Blender V2.61 - r43446

svm_voronoi.h

Go to the documentation of this file.
00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 CCL_NAMESPACE_BEGIN
00020 
00021 /* Voronoi */
00022 
00023 __device_noinline float4 svm_voronoi(NodeVoronoiColoring coloring, float scale, float3 p)
00024 {
00025     /* compute distance and point coordinate of 4 nearest neighbours */
00026     float da[4];
00027     float3 pa[4];
00028 
00029     voronoi(p*scale, NODE_VORONOI_DISTANCE_SQUARED, 1.0f, da, pa);
00030 
00031     /* output */
00032     float fac;
00033     float3 color;
00034 
00035     if(coloring == NODE_VORONOI_INTENSITY) {
00036         fac = fabsf(da[0]);
00037         color = make_float3(fac, fac, fac);
00038     }
00039     else {
00040         color = cellnoise_color(pa[0]);
00041         fac= average(color);
00042     }
00043 
00044     return make_float4(color.x, color.y, color.z, fac);
00045 }
00046 
00047 __device void svm_node_tex_voronoi(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
00048 {
00049     uint coloring = node.y;
00050     uint scale_offset, co_offset, fac_offset, color_offset;
00051 
00052     decode_node_uchar4(node.z, &scale_offset, &co_offset, &fac_offset, &color_offset);
00053 
00054     float3 co = stack_load_float3(stack, co_offset);
00055     float scale = stack_load_float_default(stack, scale_offset, node.w);
00056 
00057     float4 result = svm_voronoi((NodeVoronoiColoring)coloring, scale, co);
00058     float3 color = make_float3(result.x, result.y, result.z);
00059     float f = result.w;
00060 
00061     if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
00062     if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, color);
00063 }
00064 
00065 CCL_NAMESPACE_END
00066