Blender V2.61 - r43446
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00001 /* 00002 * VectorValue.h: interface for the CVectorValue class. 00003 * Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org> 00004 * 00005 * Permission to use, copy, modify, distribute and sell this software 00006 * and its documentation for any purpose is hereby granted without fee, 00007 * provided that the above copyright notice appear in all copies and 00008 * that both that copyright notice and this permission notice appear 00009 * in supporting documentation. Erwin Coumans makes no 00010 * representations about the suitability of this software for any 00011 * purpose. It is provided "as is" without express or implied warranty. 00012 * 00013 */ 00014 00019 #if !defined _VECTORVALUE_H 00020 #define _VECTORVALUE_H 00021 00022 #include "Value.h" 00023 00024 #define KX_X 0 00025 #define KX_Y 1 00026 #define KX_Z 2 00027 00028 00029 class CVectorValue : public CPropValue 00030 { 00031 //PLUGIN_DECLARE_SERIAL(CVectorValue,CValue) 00032 00033 public: 00034 //void Transform(rcMatrix4x4 mat); 00035 virtual void SetValue(CValue* newval); 00036 void SetVector(double newvec[]); 00037 void Configure(CValue* menuvalue); 00038 virtual double* GetVector3(bool bGetTransformedVec=false); 00039 virtual double GetNumber(); 00040 00041 CValue* Calc(VALUE_OPERATOR op, CValue *val) { 00042 return val->CalcFinal(VALUE_VECTOR_TYPE, op, this); 00043 } 00044 00045 CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val); 00046 00047 00048 CVectorValue(double vec[],const char *name,AllocationTYPE alloctype=CValue::HEAPVALUE); 00049 CVectorValue() {}; 00050 00051 CVectorValue(double vec[],AllocationTYPE alloctype=CValue::HEAPVALUE); 00052 CVectorValue(float x,float y,float z, AllocationTYPE alloctype = CValue::HEAPVALUE); 00053 virtual ~CVectorValue(); 00054 //virtual bool ExportT3D(File *txtfile,bool bNoName=false); 00055 void AddConfigurationData(CValue* menuvalue); 00056 00057 00058 00059 virtual CValue* GetReplica(); 00060 virtual const STR_String & GetText(); 00061 00062 /* 00063 void SnapPoint(float num,int snap) 00064 { 00065 if (num > 0) num += ((float)snap / 2); 00066 else num -= ((float)snap / 2); 00067 num = (long)(((long)(num / snap)) * snap); 00068 }; 00069 00070 void SnapPosition(const double snapvec[]) 00071 { 00072 00073 if (snapvec[KX_X] >= 1) 00074 SnapPoint(m_vec[KX_X],snapvec[KX_X]); 00075 if (snapvec[KX_Y] >= 1) 00076 SnapPoint(m_vec[KX_Y],snapvec[KX_Y]); 00077 if (snapvec[KX_Z] >= 1) 00078 SnapPoint(m_vec[KX_Z],snapvec[KX_Z]); 00079 00080 } 00081 */ 00082 00083 protected: 00084 double m_vec[3]; 00085 double m_transformedvec[3]; 00086 00087 00088 #ifdef WITH_CXX_GUARDEDALLOC 00089 public: 00090 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:CVectorValue"); } 00091 void operator delete( void *mem ) { MEM_freeN(mem); } 00092 #endif 00093 }; 00094 00095 #endif // !defined _VECTORVALUE_H 00096