Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef CONVEX_SHAPE_INTERFACE1 00017 #define CONVEX_SHAPE_INTERFACE1 00018 00019 #include "btCollisionShape.h" 00020 00021 #include "LinearMath/btVector3.h" 00022 #include "LinearMath/btTransform.h" 00023 #include "LinearMath/btMatrix3x3.h" 00024 #include "btCollisionMargin.h" 00025 #include "LinearMath/btAlignedAllocator.h" 00026 00027 #define MAX_PREFERRED_PENETRATION_DIRECTIONS 10 00028 00031 ATTRIBUTE_ALIGNED16(class) btConvexShape : public btCollisionShape 00032 { 00033 00034 00035 public: 00036 00037 BT_DECLARE_ALIGNED_ALLOCATOR(); 00038 00039 btConvexShape (); 00040 00041 virtual ~btConvexShape(); 00042 00043 virtual btVector3 localGetSupportingVertex(const btVector3& vec)const = 0; 00044 00046 #ifndef __SPU__ 00047 virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const=0; 00048 #endif //#ifndef __SPU__ 00049 00050 btVector3 localGetSupportVertexWithoutMarginNonVirtual (const btVector3& vec) const; 00051 btVector3 localGetSupportVertexNonVirtual (const btVector3& vec) const; 00052 btScalar getMarginNonVirtual () const; 00053 void getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const; 00054 00055 00056 //notice that the vectors should be unit length 00057 virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0; 00058 00060 void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0; 00061 00062 virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0; 00063 00064 virtual void setLocalScaling(const btVector3& scaling) =0; 00065 virtual const btVector3& getLocalScaling() const =0; 00066 00067 virtual void setMargin(btScalar margin)=0; 00068 00069 virtual btScalar getMargin() const=0; 00070 00071 virtual int getNumPreferredPenetrationDirections() const=0; 00072 00073 virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const=0; 00074 00075 00076 00077 00078 }; 00079 00080 00081 00082 #endif //CONVEX_SHAPE_INTERFACE1