Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2008 Blender Foundation. 00019 * All rights reserved. 00020 * 00021 * 00022 * Contributor(s): Blender Foundation 00023 * 00024 * ***** END GPL LICENSE BLOCK ***** 00025 */ 00026 00031 #ifndef ED_VIEW3D_INTERN_H 00032 #define ED_VIEW3D_INTERN_H 00033 00034 #include "ED_view3d.h" 00035 00036 /* internal exports only */ 00037 00038 struct bScreen; 00039 struct ARegion; 00040 struct BoundBox; 00041 struct Object; 00042 struct DerivedMesh; 00043 struct wmOperatorType; 00044 struct bContext; 00045 struct wmWindowManager; 00046 struct EditMesh; 00047 struct ViewContext; 00048 struct ARegionType; 00049 struct bPoseChannel; 00050 struct bAnimVizSettings; 00051 struct bMotionPath; 00052 struct wmNDOFMotionData; 00053 00054 #define BL_NEAR_CLIP 0.001 00055 00056 /* drawing flags: */ 00057 #define DRAW_PICKING 1 00058 #define DRAW_CONSTCOLOR 2 00059 #define DRAW_SCENESET 4 00060 00061 /* draw_mesh_fancy/draw_mesh_textured draw_flags */ 00062 #define DRAW_DYNAMIC_PAINT_PREVIEW 1 00063 #define DRAW_FACE_SELECT 2 00064 00065 /* view3d_header.c */ 00066 void view3d_header_buttons(const struct bContext *C, struct ARegion *ar); 00067 void VIEW3D_OT_layers(struct wmOperatorType *ot); 00068 00069 /* view3d_ops.c */ 00070 void view3d_operatortypes(void); 00071 00072 /* view3d_edit.c */ 00073 void VIEW3D_OT_zoom(struct wmOperatorType *ot); 00074 void VIEW3D_OT_dolly(struct wmOperatorType *ot); 00075 void VIEW3D_OT_zoom_camera_1_to_1(struct wmOperatorType *ot); 00076 void VIEW3D_OT_move(struct wmOperatorType *ot); 00077 void VIEW3D_OT_rotate(struct wmOperatorType *ot); 00078 void VIEW3D_OT_ndof_orbit(struct wmOperatorType *ot); 00079 void VIEW3D_OT_ndof_pan(struct wmOperatorType *ot); 00080 void VIEW3D_OT_view_all(struct wmOperatorType *ot); 00081 void VIEW3D_OT_viewnumpad(struct wmOperatorType *ot); 00082 void VIEW3D_OT_view_selected(struct wmOperatorType *ot); 00083 void VIEW3D_OT_view_center_cursor(struct wmOperatorType *ot); 00084 void VIEW3D_OT_view_center_camera(struct wmOperatorType *ot); 00085 void VIEW3D_OT_view_pan(struct wmOperatorType *ot); 00086 void VIEW3D_OT_view_persportho(struct wmOperatorType *ot); 00087 void VIEW3D_OT_background_image_add(struct wmOperatorType *ot); 00088 void VIEW3D_OT_background_image_remove(struct wmOperatorType *ot); 00089 void VIEW3D_OT_view_orbit(struct wmOperatorType *ot); 00090 void VIEW3D_OT_clip_border(struct wmOperatorType *ot); 00091 void VIEW3D_OT_cursor3d(struct wmOperatorType *ot); 00092 void VIEW3D_OT_manipulator(struct wmOperatorType *ot); 00093 void VIEW3D_OT_enable_manipulator(struct wmOperatorType *ot); 00094 void VIEW3D_OT_render_border(struct wmOperatorType *ot); 00095 void VIEW3D_OT_zoom_border(struct wmOperatorType *ot); 00096 void VIEW3D_OT_drawtype(struct wmOperatorType *ot); 00097 00098 void view3d_boxview_copy(ScrArea *sa, ARegion *ar); 00099 void ndof_to_quat(struct wmNDOFMotionData* ndof, float q[4]); 00100 float ndof_to_axis_angle(struct wmNDOFMotionData* ndof, float axis[3]); 00101 00102 /* view3d_fly.c */ 00103 void view3d_keymap(struct wmKeyConfig *keyconf); 00104 void VIEW3D_OT_fly(struct wmOperatorType *ot); 00105 00106 /* drawanim.c */ 00107 void draw_motion_paths_init(View3D *v3d, struct ARegion *ar); 00108 void draw_motion_path_instance(Scene *scene, 00109 struct Object *ob, struct bPoseChannel *pchan, 00110 struct bAnimVizSettings *avs, struct bMotionPath *mpath); 00111 void draw_motion_paths_cleanup(View3D *v3d); 00112 00113 00114 00115 /* drawobject.c */ 00116 void draw_object(Scene *scene, struct ARegion *ar, View3D *v3d, Base *base, int flag); 00117 int draw_glsl_material(Scene *scene, struct Object *ob, View3D *v3d, int dt); 00118 void draw_object_instance(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, int dt, int outline); 00119 void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob); 00120 void drawaxes(float size, char drawtype); 00121 00122 void view3d_cached_text_draw_begin(void); 00123 void view3d_cached_text_draw_add(const float co[3], const char *str, short xoffs, short flag, const unsigned char col[4]); 00124 void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, int depth_write, float mat[][4]); 00125 #define V3D_CACHE_TEXT_ZBUF (1<<0) 00126 #define V3D_CACHE_TEXT_WORLDSPACE (1<<1) 00127 #define V3D_CACHE_TEXT_ASCII (1<<2) 00128 #define V3D_CACHE_TEXT_GLOBALSPACE (1<<3) 00129 00130 /* drawarmature.c */ 00131 int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag, const short is_outline); 00132 00133 /* drawmesh.c */ 00134 void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, int faceselect); 00135 00136 /* view3d_draw.c */ 00137 void view3d_main_area_draw(const struct bContext *C, struct ARegion *ar); 00138 void draw_depth(Scene *scene, struct ARegion *ar, View3D *v3d, int (* func)(void *)); 00139 void draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d); 00140 void view3d_clr_clipping(void); 00141 void view3d_set_clipping(RegionView3D *rv3d); 00142 void add_view3d_after(ListBase *lb, Base *base, int flag); 00143 00144 void circf(float x, float y, float rad); 00145 void circ(float x, float y, float rad); 00146 void view3d_update_depths_rect(struct ARegion *ar, struct ViewDepths *d, struct rcti *rect); 00147 float view3d_depth_near(struct ViewDepths *d); 00148 00149 /* view3d_select.c */ 00150 void VIEW3D_OT_select(struct wmOperatorType *ot); 00151 void VIEW3D_OT_select_extend(struct wmOperatorType *ot); 00152 void VIEW3D_OT_select_circle(struct wmOperatorType *ot); 00153 void VIEW3D_OT_select_border(struct wmOperatorType *ot); 00154 void VIEW3D_OT_select_lasso(struct wmOperatorType *ot); 00155 void VIEW3D_OT_select_menu(struct wmOperatorType *ot); 00156 00157 void VIEW3D_OT_smoothview(struct wmOperatorType *ot); 00158 void VIEW3D_OT_camera_to_view(struct wmOperatorType *ot); 00159 void VIEW3D_OT_camera_to_view_selected(struct wmOperatorType *ot); 00160 void VIEW3D_OT_object_as_camera(struct wmOperatorType *ot); 00161 void VIEW3D_OT_localview(struct wmOperatorType *ot); 00162 void VIEW3D_OT_game_start(struct wmOperatorType *ot); 00163 00164 00165 int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb); 00166 00167 void smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *ar, struct Object *, struct Object *, float *ofs, float *quat, float *dist, float *lens); 00168 00169 void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); /* rect: for picking */ 00170 void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d); 00171 00172 void fly_modal_keymap(struct wmKeyConfig *keyconf); 00173 void viewrotate_modal_keymap(struct wmKeyConfig *keyconf); 00174 void viewmove_modal_keymap(struct wmKeyConfig *keyconf); 00175 void viewzoom_modal_keymap(struct wmKeyConfig *keyconf); 00176 void viewdolly_modal_keymap(struct wmKeyConfig *keyconf); 00177 00178 /* view3d_buttons.c */ 00179 void VIEW3D_OT_properties(struct wmOperatorType *ot); 00180 void view3d_buttons_register(struct ARegionType *art); 00181 00182 /* view3d_toolbar.c */ 00183 void VIEW3D_OT_toolshelf(struct wmOperatorType *ot); 00184 void view3d_toolshelf_register(struct ARegionType *art); 00185 void view3d_tool_props_register(struct ARegionType *art); 00186 00187 /* view3d_snap.c */ 00188 int minmax_verts(struct Object *obedit, float *min, float *max); 00189 00190 void VIEW3D_OT_snap_selected_to_grid(struct wmOperatorType *ot); 00191 void VIEW3D_OT_snap_selected_to_cursor(struct wmOperatorType *ot); 00192 void VIEW3D_OT_snap_cursor_to_grid(struct wmOperatorType *ot); 00193 void VIEW3D_OT_snap_cursor_to_center(struct wmOperatorType *ot); 00194 void VIEW3D_OT_snap_cursor_to_selected(struct wmOperatorType *ot); 00195 void VIEW3D_OT_snap_cursor_to_active(struct wmOperatorType *ot); 00196 00197 /* space_view3d.c */ 00198 ARegion *view3d_has_buttons_region(ScrArea *sa); 00199 ARegion *view3d_has_tools_region(ScrArea *sa); 00200 00201 extern const char *view3d_context_dir[]; /* doc access */ 00202 00203 /* draw_volume.c */ 00204 void draw_volume(struct ARegion *ar, struct GPUTexture *tex, float *min, float *max, int res[3], float dx, struct GPUTexture *tex_shadow); 00205 00206 /* workaround for trivial but noticable camera bug caused by imprecision 00207 * between view border calculation in 2D/3D space, workaround for bug [#28037]. 00208 * without this deifne we get the old behavior which is to try and align them 00209 * both which _mostly_ works fine, but when the camera moves beyond ~1000 in 00210 * any direction it starts to fail */ 00211 #define VIEW3D_CAMERA_BORDER_HACK 00212 #ifdef VIEW3D_CAMERA_BORDER_HACK 00213 extern float view3d_camera_border_hack_col[4]; 00214 extern short view3d_camera_border_hack_test; 00215 #endif 00216 00217 #endif /* ED_VIEW3D_INTERN_H */ 00218