Blender V2.61 - r43446

PHY_IPhysicsController Member List

This is the complete list of members for PHY_IPhysicsController, including all inherited members.
ApplyForce(float forceX, float forceY, float forceZ, bool local)=0PHY_IPhysicsController [pure virtual]
applyImpulse(float attachX, float attachY, float attachZ, float impulseX, float impulseY, float impulseZ)=0PHY_IPhysicsController [pure virtual]
ApplyTorque(float torqueX, float torqueY, float torqueZ, bool local)=0PHY_IPhysicsController [pure virtual]
calcXform()=0PHY_IPhysicsController [pure virtual]
GetLinearVelocity(float &linvX, float &linvY, float &linvZ)=0PHY_IPhysicsController [pure virtual]
GetLinVelocityMax() const =0PHY_IPhysicsController [pure virtual]
GetLinVelocityMin() const =0PHY_IPhysicsController [pure virtual]
GetMargin() const =0PHY_IPhysicsController [pure virtual]
GetMotionState()=0PHY_IPhysicsController [pure virtual]
getNewClientInfo()=0PHY_IController [pure virtual]
getOrientation(float &quatImag0, float &quatImag1, float &quatImag2, float &quatReal)=0PHY_IPhysicsController [pure virtual]
getPosition(PHY__Vector3 &pos) const =0PHY_IPhysicsController [pure virtual]
GetRadius() const =0PHY_IPhysicsController [pure virtual]
getReactionForce(float &forceX, float &forceY, float &forceZ)=0PHY_IPhysicsController [pure virtual]
GetReplica()PHY_IPhysicsController [inline, virtual]
GetVelocity(const float posX, const float posY, const float posZ, float &linvX, float &linvY, float &linvZ)=0PHY_IPhysicsController [pure virtual]
GetWorldPosition(PHY__Vector3 &localpos)PHY_IPhysicsController
PostProcessReplica(class PHY_IMotionState *motionstate, class PHY_IPhysicsController *parentctrl)=0PHY_IPhysicsController [pure virtual]
RelativeRotate(const float drot[12], bool local)=0PHY_IPhysicsController [pure virtual]
RelativeTranslate(float dlocX, float dlocY, float dlocZ, bool local)=0PHY_IPhysicsController [pure virtual]
resolveCombinedVelocities(float linvelX, float linvelY, float linvelZ, float angVelX, float angVelY, float angVelZ)=0PHY_IPhysicsController [pure virtual]
SetActive(bool active)=0PHY_IPhysicsController [pure virtual]
SetAngularVelocity(float ang_velX, float ang_velY, float ang_velZ, bool local)=0PHY_IPhysicsController [pure virtual]
SetLinearVelocity(float lin_velX, float lin_velY, float lin_velZ, bool local)=0PHY_IPhysicsController [pure virtual]
SetLinVelocityMax(float val)=0PHY_IPhysicsController [pure virtual]
SetLinVelocityMin(float val)=0PHY_IPhysicsController [pure virtual]
SetMargin(float margin)=0PHY_IPhysicsController [pure virtual]
setNewClientInfo(void *clientinfo)=0PHY_IController [pure virtual]
setOrientation(float quatImag0, float quatImag1, float quatImag2, float quatReal)=0PHY_IPhysicsController [pure virtual]
SetPhysicsEnvironment(class PHY_IPhysicsEnvironment *env)=0PHY_IController [pure virtual]
setPosition(float posX, float posY, float posZ)=0PHY_IPhysicsController [pure virtual]
SetRadius(float margin)=0PHY_IPhysicsController [pure virtual]
setRigidBody(bool rigid)=0PHY_IPhysicsController [pure virtual]
setScaling(float scaleX, float scaleY, float scaleZ)=0PHY_IPhysicsController [pure virtual]
SynchronizeMotionStates(float time)=0PHY_IPhysicsController [pure virtual]
WriteDynamicsToMotionState()=0PHY_IPhysicsController [pure virtual]
WriteMotionStateToDynamics(bool nondynaonly)=0PHY_IPhysicsController [pure virtual]
~PHY_IController()PHY_IController [virtual]
~PHY_IPhysicsController()PHY_IPhysicsController [virtual]