Blender V2.61 - r43446
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00001 // 00002 // ***** BEGIN GPL LICENSE BLOCK ***** 00003 // 00004 // This program is free software; you can redistribute it and/or 00005 // modify it under the terms of the GNU General Public License 00006 // as published by the Free Software Foundation; either version 2 00007 // of the License, or (at your option) any later version. 00008 // 00009 // This program is distributed in the hope that it will be useful, 00010 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 // GNU General Public License for more details. 00013 // 00014 // You should have received a copy of the GNU General Public License 00015 // along with this program; if not, write to the Free Software Foundation, 00016 // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 // 00018 // The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 // All rights reserved. 00020 // 00021 // The Original Code is: all of this file. 00022 // 00023 // Contributor(s): none yet. 00024 // 00025 // ***** END GPL LICENSE BLOCK ***** 00026 // 00027 00033 #ifndef __KX_GAMEACTUATOR 00034 #define __KX_GAMEACTUATOR 00035 00036 #include "SCA_IActuator.h" 00037 00038 #include "SCA_IScene.h" /* Replace_IScene only */ 00039 #include "KX_Scene.h" /* Replace_IScene only */ 00040 00041 class KX_GameActuator : public SCA_IActuator 00042 { 00043 Py_Header 00044 protected: 00045 int m_mode; 00046 bool m_restart; 00047 STR_String m_filename; 00048 STR_String m_loadinganimationname; 00049 class SCA_IScene* m_scene; 00050 class KX_KetsjiEngine* m_ketsjiengine; 00051 00052 public: 00053 enum KX_GameActuatorMode 00054 { 00055 KX_GAME_NODEF = 0, 00056 KX_GAME_LOAD, 00057 KX_GAME_START, 00058 KX_GAME_RESTART, 00059 KX_GAME_QUIT, 00060 KX_GAME_SAVECFG, 00061 KX_GAME_LOADCFG, 00062 KX_GAME_MAX 00063 00064 }; 00065 00066 KX_GameActuator(SCA_IObject* gameobj, 00067 int mode, 00068 const STR_String& filename, 00069 const STR_String& loadinganimationname, 00070 SCA_IScene* scene, 00071 KX_KetsjiEngine* ketsjiEngine); 00072 virtual ~KX_GameActuator(); 00073 00074 virtual CValue* GetReplica(); 00075 00076 virtual bool Update(); 00077 00078 virtual void Replace_IScene(SCA_IScene *val) 00079 { 00080 m_scene= val; 00081 }; 00082 00083 /* --------------------------------------------------------------------- */ 00084 /* Python interface ---------------------------------------------------- */ 00085 /* --------------------------------------------------------------------- */ 00086 00087 }; /* end of class KX_GameActuator */ 00088 00089 #endif 00090