Blender V2.61 - r43446
Functions

KX_ConvertControllers.cpp File Reference

#include "MEM_guardedalloc.h"
#include "KX_BlenderSceneConverter.h"
#include "KX_ConvertControllers.h"
#include "KX_Python.h"
#include "SCA_ANDController.h"
#include "SCA_ORController.h"
#include "SCA_NANDController.h"
#include "SCA_NORController.h"
#include "SCA_XORController.h"
#include "SCA_XNORController.h"
#include "SCA_PythonController.h"
#include "SCA_ExpressionController.h"
#include "SCA_LogicManager.h"
#include "KX_GameObject.h"
#include "IntValue.h"
#include "DNA_object_types.h"
#include "DNA_controller_types.h"
#include "DNA_text_types.h"
#include "BKE_text.h"
#include "BLI_blenlib.h"

Go to the source code of this file.

Functions

static void LinkControllerToActuators (SCA_IController *game_controller, bController *bcontr, SCA_LogicManager *logicmgr, KX_BlenderSceneConverter *converter)
void BL_ConvertControllers (struct Object *blenderobject, class KX_GameObject *gameobj, SCA_LogicManager *logicmgr, int activeLayerBitInfo, bool isInActiveLayer, KX_BlenderSceneConverter *converter)

Detailed Description

Definition in file KX_ConvertControllers.cpp.


Function Documentation

void BL_ConvertControllers ( struct Object blenderobject,
class KX_GameObject gameobj,
SCA_LogicManager logicmgr,
int  activeLayerBitInfo,
bool  isInActiveLayer,
KX_BlenderSceneConverter converter 
)
static void LinkControllerToActuators ( SCA_IController game_controller,
bController bcontr,
SCA_LogicManager logicmgr,
KX_BlenderSceneConverter converter 
) [static]