Blender V2.61 - r43446
|
00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 #ifndef BKE_GROUP_H 00028 #define BKE_GROUP_H 00029 00036 struct Base; 00037 struct Group; 00038 struct GroupObject; 00039 struct Object; 00040 struct bAction; 00041 struct Scene; 00042 00043 void free_group_objects(struct Group *group); 00044 void unlink_group(struct Group *group); 00045 struct Group *add_group(const char *name); 00046 struct Group *copy_group(struct Group *group); 00047 int add_to_group(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base); 00048 int rem_from_group(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base); 00049 struct Group *find_group(struct Object *ob, struct Group *group); 00050 int object_in_group(struct Object *ob, struct Group *group); 00051 int group_is_animated(struct Object *parent, struct Group *group); 00052 00053 void group_tag_recalc(struct Group *group); 00054 void group_handle_recalc_and_update(struct Scene *scene, struct Object *parent, struct Group *group); 00055 #if 0 /* UNUSED */ 00056 struct Object *group_get_member_with_action(struct Group *group, struct bAction *act); 00057 void group_relink_nla_objects(struct Object *ob); 00058 #endif 00059 00060 #endif 00061