Blender V2.61 - r43446

btUniformScalingShape.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BT_UNIFORM_SCALING_SHAPE_H
00017 #define BT_UNIFORM_SCALING_SHAPE_H
00018 
00019 #include "btConvexShape.h"
00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
00021 
00024 class btUniformScalingShape : public btConvexShape
00025 {
00026     btConvexShape*  m_childConvexShape;
00027 
00028     btScalar    m_uniformScalingFactor;
00029     
00030     public:
00031     
00032     btUniformScalingShape(  btConvexShape* convexChildShape, btScalar uniformScalingFactor);
00033     
00034     virtual ~btUniformScalingShape();
00035     
00036     virtual btVector3   localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
00037 
00038     virtual btVector3   localGetSupportingVertex(const btVector3& vec)const;
00039 
00040     virtual void    batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
00041 
00042     virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const;
00043 
00044     btScalar    getUniformScalingFactor() const
00045     {
00046         return m_uniformScalingFactor;
00047     }
00048 
00049     btConvexShape*  getChildShape() 
00050     {
00051         return m_childConvexShape;
00052     }
00053 
00054     const btConvexShape*    getChildShape() const
00055     {
00056         return m_childConvexShape;
00057     }
00058 
00059     virtual const char* getName()const 
00060     {
00061         return "UniformScalingShape";
00062     }
00063     
00064 
00065 
00067 
00068 
00070     void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
00071 
00072     virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
00073 
00074     virtual void    setLocalScaling(const btVector3& scaling) ;
00075     virtual const btVector3& getLocalScaling() const ;
00076 
00077     virtual void    setMargin(btScalar margin);
00078     virtual btScalar    getMargin() const;
00079 
00080     virtual int     getNumPreferredPenetrationDirections() const;
00081     
00082     virtual void    getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const;
00083 
00084 
00085 };
00086 
00087 #endif //BT_UNIFORM_SCALING_SHAPE_H