Blender V2.61 - r43446
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do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...
#include <btCollisionObject.h>
Public Attributes | |
void * | m_broadphaseHandle |
void * | m_collisionShape |
btCollisionShapeData * | m_rootCollisionShape |
char * | m_name |
btTransformFloatData | m_worldTransform |
btTransformFloatData | m_interpolationWorldTransform |
btVector3FloatData | m_interpolationLinearVelocity |
btVector3FloatData | m_interpolationAngularVelocity |
btVector3FloatData | m_anisotropicFriction |
float | m_contactProcessingThreshold |
float | m_deactivationTime |
float | m_friction |
float | m_restitution |
float | m_hitFraction |
float | m_ccdSweptSphereRadius |
float | m_ccdMotionThreshold |
int | m_hasAnisotropicFriction |
int | m_collisionFlags |
int | m_islandTag1 |
int | m_companionId |
int | m_activationState1 |
int | m_internalType |
int | m_checkCollideWith |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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