Blender V2.61 - r43446
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00001 /* 00002 * Copyright 2011, Blender Foundation. 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 */ 00018 00019 CCL_NAMESPACE_BEGIN 00020 00021 /* Bump Node */ 00022 00023 __device void svm_node_set_bump(ShaderData *sd, float *stack, uint c_offset, uint x_offset, uint y_offset) 00024 { 00025 #ifdef __RAY_DIFFERENTIALS__ 00026 float h_c = stack_load_float(stack, c_offset); 00027 float h_x = stack_load_float(stack, x_offset); 00028 float h_y = stack_load_float(stack, y_offset); 00029 00030 float3 Rx = cross(sd->dP.dy, sd->N); 00031 float3 Ry = cross(sd->N, sd->dP.dx); 00032 00033 float det = dot(sd->dP.dx, Rx); 00034 float3 surfgrad = (h_x - h_c)*Rx + (h_y - h_c)*Ry; 00035 00036 surfgrad *= 0.1f; /* todo: remove this factor */ 00037 00038 float absdet = fabsf(det); 00039 sd->N = normalize(absdet*sd->N - signf(det)*surfgrad); 00040 #endif 00041 } 00042 00043 /* Displacement Node */ 00044 00045 __device void svm_node_set_displacement(ShaderData *sd, float *stack, uint fac_offset) 00046 { 00047 float d = stack_load_float(stack, fac_offset); 00048 sd->P += sd->N*d*0.1f; /* todo: get rid of this factor */ 00049 } 00050 00051 CCL_NAMESPACE_END 00052