Blender V2.61 - r43446

KX_GameActuator.h

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00001 //
00002 // ***** BEGIN GPL LICENSE BLOCK *****
00003 //
00004 // This program is free software; you can redistribute it and/or
00005 // modify it under the terms of the GNU General Public License
00006 // as published by the Free Software Foundation; either version 2
00007 // of the License, or (at your option) any later version.
00008 //
00009 // This program is distributed in the hope that it will be useful,
00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012 // GNU General Public License for more details.
00013 //
00014 // You should have received a copy of the GNU General Public License
00015 // along with this program; if not, write to the Free Software Foundation,
00016 // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017 //
00018 // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019 // All rights reserved.
00020 //
00021 // The Original Code is: all of this file.
00022 //
00023 // Contributor(s): none yet.
00024 //
00025 // ***** END GPL LICENSE BLOCK *****
00026 //
00027 
00033 #ifndef __KX_GAMEACTUATOR
00034 #define __KX_GAMEACTUATOR
00035 
00036 #include "SCA_IActuator.h"
00037 
00038 #include "SCA_IScene.h" /* Replace_IScene only */
00039 #include "KX_Scene.h" /* Replace_IScene only */
00040 
00041 class KX_GameActuator : public SCA_IActuator
00042 {
00043     Py_Header
00044 protected:
00045     int                         m_mode;
00046     bool                        m_restart;
00047     STR_String                  m_filename;
00048     STR_String                  m_loadinganimationname;
00049     class SCA_IScene*           m_scene;
00050     class KX_KetsjiEngine*      m_ketsjiengine;
00051 
00052  public:
00053     enum KX_GameActuatorMode
00054     {
00055         KX_GAME_NODEF = 0,
00056         KX_GAME_LOAD,
00057         KX_GAME_START,
00058         KX_GAME_RESTART,
00059         KX_GAME_QUIT,
00060         KX_GAME_SAVECFG,
00061         KX_GAME_LOADCFG,
00062         KX_GAME_MAX
00063 
00064     };
00065 
00066     KX_GameActuator(SCA_IObject* gameobj,
00067                      int mode,
00068                      const STR_String& filename,
00069                      const STR_String& loadinganimationname,
00070                      SCA_IScene* scene,
00071                      KX_KetsjiEngine* ketsjiEngine);
00072     virtual ~KX_GameActuator();
00073 
00074     virtual CValue* GetReplica();
00075 
00076     virtual bool Update();
00077     
00078     virtual void Replace_IScene(SCA_IScene *val)
00079     {
00080         m_scene= val;
00081     };
00082 
00083     /* --------------------------------------------------------------------- */
00084     /* Python interface ---------------------------------------------------- */
00085     /* --------------------------------------------------------------------- */
00086     
00087 }; /* end of class KX_GameActuator */
00088 
00089 #endif
00090