Blender V2.61 - r43446
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Variables | |
const char * | SobelFragmentShader |
Definition in file RAS_Sobel2DFilter.h.
const char* SobelFragmentShader |
STRINGIFY( uniform sampler2D bgl_RenderedTexture; uniform vec2 bgl_TextureCoordinateOffset[9]; void main(void) { vec4 sample[9]; for (int i = 0; i < 9; i++) { sample[i] = texture2D(bgl_RenderedTexture, gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]); } vec4 horizEdge = sample[2] + (2.0*sample[5]) + sample[8] - (sample[0] + (2.0*sample[3]) + sample[6]); vec4 vertEdge = sample[0] + (2.0*sample[1]) + sample[2] - (sample[6] + (2.0*sample[7]) + sample[8]); gl_FragColor.rgb = sqrt((horizEdge.rgb * horizEdge.rgb) + (vertEdge.rgb * vertEdge.rgb)); gl_FragColor.a = 1.0; } )
Definition at line 35 of file RAS_Sobel2DFilter.h.