Blender V2.61 - r43446
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#include <renderdatabase.h>
Public Attributes | |
struct VertRen * | vert |
float * | rad |
float * | sticky |
float * | strand |
float * | tangent |
float * | stress |
float * | winspeed |
Definition at line 55 of file renderdatabase.h.
float* VertTableNode::rad |
Definition at line 57 of file renderdatabase.h.
Referenced by RE_vertren_get_rad().
float* VertTableNode::sticky |
Definition at line 58 of file renderdatabase.h.
Referenced by RE_vertren_get_sticky().
float* VertTableNode::strand |
Definition at line 59 of file renderdatabase.h.
Referenced by RE_vertren_get_strand().
float* VertTableNode::stress |
Definition at line 61 of file renderdatabase.h.
Referenced by RE_vertren_get_stress().
float* VertTableNode::tangent |
Definition at line 60 of file renderdatabase.h.
Referenced by RE_vertren_get_tangent().
struct VertRen* VertTableNode::vert |
Definition at line 56 of file renderdatabase.h.
Referenced by calculate_speedvectors(), copy_dbase_object_vectors(), finalize_render_object(), free_renderdata_vertnodes(), global_bounds_obi(), load_fluidsimspeedvectors(), and RE_findOrAddVert().
float* VertTableNode::winspeed |
Definition at line 62 of file renderdatabase.h.