Blender V2.61 - r43446
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#include "ikplugin_api.h"
Go to the source code of this file.
Functions | |
void | iksolver_initialize_tree (struct Scene *scene, struct Object *ob, float ctime) |
void | iksolver_execute_tree (struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime) |
Definition in file iksolver_plugin.h.
void iksolver_execute_tree | ( | struct Scene * | scene, |
struct Object * | ob, | ||
struct bPoseChannel * | pchan, | ||
float | ctime | ||
) |
Definition at line 521 of file iksolver_plugin.c.
References PoseTree::basis_change, BLI_remlink(), CONSTRAINT_TYPE_KINEMATIC, execute_posetree(), ListBase::first, bPoseChannel::flag, free_posetree(), bPoseChannel::iktree, make_dmats(), PoseTree::pchan, POSE_CHAIN, POSE_DONE, PoseTree::totchannel, PoseTree::type, where_is_ik_bone(), and where_is_pose_bone().