Blender V2.61 - r43446
Public Attributes

btCollisionObjectFloatData Struct Reference

do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More...

#include <btCollisionObject.h>

List of all members.

Public Attributes

void * m_broadphaseHandle
void * m_collisionShape
btCollisionShapeDatam_rootCollisionShape
char * m_name
btTransformFloatData m_worldTransform
btTransformFloatData m_interpolationWorldTransform
btVector3FloatData m_interpolationLinearVelocity
btVector3FloatData m_interpolationAngularVelocity
btVector3FloatData m_anisotropicFriction
float m_contactProcessingThreshold
float m_deactivationTime
float m_friction
float m_restitution
float m_hitFraction
float m_ccdSweptSphereRadius
float m_ccdMotionThreshold
int m_hasAnisotropicFriction
int m_collisionFlags
int m_islandTag1
int m_companionId
int m_activationState1
int m_internalType
int m_checkCollideWith

Detailed Description

do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64

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Member Data Documentation

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The documentation for this struct was generated from the following file: