Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00033 #ifndef NAN_INCLDUED_EgdeCollapser_h 00034 #define NAN_INCLDUED_EgdeCollapser_h 00035 00036 // This is a helper class that collapses edges of a 2 - manifold mesh. 00037 00038 #include "LOD_MeshPrimitives.h" 00039 #include "MEM_NonCopyable.h" 00040 #include <vector> 00041 #include <functional> 00042 00043 class LOD_ManMesh2; 00044 00045 class LOD_EdgeCollapser 00046 : public MEM_NonCopyable 00047 { 00048 00049 public : 00050 00051 static 00052 LOD_EdgeCollapser * 00053 New( 00054 ); 00055 00056 // returns via arguments the set of modified 00057 // verts,edges and faces. 00058 00059 bool 00060 CollapseEdge( 00061 LOD_EdgeInd ei, 00062 LOD_ManMesh2 &mesh, 00063 std::vector<LOD_EdgeInd> & degenerate_edges, 00064 std::vector<LOD_FaceInd> & degenerate_faces, 00065 std::vector<LOD_VertexInd> & degenerate_vertices, 00066 std::vector<LOD_EdgeInd> & new_edges, 00067 std::vector<LOD_FaceInd> & update_faces, 00068 std::vector<LOD_VertexInd> & update_vertices 00069 ); 00070 00071 private : 00072 00073 LOD_EdgeCollapser( 00074 ); 00075 00076 // Test to see if the result of collapsing the 00077 // edge produces 2 junctions in the mesh i.e. where 00078 // an edge is shared by more than 2 polygons 00079 00080 // We count the number of coincedent edge pairs that 00081 // result from the collapse of collapse_edge. 00082 00083 // If collapse edge is a boundary edge then the number of 00084 // coincedent pairs should be 1 00085 // else it should be 2. 00086 00087 bool 00088 TJunctionTest( 00089 LOD_ManMesh2 &mesh, 00090 std::vector<LOD_EdgeInd> &e_v0v1, 00091 LOD_EdgeInd collapse_edge 00092 ); 00093 00094 // here's the definition of the sort function 00095 // we use to determine coincedent edges 00096 00097 // assumes the edges are normalized i.e. m_verts[0] <= m_verts[1] 00098 00099 struct less : std::binary_function<LOD_Edge, LOD_Edge, bool> { 00100 bool 00101 operator()( 00102 const LOD_Edge& a, 00103 const LOD_Edge& b 00104 ) const { 00105 00106 if (int(a.m_verts[0]) == int(b.m_verts[0])) { 00107 return (int(a.m_verts[1]) < int(b.m_verts[1])); 00108 } else { 00109 return (int(a.m_verts[0]) < int(b.m_verts[0])); 00110 } 00111 } 00112 }; 00113 00114 }; 00115 00116 #endif 00117