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Blender V2.61 - r43446
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store data for an intersection of a ray and a triangle More...
#include <ntl_ray.h>
Public Member Functions | |
| ntlIntersection () | |
Public Attributes | |
| gfxReal | distance |
| ntlVec3Gfx | normal |
| ntlRay * | ray |
| ntlTriangle * | tri |
| char | flags |