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Blender V2.61 - r43446
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#include <inertia.hpp>
Public Member Functions | |
| Inertia (double m=0, double Ixx=0, double Iyy=0, double Izz=0, double Ixy=0, double Ixz=0, double Iyz=0) | |
| ~Inertia () | |
Static Public Member Functions | |
| static Inertia | Zero () |
Friends | |
| class | Rotation |
| class | Frame |
This class offers the inertia-structure of a body An inertia is defined in a certain reference point and a certain reference base. The reference point does not have to coincide with the origin of the reference frame.
Definition at line 37 of file inertia.hpp.
| KDL::Inertia::Inertia | ( | double | m = 0, |
| double | Ixx = 0, |
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| double | Iyy = 0, |
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| double | Izz = 0, |
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| double | Ixy = 0, |
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| double | Ixz = 0, |
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| double | Iyz = 0 |
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| ) |
This constructor creates a cartesian space inertia matrix, the arguments are the mass and the inertia moments in the cog.
Definition at line 32 of file inertia.cpp.
| KDL::Inertia::~Inertia | ( | ) |
F = m*a
Definition at line 45 of file inertia.cpp.
| static Inertia KDL::Inertia::Zero | ( | ) | [inline, static] |
Definition at line 46 of file inertia.hpp.
friend class Frame [friend] |
Definition at line 51 of file inertia.hpp.
friend class Rotation [friend] |
Definition at line 48 of file inertia.hpp.