inner[0] = but->col[0]; 02698 wcol->inner[1] = but->col[1]; 02699 wcol->inner[2] = but->col[2]; 02700 } 02701 02702 /* half rounded */ 02703 round_box_edges(&wtb, roundboxalign, rect, 4.0f); 02704 02705 widgetbase_draw(&wtb, wcol); 02706 02707 /* store the box bg as gl clearcolor, to retrieve later when drawing semi-transparent rects 02708 * over the top to indicate disabled buttons */ 02709 /* XXX, this doesnt work right since the color applies to buttons outside the box too. */ 02710 glClearColor(wcol->inner[0]/255.0, wcol->inner[1]/255.0, wcol->inner[2]/255.0, 1.0); 02711 02712 copy_v3_v3_char(wcol->inner, old_col); 02713 } 02714 02715 static void widget_but(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) 02716 { 02717 uiWidgetBase wtb; 02718 02719 widget_init(&wtb); 02720 02721 /* half rounded */ 02722 round_box_edges(&wtb, roundboxalign, rect, 4.0f); 02723 02724 widgetbase_draw(&wtb, wcol); 02725 02726 } 02727 02728 static void widget_roundbut(uiWidgetColors *wcol, rcti *rect, int UNUSED(state), int roundboxalign) 02729 { 02730 uiWidgetBase wtb; 02731 float rad= 5.0f; //0.5f*(rect->ymax - rect->ymin); 02732 02733 widget_init(&wtb); 02734 02735 /* half rounded */ 02736 round_box_edges(&wtb, roundboxalign, rect, rad); 02737 02738 widgetbase_draw(&wtb, wcol); 02739 } 02740 02741 static void widget_draw_extra_mask(const bContext *C, uiBut *but, uiWidgetType *wt, rcti *rect) 02742 { 02743 uiWidgetBase wtb; 02744 unsigned char col[4]; 02745 02746 /* state copy! */ 02747 wt->wcol= *(wt->wcol_theme); 02748 02749 widget_init(&wtb); 02750 02751 if(but->block->drawextra) { 02752 /* note: drawextra can change rect +1 or -1, to match round errors of existing previews */ 02753 but->block->drawextra(C, but->poin, but->block->drawextra_arg1, but->block->drawextra_arg2, rect); 02754 02755 /* make mask to draw over image */ 02756 UI_GetThemeColor3ubv(TH_BACK, col); 02757 glColor3ubv(col); 02758 02759 round_box__edges(&wtb, UI_CNR_ALL, rect, 0.0f, 4.0); 02760 widgetbase_outline(&wtb); 02761 } 02762 02763 /* outline */ 02764 round_box_edges(&wtb, UI_CNR_ALL, rect, 5.0f); 02765 wtb.outline= 1; 02766 wtb.inner= 0; 02767 widgetbase_draw(&wtb, &wt->wcol); 02768 02769 } 02770 02771 02772 static void widget_disabled(rcti *rect) 02773 { 02774 float col[4]; 02775 02776 glEnable(GL_BLEND); 02777 02778 /* can't use theme TH_BACK or TH_PANEL... undefined */ 02779 glGetFloatv(GL_COLOR_CLEAR_VALUE, col); 02780 glColor4f(col[0], col[1], col[2], 0.5f); 02781 02782 /* need -1 and +1 to make it work right for aligned buttons, 02783 * but problem may be somewhere else? */ 02784 glRectf(rect->xmin-1, rect->ymin-1, rect->xmax, rect->ymax+1); 02785 02786 glDisable(GL_BLEND); 02787 } 02788 02789 static uiWidgetType *widget_type(uiWidgetTypeEnum type) 02790 { 02791 bTheme *btheme= UI_GetTheme(); 02792 static uiWidgetType wt; 02793 02794 /* defaults */ 02795 wt.wcol_theme= &btheme->tui.wcol_regular; 02796 wt.wcol_state= &btheme->tui.wcol_state; 02797 wt.state= widget_state; 02798 wt.draw= widget_but; 02799 wt.custom= NULL; 02800 wt.text= widget_draw_text_icon; 02801 02802 switch(type) { 02803 case UI_WTYPE_REGULAR: 02804 break; 02805 02806 case UI_WTYPE_LABEL: 02807 wt.draw= NULL; 02808 wt.state= widget_state_label; 02809 break; 02810 02811 case UI_WTYPE_TOGGLE: 02812 wt.wcol_theme= &btheme->tui.wcol_toggle; 02813 break; 02814 02815 case UI_WTYPE_OPTION: 02816 wt.wcol_theme= &btheme->tui.wcol_option; 02817 wt.draw= widget_optionbut; 02818 break; 02819 02820 case UI_WTYPE_RADIO: 02821 wt.wcol_theme= &btheme->tui.wcol_radio; 02822 wt.draw= widget_radiobut; 02823 break; 02824 02825 case UI_WTYPE_NUMBER: 02826 wt.wcol_theme= &btheme->tui.wcol_num; 02827 wt.draw= widget_numbut; 02828 break; 02829 02830 case UI_WTYPE_SLIDER: 02831 wt.wcol_theme= &btheme->tui.wcol_numslider; 02832 wt.custom= widget_numslider; 02833 wt.state= widget_state_numslider; 02834 break; 02835 02836 case UI_WTYPE_EXEC: 02837 wt.wcol_theme= &btheme->tui.wcol_tool; 02838 wt.draw= widget_roundbut; 02839 break; 02840 02841 02842 /* strings */ 02843 case UI_WTYPE_NAME: 02844 wt.wcol_theme= &btheme->tui.wcol_text; 02845 wt.draw= widget_textbut; 02846 break; 02847 02848 case UI_WTYPE_NAME_LINK: 02849 break; 02850 02851 case UI_WTYPE_POINTER_LINK: 02852 break; 02853 02854 case UI_WTYPE_FILENAME: 02855 break; 02856 02857 02858 /* start menus */ 02859 case UI_WTYPE_MENU_RADIO: 02860 wt.wcol_theme= &btheme->tui.wcol_menu; 02861 wt.draw= widget_menubut; 02862 break; 02863 02864 case UI_WTYPE_MENU_ICON_RADIO: 02865 wt.wcol_theme= &btheme->tui.wcol_menu; 02866 wt.draw= widget_menuiconbut; 02867 break; 02868 02869 case UI_WTYPE_MENU_POINTER_LINK: 02870 wt.wcol_theme= &btheme->tui.wcol_menu; 02871 wt.draw= widget_menubut; 02872 break; 02873 02874 case UI_WTYPE_MENU_NODE_LINK: 02875 wt.wcol_theme= &btheme->tui.wcol_menu; 02876 wt.draw= widget_menunodebut; 02877 break; 02878 02879 case UI_WTYPE_PULLDOWN: 02880 wt.wcol_theme= &btheme->tui.wcol_pulldown; 02881 wt.draw= widget_pulldownbut; 02882 wt.state= widget_state_pulldown; 02883 break; 02884 02885 /* in menus */ 02886 case UI_WTYPE_MENU_ITEM: 02887 wt.wcol_theme= &btheme->tui.wcol_menu_item; 02888 wt.draw= widget_menu_itembut; 02889 wt.state= widget_state_menu_item; 02890 break; 02891 02892 case UI_WTYPE_MENU_BACK: 02893 wt.wcol_theme= &btheme->tui.wcol_menu_back; 02894 wt.draw= widget_menu_back; 02895 break; 02896 02897 /* specials */ 02898 case UI_WTYPE_ICON: 02899 wt.custom= widget_icon_has_anim; 02900 break; 02901 02902 case UI_WTYPE_SWATCH: 02903 wt.custom= widget_swatch; 02904 break; 02905 02906 case UI_WTYPE_BOX: 02907 wt.custom= widget_box; 02908 wt.wcol_theme= &btheme->tui.wcol_box; 02909 break; 02910 02911 case UI_WTYPE_RGB_PICKER: 02912 break; 02913 02914 case UI_WTYPE_NORMAL: 02915 break; 02916 02917 case UI_WTYPE_SCROLL: 02918 wt.wcol_theme= &btheme->tui.wcol_scroll; 02919 wt.state= widget_state_nothing; 02920 wt.custom= widget_scroll; 02921 break; 02922 02923 case UI_WTYPE_LISTITEM: 02924 wt.wcol_theme= &btheme->tui.wcol_list_item; 02925 wt.draw= widget_list_itembut; 02926 break; 02927 02928 case UI_WTYPE_PROGRESSBAR: 02929 wt.wcol_theme= &btheme->tui.wcol_progress; 02930 wt.custom= widget_progressbar; 02931 break; 02932 } 02933 02934 return &wt; 02935 } 02936 02937 02938 static int widget_roundbox_set(uiBut *but, rcti *rect) 02939 { 02940 /* alignment */ 02941 if(but->flag & UI_BUT_ALIGN) { 02942 02943 if(but->flag & UI_BUT_ALIGN_TOP) 02944 rect->ymax+= 1; 02945 if(but->flag & UI_BUT_ALIGN_LEFT) 02946 rect->xmin-= 1; 02947 02948 switch(but->flag & UI_BUT_ALIGN) { 02949 case UI_BUT_ALIGN_TOP: 02950 return UI_CNR_BOTTOM_LEFT | UI_CNR_BOTTOM_RIGHT; 02951 case UI_BUT_ALIGN_DOWN: 02952 return UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT; 02953 case UI_BUT_ALIGN_LEFT: 02954 return UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT; 02955 case UI_BUT_ALIGN_RIGHT: 02956 return UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT; 02957 case UI_BUT_ALIGN_DOWN | UI_BUT_ALIGN_RIGHT: 02958 return UI_CNR_TOP_LEFT; 02959 case UI_BUT_ALIGN_DOWN | UI_BUT_ALIGN_LEFT: 02960 return UI_CNR_TOP_RIGHT; 02961 case UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_RIGHT: 02962 return UI_CNR_BOTTOM_LEFT; 02963 case UI_BUT_ALIGN_TOP | UI_BUT_ALIGN_LEFT: 02964 return UI_CNR_BOTTOM_RIGHT; 02965 default: 02966 return 0; 02967 } 02968 } 02969 02970 return UI_CNR_ALL; 02971 } 02972 02973 /* conversion from old to new buttons, so still messy */ 02974 void ui_draw_but(const bContext *C, ARegion *ar, uiStyle *style, uiBut *but, rcti *rect) 02975 { 02976 bTheme *btheme= UI_GetTheme(); 02977 ThemeUI *tui= &btheme->tui; 02978 uiFontStyle *fstyle= &style->widget; 02979 uiWidgetType *wt= NULL; 02980 02981 /* handle menus separately */ 02982 if(but->dt==UI_EMBOSSP) { 02983 switch (but->type) { 02984 case LABEL: 02985 widget_draw_text_icon(&style->widgetlabel, &tui->wcol_menu_back, but, rect); 02986 break; 02987 case SEPR: 02988 ui_draw_separator(rect, &tui->wcol_menu_item); 02989 break; 02990 02991 default: 02992 wt= widget_type(UI_WTYPE_MENU_ITEM); 02993 } 02994 } 02995 else if(but->dt==UI_EMBOSSN) { 02996 /* "nothing" */ 02997 wt= widget_type(UI_WTYPE_ICON); 02998 } 02999 else { 03000 03001 switch (but->type) { 03002 case LABEL: 03003 if(but->block->flag & UI_BLOCK_LOOP) 03004 widget_draw_text_icon(&style->widgetlabel, &tui->wcol_menu_back, but, rect); 03005 else { 03006 wt= widget_type(UI_WTYPE_LABEL); 03007 fstyle= &style->widgetlabel; 03008 } 03009 break; 03010 03011 case SEPR: 03012 break; 03013 03014 case BUT: 03015 wt= widget_type(UI_WTYPE_EXEC); 03016 break; 03017 03018 case NUM: 03019 wt= widget_type(UI_WTYPE_NUMBER); 03020 break; 03021 03022 case NUMSLI: 03023 case HSVSLI: 03024 wt= widget_type(UI_WTYPE_SLIDER); 03025 break; 03026 03027 case ROW: 03028 wt= widget_type(UI_WTYPE_RADIO); 03029 break; 03030 03031 case LISTROW: 03032 wt= widget_type(UI_WTYPE_LISTITEM); 03033 break; 03034 03035 case TEX: 03036 wt= widget_type(UI_WTYPE_NAME); 03037 break; 03038 03039 case SEARCH_MENU: 03040 wt= widget_type(UI_WTYPE_NAME); 03041 if(but->block->flag & UI_BLOCK_LOOP) 03042 wt->wcol_theme= &btheme->tui.wcol_menu_back; 03043 break; 03044 03045 case TOGBUT: 03046 case TOG: 03047 case TOGN: 03048 case TOG3: 03049 wt= widget_type(UI_WTYPE_TOGGLE); 03050 break; 03051 03052 case OPTION: 03053 case OPTIONN: 03054 if (!(but->flag & UI_HAS_ICON)) { 03055 wt= widget_type(UI_WTYPE_OPTION); 03056 but->flag |= UI_TEXT_LEFT; 03057 } 03058 else 03059 wt= widget_type(UI_WTYPE_TOGGLE); 03060 03061 /* option buttons have strings outside, on menus use different colors */ 03062 if(but->block->flag & UI_BLOCK_LOOP) 03063 wt->state= widget_state_option_menu; 03064 03065 break; 03066 03067 case MENU: 03068 case BLOCK: 03069 case ICONTEXTROW: 03070 if(but->flag & UI_BUT_NODE_LINK) 03071 wt= widget_type(UI_WTYPE_MENU_NODE_LINK); 03072 else if(!but->str[0] && but->icon) 03073 wt= widget_type(UI_WTYPE_MENU_ICON_RADIO); 03074 else 03075 wt= widget_type(UI_WTYPE_MENU_RADIO); 03076 break; 03077 03078 case PULLDOWN: 03079 wt= widget_type(UI_WTYPE_PULLDOWN); 03080 break; 03081 03082 case BUTM: 03083 wt= widget_type(UI_WTYPE_MENU_ITEM); 03084 break; 03085 03086 case COL: 03087 wt= widget_type(UI_WTYPE_SWATCH); 03088 break; 03089 03090 case ROUNDBOX: 03091 case LISTBOX: 03092 wt= widget_type(UI_WTYPE_BOX); 03093 break; 03094 03095 case LINK: 03096 case INLINK: 03097 wt= widget_type(UI_WTYPE_ICON); 03098 wt->custom= widget_link; 03099 03100 break; 03101 03102 case BUT_EXTRA: 03103 widget_draw_extra_mask(C, but, widget_type(UI_WTYPE_BOX), rect); 03104 break; 03105 03106 case HSVCUBE: 03107 if(but->a1 == UI_GRAD_V_ALT) // vertical V slider, uses new widget draw now 03108 ui_draw_but_HSV_v(but, rect); 03109 else // other HSV pickers... 03110 ui_draw_but_HSVCUBE(but, rect); 03111 break; 03112 03113 case HSVCIRCLE: 03114 ui_draw_but_HSVCIRCLE(but, &tui->wcol_regular, rect); 03115 break; 03116 03117 case BUT_COLORBAND: 03118 ui_draw_but_COLORBAND(but, &tui->wcol_regular, rect); 03119 break; 03120 03121 case BUT_NORMAL: 03122 ui_draw_but_NORMAL(but, &tui->wcol_regular, rect); 03123 break; 03124 03125 case BUT_IMAGE: 03126 ui_draw_but_IMAGE(ar, but, &tui->wcol_regular, rect); 03127 break; 03128 03129 case HISTOGRAM: 03130 ui_draw_but_HISTOGRAM(ar, but, &tui->wcol_regular, rect); 03131 break; 03132 03133 case WAVEFORM: 03134 ui_draw_but_WAVEFORM(ar, but, &tui->wcol_regular, rect); 03135 break; 03136 03137 case VECTORSCOPE: 03138 ui_draw_but_VECTORSCOPE(ar, but, &tui->wcol_regular, rect); 03139 break; 03140 03141 case BUT_CURVE: 03142 ui_draw_but_CURVE(ar, but, &tui->wcol_regular, rect); 03143 break; 03144 03145 case PROGRESSBAR: 03146 wt= widget_type(UI_WTYPE_PROGRESSBAR); 03147 fstyle= &style->widgetlabel; 03148 break; 03149 03150 case SCROLL: 03151 wt= widget_type(UI_WTYPE_SCROLL); 03152 break; 03153 03154 case TRACKPREVIEW: 03155 ui_draw_but_TRACKPREVIEW(ar, but, &tui->wcol_regular, rect); 03156 break; 03157 03158 default: 03159 wt= widget_type(UI_WTYPE_REGULAR); 03160 } 03161 } 03162 03163 if(wt) { 03164 rcti disablerect= *rect; /* rect gets clipped smaller for text */ 03165 int roundboxalign, state; 03166 03167 roundboxalign= widget_roundbox_set(but, rect); 03168 03169 state= but->flag; 03170 if(but->editstr) state |= UI_TEXTINPUT; 03171 03172 wt->state(wt, state); 03173 if(wt->custom) 03174 wt->custom(but, &wt->wcol, rect, state, roundboxalign); 03175 else if(wt->draw) 03176 wt->draw(&wt->wcol, rect, state, roundboxalign); 03177 wt->text(fstyle, &wt->wcol, but, rect); 03178 03179 if(state & (UI_BUT_DISABLED|UI_BUT_INACTIVE)) 03180 if(but->dt!=UI_EMBOSSP) 03181 widget_disabled(&disablerect); 03182 } 03183 } 03184 03185 void ui_draw_menu_back(uiStyle *UNUSED(style), uiBlock *block, rcti *rect) 03186 { 03187 uiWidgetType *wt= widget_type(UI_WTYPE_MENU_BACK); 03188 03189 wt->state(wt, 0); 03190 if(block) 03191 wt->draw(&wt->wcol, rect, block->flag, block->direction); 03192 else 03193 wt->draw(&wt->wcol, rect, 0, 0); 03194 03195 if(block) { 03196 if(block->flag & UI_BLOCK_CLIPTOP) { 03197 /* XXX no scaling for UI here yet */ 03198 glColor3ubv((unsigned char*)wt->wcol.text); 03199 UI_DrawTriIcon((rect->xmax+rect->xmin)/2, rect->ymax-8, 't'); 03200 } 03201 if(block->flag & UI_BLOCK_CLIPBOTTOM) { 03202 /* XXX no scaling for UI here yet */ 03203 glColor3ubv((unsigned char*)wt->wcol.text); 03204 UI_DrawTriIcon((rect->xmax+rect->xmin)/2, rect->ymin+10, 'v'); 03205 } 03206 } 03207 } 03208 03209 void ui_draw_search_back(uiStyle *UNUSED(style), uiBlock *block, rcti *rect) 03210 { 03211 uiWidgetType *wt= widget_type(UI_WTYPE_BOX); 03212 03213 glEnable(GL_BLEND); 03214 widget_softshadow(rect, UI_CNR_ALL, 5.0f, 8.0f); 03215 glDisable(GL_BLEND); 03216 03217 wt->state(wt, 0); 03218 if(block) 03219 wt->draw(&wt->wcol, rect, block->flag, UI_CNR_ALL); 03220 else 03221 wt->draw(&wt->wcol, rect, 0, UI_CNR_ALL); 03222 03223 } 03224 03225 03226 /* helper call to draw a menu item without button */ 03227 /* state: UI_ACTIVE or 0 */ 03228 void ui_draw_menu_item(uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state) 03229 { 03230 uiWidgetType *wt= widget_type(UI_WTYPE_MENU_ITEM); 03231 rcti _rect= *rect; 03232 char *cpoin; 03233 03234 wt->state(wt, state); 03235 wt->draw(&wt->wcol, rect, 0, 0); 03236 03237 uiStyleFontSet(fstyle); 03238 fstyle->align= UI_STYLE_TEXT_LEFT; 03239 03240 /* text location offset */ 03241 rect->xmin+=5; 03242 if(iconid) rect->xmin+= UI_DPI_ICON_SIZE; 03243 03244 /* cut string in 2 parts? */ 03245 cpoin= strchr(name, '|'); 03246 if(cpoin) { 03247 *cpoin= 0; 03248 rect->xmax -= BLF_width(fstyle->uifont_id, cpoin+1) + 10; 03249 } 03250 03251 glColor3ubv((unsigned char*)wt->wcol.text); 03252 uiStyleFontDraw(fstyle, rect, name); 03253 03254 /* part text right aligned */ 03255 if(cpoin) { 03256 fstyle->align= UI_STYLE_TEXT_RIGHT; 03257 rect->xmax= _rect.xmax - 5; 03258 uiStyleFontDraw(fstyle, rect, cpoin+1); 03259 *cpoin= '|'; 03260 } 03261 03262 /* restore rect, was messed with */ 03263 *rect= _rect; 03264 03265 if(iconid) { 03266 int xs= rect->xmin+4; 03267 int ys= 1 + (rect->ymin+rect->ymax- UI_DPI_ICON_SIZE)/2; 03268 glEnable(GL_BLEND); 03269 UI_icon_draw_aspect(xs, ys, iconid, 1.2f, 0.5f); /* XXX scale weak get from fstyle? */ 03270 glDisable(GL_BLEND); 03271 } 03272 } 03273 03274 void ui_draw_preview_item(uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state) 03275 { 03276 rcti trect = *rect; 03277 float font_dims[2] = {0.0f, 0.0f}; 03278 uiWidgetType *wt= widget_type(UI_WTYPE_MENU_ITEM); 03279 03280 wt->state(wt, state); 03281 wt->draw(&wt->wcol, rect, 0, 0); 03282 03283 widget_draw_preview(iconid, 1.0f, rect); 03284 03285 if (state == UI_ACTIVE) 03286 glColor3ubv((unsigned char*)wt->wcol.text); 03287 else 03288 glColor3ubv((unsigned char*)wt->wcol.text_sel); 03289 03290 BLF_width_and_height(fstyle->uifont_id, name, &font_dims[0], &font_dims[1]); 03291 03292 trect.xmin += 0; 03293 trect.xmax = trect.xmin + font_dims[0] + 10; 03294 trect.ymin += 10; 03295 trect.ymax = trect.ymin + font_dims[1]; 03296 uiStyleFontDraw(fstyle, &trect, name); 03297 }