Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef COLLISION_CREATE_FUNC 00017 #define COLLISION_CREATE_FUNC 00018 00019 #include "LinearMath/btAlignedObjectArray.h" 00020 class btCollisionAlgorithm; 00021 class btCollisionObject; 00022 00023 struct btCollisionAlgorithmConstructionInfo; 00024 00026 struct btCollisionAlgorithmCreateFunc 00027 { 00028 bool m_swapped; 00029 00030 btCollisionAlgorithmCreateFunc() 00031 :m_swapped(false) 00032 { 00033 } 00034 virtual ~btCollisionAlgorithmCreateFunc(){}; 00035 00036 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , btCollisionObject* body0,btCollisionObject* body1) 00037 { 00038 00039 (void)body0; 00040 (void)body1; 00041 return 0; 00042 } 00043 }; 00044 #endif //COLLISION_CREATE_FUNC 00045