Blender V2.61 - r43446

btCollisionCreateFunc.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef COLLISION_CREATE_FUNC
00017 #define COLLISION_CREATE_FUNC
00018 
00019 #include "LinearMath/btAlignedObjectArray.h"
00020 class btCollisionAlgorithm;
00021 class btCollisionObject;
00022 
00023 struct btCollisionAlgorithmConstructionInfo;
00024 
00026 struct btCollisionAlgorithmCreateFunc
00027 {
00028     bool m_swapped;
00029     
00030     btCollisionAlgorithmCreateFunc()
00031         :m_swapped(false)
00032     {
00033     }
00034     virtual ~btCollisionAlgorithmCreateFunc(){};
00035 
00036     virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& , btCollisionObject* body0,btCollisionObject* body1)
00037     {
00038         
00039         (void)body0;
00040         (void)body1;
00041         return 0;
00042     }
00043 };
00044 #endif //COLLISION_CREATE_FUNC
00045