, including all inherited members.
ApplyForce(float forceX, float forceY, float forceZ, bool local)=0 | PHY_IPhysicsController | [pure virtual] |
applyImpulse(float attachX, float attachY, float attachZ, float impulseX, float impulseY, float impulseZ)=0 | PHY_IPhysicsController | [pure virtual] |
ApplyTorque(float torqueX, float torqueY, float torqueZ, bool local)=0 | PHY_IPhysicsController | [pure virtual] |
calcXform()=0 | PHY_IPhysicsController | [pure virtual] |
GetLinearVelocity(float &linvX, float &linvY, float &linvZ)=0 | PHY_IPhysicsController | [pure virtual] |
GetLinVelocityMax() const =0 | PHY_IPhysicsController | [pure virtual] |
GetLinVelocityMin() const =0 | PHY_IPhysicsController | [pure virtual] |
GetMargin() const =0 | PHY_IPhysicsController | [pure virtual] |
GetMotionState()=0 | PHY_IPhysicsController | [pure virtual] |
getNewClientInfo()=0 | PHY_IController | [pure virtual] |
getOrientation(float &quatImag0, float &quatImag1, float &quatImag2, float &quatReal)=0 | PHY_IPhysicsController | [pure virtual] |
getPosition(PHY__Vector3 &pos) const =0 | PHY_IPhysicsController | [pure virtual] |
GetRadius() const =0 | PHY_IPhysicsController | [pure virtual] |
getReactionForce(float &forceX, float &forceY, float &forceZ)=0 | PHY_IPhysicsController | [pure virtual] |
GetReplica() | PHY_IPhysicsController | [inline, virtual] |
GetVelocity(const float posX, const float posY, const float posZ, float &linvX, float &linvY, float &linvZ)=0 | PHY_IPhysicsController | [pure virtual] |
GetWorldPosition(PHY__Vector3 &localpos) | PHY_IPhysicsController | |
PostProcessReplica(class PHY_IMotionState *motionstate, class PHY_IPhysicsController *parentctrl)=0 | PHY_IPhysicsController | [pure virtual] |
RelativeRotate(const float drot[12], bool local)=0 | PHY_IPhysicsController | [pure virtual] |
RelativeTranslate(float dlocX, float dlocY, float dlocZ, bool local)=0 | PHY_IPhysicsController | [pure virtual] |
resolveCombinedVelocities(float linvelX, float linvelY, float linvelZ, float angVelX, float angVelY, float angVelZ)=0 | PHY_IPhysicsController | [pure virtual] |
SetActive(bool active)=0 | PHY_IPhysicsController | [pure virtual] |
SetAngularVelocity(float ang_velX, float ang_velY, float ang_velZ, bool local)=0 | PHY_IPhysicsController | [pure virtual] |
SetLinearVelocity(float lin_velX, float lin_velY, float lin_velZ, bool local)=0 | PHY_IPhysicsController | [pure virtual] |
SetLinVelocityMax(float val)=0 | PHY_IPhysicsController | [pure virtual] |
SetLinVelocityMin(float val)=0 | PHY_IPhysicsController | [pure virtual] |
SetMargin(float margin)=0 | PHY_IPhysicsController | [pure virtual] |
setNewClientInfo(void *clientinfo)=0 | PHY_IController | [pure virtual] |
setOrientation(float quatImag0, float quatImag1, float quatImag2, float quatReal)=0 | PHY_IPhysicsController | [pure virtual] |
SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *env)=0 | PHY_IController | [pure virtual] |
setPosition(float posX, float posY, float posZ)=0 | PHY_IPhysicsController | [pure virtual] |
SetRadius(float margin)=0 | PHY_IPhysicsController | [pure virtual] |
setRigidBody(bool rigid)=0 | PHY_IPhysicsController | [pure virtual] |
setScaling(float scaleX, float scaleY, float scaleZ)=0 | PHY_IPhysicsController | [pure virtual] |
SynchronizeMotionStates(float time)=0 | PHY_IPhysicsController | [pure virtual] |
WriteDynamicsToMotionState()=0 | PHY_IPhysicsController | [pure virtual] |
WriteMotionStateToDynamics(bool nondynaonly)=0 | PHY_IPhysicsController | [pure virtual] |
~PHY_IController() | PHY_IController | [virtual] |
~PHY_IPhysicsController() | PHY_IPhysicsController | [virtual] |