Blender V2.61 - r43446

btCollisionDispatcher Member List

This is the complete list of members for btCollisionDispatcher, including all inherited members.
allocateCollisionAlgorithm(int size)btCollisionDispatcher [virtual]
btCollisionDispatcher(btCollisionConfiguration *collisionConfiguration)btCollisionDispatcher
CD_STATIC_STATIC_REPORTED enum valuebtCollisionDispatcher
CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD enum valuebtCollisionDispatcher
clearManifold(btPersistentManifold *manifold)btCollisionDispatcher [virtual]
defaultNearCallback(btBroadphasePair &collisionPair, btCollisionDispatcher &dispatcher, const btDispatcherInfo &dispatchInfo)btCollisionDispatcher [static]
dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)btCollisionDispatcher [virtual]
DispatcherFlags enum namebtCollisionDispatcher
findAlgorithm(btCollisionObject *body0, btCollisionObject *body1, btPersistentManifold *sharedManifold=0)btCollisionDispatcher [virtual]
freeCollisionAlgorithm(void *ptr)btCollisionDispatcher [virtual]
getCollisionConfiguration()btCollisionDispatcher [inline]
getCollisionConfiguration() const btCollisionDispatcher [inline]
getDispatcherFlags() const btCollisionDispatcher [inline]
getInternalManifoldPointer()btCollisionDispatcher [inline, virtual]
getManifoldByIndexInternal(int index)btCollisionDispatcher [inline, virtual]
getManifoldByIndexInternal(int index) const btCollisionDispatcher [inline]
getNearCallback() const btCollisionDispatcher [inline]
getNewManifold(void *b0, void *b1)btCollisionDispatcher [virtual]
getNumManifolds() const btCollisionDispatcher [inline, virtual]
m_collisionAlgorithmPoolAllocatorbtCollisionDispatcher [protected]
m_collisionConfigurationbtCollisionDispatcher [protected]
m_defaultManifoldResultbtCollisionDispatcher [protected]
m_dispatcherFlagsbtCollisionDispatcher [protected]
m_doubleDispatchbtCollisionDispatcher [protected]
m_manifoldsPtrbtCollisionDispatcher [protected]
m_nearCallbackbtCollisionDispatcher [protected]
m_persistentManifoldPoolAllocatorbtCollisionDispatcher [protected]
needsCollision(btCollisionObject *body0, btCollisionObject *body1)btCollisionDispatcher [virtual]
needsResponse(btCollisionObject *body0, btCollisionObject *body1)btCollisionDispatcher [virtual]
registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)btCollisionDispatcher
releaseManifold(btPersistentManifold *manifold)btCollisionDispatcher [virtual]
setCollisionConfiguration(btCollisionConfiguration *config)btCollisionDispatcher [inline]
setDispatcherFlags(int flags)btCollisionDispatcher [inline]
setNearCallback(btNearCallback nearCallback)btCollisionDispatcher [inline]
~btCollisionDispatcher()btCollisionDispatcher [virtual]
~btDispatcher()btDispatcher [virtual]