Blender V2.61 - r43446
|
#include <kernel_light.h>
Public Attributes | |
float3 | P |
float3 | D |
float3 | Ng |
float | t |
int | object |
int | prim |
int | shader |
Definition at line 21 of file kernel_light.h.
Definition at line 23 of file kernel_light.h.
Referenced by direct_emission(), light_sample(), and regular_light_sample().
Definition at line 24 of file kernel_light.h.
Referenced by direct_emission(), direct_emissive_eval(), light_sample_pdf(), light_select_pdf(), regular_light_sample(), and triangle_light_sample().
Definition at line 26 of file kernel_light.h.
Referenced by direct_emissive_eval(), regular_light_sample(), and triangle_light_sample().
Definition at line 22 of file kernel_light.h.
Referenced by direct_emission(), direct_emissive_eval(), light_sample(), regular_light_sample(), and triangle_light_sample().
Definition at line 27 of file kernel_light.h.
Referenced by direct_emission(), direct_emissive_eval(), light_sample_pdf(), regular_light_sample(), and triangle_light_sample().
Definition at line 28 of file kernel_light.h.
Referenced by direct_emission(), direct_emissive_eval(), regular_light_sample(), and triangle_light_sample().
float LightSample::t |
Definition at line 25 of file kernel_light.h.
Referenced by direct_emission(), light_sample(), regular_light_sample(), and triangle_light_sample().