Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 #ifndef SPHERE_MINKOWSKI_H 00016 #define SPHERE_MINKOWSKI_H 00017 00018 #include "btConvexInternalShape.h" 00019 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types 00020 00022 ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexInternalShape 00023 00024 { 00025 00026 public: 00027 BT_DECLARE_ALIGNED_ALLOCATOR(); 00028 00029 btSphereShape (btScalar radius) : btConvexInternalShape () 00030 { 00031 m_shapeType = SPHERE_SHAPE_PROXYTYPE; 00032 m_implicitShapeDimensions.setX(radius); 00033 m_collisionMargin = radius; 00034 } 00035 00036 virtual btVector3 localGetSupportingVertex(const btVector3& vec)const; 00037 virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const; 00038 //notice that the vectors should be unit length 00039 virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; 00040 00041 00042 virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; 00043 00044 virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; 00045 00046 00047 btScalar getRadius() const { return m_implicitShapeDimensions.getX() * m_localScaling.getX();} 00048 00049 void setUnscaledRadius(btScalar radius) 00050 { 00051 m_implicitShapeDimensions.setX(radius); 00052 btConvexInternalShape::setMargin(radius); 00053 } 00054 00055 //debugging 00056 virtual const char* getName()const {return "SPHERE";} 00057 00058 virtual void setMargin(btScalar margin) 00059 { 00060 btConvexInternalShape::setMargin(margin); 00061 } 00062 virtual btScalar getMargin() const 00063 { 00064 //to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case 00065 //this means, non-uniform scaling is not supported anymore 00066 return getRadius(); 00067 } 00068 00069 00070 }; 00071 00072 00073 #endif //SPHERE_MINKOWSKI_H