Blender V2.61 - r43446

background.cpp

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00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 #include "background.h"
00020 #include "device.h"
00021 #include "graph.h"
00022 #include "nodes.h"
00023 #include "scene.h"
00024 #include "shader.h"
00025 
00026 #include "util_foreach.h"
00027 #include "util_math.h"
00028 #include "util_types.h"
00029 
00030 CCL_NAMESPACE_BEGIN
00031 
00032 Background::Background()
00033 {
00034     transparent = false;
00035     need_update = true;
00036 }
00037 
00038 Background::~Background()
00039 {
00040 }
00041 
00042 void Background::device_update(Device *device, DeviceScene *dscene, Scene *scene)
00043 {
00044     if(!need_update)
00045         return;
00046     
00047     device_free(device, dscene);
00048 
00049     /* set shader index and transparent option */
00050     KernelBackground *kbackground = &dscene->data.background;
00051     kbackground->transparent = transparent;
00052     kbackground->shader = scene->shader_manager->get_shader_id(scene->default_background);
00053 
00054     need_update = false;
00055 }
00056 
00057 void Background::device_free(Device *device, DeviceScene *dscene)
00058 {
00059 }
00060 
00061 bool Background::modified(const Background& background)
00062 {
00063     return !(transparent == background.transparent);
00064 }
00065 
00066 void Background::tag_update(Scene *scene)
00067 {
00068     need_update = true;
00069 }
00070 
00071 CCL_NAMESPACE_END
00072