Blender V2.61 - r43446

image.h

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00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 #ifndef __IMAGE_H__
00020 #define __IMAGE_H__
00021 
00022 #include "device_memory.h"
00023 
00024 #include "util_string.h"
00025 #include "util_vector.h"
00026 
00027 CCL_NAMESPACE_BEGIN
00028 
00029 #define TEX_IMAGE_MAX 100
00030 
00031 class Device;
00032 class DeviceScene;
00033 class Progress;
00034 
00035 class ImageManager {
00036 public:
00037     ImageManager();
00038     ~ImageManager();
00039 
00040     int add_image(const string& filename);
00041     void remove_image(const string& filename);
00042 
00043     void device_update(Device *device, DeviceScene *dscene, Progress& progress);
00044     void device_free(Device *device, DeviceScene *dscene);
00045 
00046     void set_osl_texture_system(void *texture_system);
00047 
00048     bool need_update;
00049 
00050 private:
00051     struct Image {
00052         string filename;
00053 
00054         bool need_load;
00055         int users;
00056     };
00057 
00058     vector<Image*> images;
00059     void *osl_texture_system;
00060 
00061     bool file_load_image(Image *img, device_vector<uchar4>& tex_img);
00062 
00063     void device_load_image(Device *device, DeviceScene *dscene, int slot);
00064     void device_free_image(Device *device, DeviceScene *dscene, int slot);
00065 };
00066 
00067 CCL_NAMESPACE_END
00068 
00069 #endif /* __IMAGE_H__ */
00070