Blender V2.61 - r43446
|
00001 /* 00002 * Copyright 2011, Blender Foundation. 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 */ 00018 00019 CCL_NAMESPACE_BEGIN 00020 00021 __device void svm_node_combine_rgb(ShaderData *sd, float *stack, uint in_offset, uint color_index, uint out_offset) 00022 { 00023 float color = stack_load_float(stack, in_offset); 00024 00025 if (stack_valid(out_offset)) 00026 stack_store_float(stack, out_offset+color_index, color); 00027 } 00028 00029 __device void svm_node_separate_rgb(ShaderData *sd, float *stack, uint icolor_offset, uint color_index, uint out_offset) 00030 { 00031 float3 color = stack_load_float3(stack, icolor_offset); 00032 00033 if (stack_valid(out_offset)) { 00034 if (color_index == 0) 00035 stack_store_float(stack, out_offset, color.x); 00036 else if (color_index == 1) 00037 stack_store_float(stack, out_offset, color.y); 00038 else 00039 stack_store_float(stack, out_offset, color.z); 00040 } 00041 } 00042 00043 CCL_NAMESPACE_END 00044