, including all inherited members.
addSensor(PHY_IPhysicsController *ctrl) | DummyPhysicsEnvironment | [inline, virtual] |
addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user) | DummyPhysicsEnvironment | [inline, virtual] |
beginFrame() | DummyPhysicsEnvironment | [virtual] |
CreateConeController(float coneradius, float coneheight) | DummyPhysicsEnvironment | [inline, virtual] |
createConstraint(class PHY_IPhysicsController *ctrl, class PHY_IPhysicsController *ctrl2, PHY_ConstraintType type, float pivotX, float pivotY, float pivotZ, float axisX, float axisY, float axisZ, float axis1X=0, float axis1Y=0, float axis1Z=0, float axis2X=0, float axis2Y=0, float axis2Z=0, int flag=0) | DummyPhysicsEnvironment | [virtual] |
CreateSphereController(float radius, const PHY__Vector3 &position) | DummyPhysicsEnvironment | [inline, virtual] |
cullingTest(PHY_CullingCallback callback, void *userData, PHY__Vector4 *planes, int nplanes, int occlusionRes) | DummyPhysicsEnvironment | [inline, virtual] |
debugDrawWorld() | PHY_IPhysicsEnvironment | [inline, virtual] |
DummyPhysicsEnvironment() | DummyPhysicsEnvironment | |
endFrame() | DummyPhysicsEnvironment | [virtual] |
exportFile(const char *filename) | PHY_IPhysicsEnvironment | [inline, virtual] |
getAppliedImpulse(int constraintid) | PHY_IPhysicsEnvironment | [inline, virtual] |
getConstraintParam(int constraintId, int param) | DummyPhysicsEnvironment | [inline, virtual] |
getFixedTimeStep() | DummyPhysicsEnvironment | [virtual] |
getVehicleConstraint(int constraintId) | DummyPhysicsEnvironment | [inline, virtual] |
proceedDeltaTime(double curTime, float timeStep, float interval) | DummyPhysicsEnvironment | [virtual] |
rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX, float fromY, float fromZ, float toX, float toY, float toZ) | DummyPhysicsEnvironment | [virtual] |
removeCollisionCallback(PHY_IPhysicsController *ctrl) | DummyPhysicsEnvironment | [inline, virtual] |
removeConstraint(int constraintid) | DummyPhysicsEnvironment | [virtual] |
removeSensor(PHY_IPhysicsController *ctrl) | DummyPhysicsEnvironment | [inline, virtual] |
requestCollisionCallback(PHY_IPhysicsController *ctrl) | DummyPhysicsEnvironment | [inline, virtual] |
setCcdMode(int ccdMode) | PHY_IPhysicsEnvironment | [inline, virtual] |
setConstraintParam(int constraintId, int param, float value, float value1) | DummyPhysicsEnvironment | [inline, virtual] |
setContactBreakingTreshold(float contactBreakingTreshold) | PHY_IPhysicsEnvironment | [inline, virtual] |
setDeactivationAngularTreshold(float angTresh) | PHY_IPhysicsEnvironment | [inline, virtual] |
setDeactivationLinearTreshold(float linTresh) | PHY_IPhysicsEnvironment | [inline, virtual] |
setDeactivationTime(float dTime) | PHY_IPhysicsEnvironment | [inline, virtual] |
setDebugMode(int debugMode) | PHY_IPhysicsEnvironment | [inline, virtual] |
setFixedTimeStep(bool useFixedTimeStep, float fixedTimeStep) | DummyPhysicsEnvironment | [virtual] |
setGravity(float x, float y, float z) | DummyPhysicsEnvironment | [virtual] |
setLinearAirDamping(float damping) | PHY_IPhysicsEnvironment | [inline, virtual] |
setNumIterations(int numIter) | PHY_IPhysicsEnvironment | [inline, virtual] |
setNumTimeSubSteps(int numTimeSubSteps) | PHY_IPhysicsEnvironment | [inline, virtual] |
setSolverDamping(float damping) | PHY_IPhysicsEnvironment | [inline, virtual] |
setSolverSorConstant(float sor) | PHY_IPhysicsEnvironment | [inline, virtual] |
setSolverTau(float tau) | PHY_IPhysicsEnvironment | [inline, virtual] |
setSolverType(int solverType) | PHY_IPhysicsEnvironment | [inline, virtual] |
setUseEpa(bool epa) | PHY_IPhysicsEnvironment | [inline, virtual] |
~DummyPhysicsEnvironment() | DummyPhysicsEnvironment | [virtual] |
~PHY_IPhysicsEnvironment() | PHY_IPhysicsEnvironment | [virtual] |