Blender V2.61 - r43446
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#include <zbuf.h>
Public Attributes | |
unsigned short | mask [4] |
int | z [4] |
int | p [4] |
int | obi [4] |
short | shadfac [4] |
struct APixstr * | next |
unsigned short APixstr::mask[4] |
Definition at line 65 of file zbuf.h.
Referenced by compress_deepshadowbuf(), isb_make_buffer_transp(), zbuffer_transp_shade(), zbuffillAc4(), and zbuflineAc().
struct APixstr* APixstr::next |
Definition at line 70 of file zbuf.h.
Referenced by compress_deepshadowbuf(), isb_make_buffer_transp(), zbuffer_transp_shade(), zbuffillAc4(), and zbuflineAc().
int APixstr::obi[4] |
Definition at line 68 of file zbuf.h.
Referenced by compress_deepshadowbuf(), isb_make_buffer_transp(), zbuffer_transp_shade(), zbuffillAc4(), and zbuflineAc().
int APixstr::p[4] |
Definition at line 67 of file zbuf.h.
Referenced by compress_deepshadowbuf(), isb_make_buffer_transp(), zbuffer_transp_shade(), zbuffillAc4(), and zbuflineAc().
short APixstr::shadfac[4] |
Definition at line 69 of file zbuf.h.
Referenced by isb_make_buffer_transp().
int APixstr::z[4] |
Definition at line 66 of file zbuf.h.
Referenced by compress_deepshadowbuf(), zbuffer_transp_shade(), zbuffillAc4(), and zbuflineAc().