Blender V2.61 - r43446

SCA_AlwaysSensor.cpp

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00001 /*
00002  * Always trigger
00003  *
00004  *
00005  * ***** BEGIN GPL LICENSE BLOCK *****
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software Foundation,
00019  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00022  * All rights reserved.
00023  *
00024  * The Original Code is: all of this file.
00025  *
00026  * Contributor(s): none yet.
00027  *
00028  * ***** END GPL LICENSE BLOCK *****
00029  */
00030 
00036 #if defined(WIN32) && !defined(FREE_WINDOWS)
00037 // This warning tells us about truncation of __long__ stl-generated names.
00038 // It can occasionally cause DevStudio to have internal compiler warnings.
00039 #pragma warning( disable : 4786 )     
00040 #endif
00041 
00042 #include "SCA_AlwaysSensor.h"
00043 #include "SCA_LogicManager.h"
00044 #include "SCA_EventManager.h"
00045 
00046 /* ------------------------------------------------------------------------- */
00047 /* Native functions                                                          */
00048 /* ------------------------------------------------------------------------- */
00049 
00050 SCA_AlwaysSensor::SCA_AlwaysSensor(class SCA_EventManager* eventmgr,
00051                                  SCA_IObject* gameobj)
00052     : SCA_ISensor(gameobj,eventmgr)
00053 {
00054     //SetDrawColor(255,0,0);
00055     Init();
00056 }
00057 
00058 void SCA_AlwaysSensor::Init()
00059 {
00060     m_alwaysresult = true;
00061 }
00062 
00063 SCA_AlwaysSensor::~SCA_AlwaysSensor()
00064 {
00065     /* intentionally empty */
00066 }
00067 
00068 
00069 
00070 CValue* SCA_AlwaysSensor::GetReplica()
00071 {
00072     CValue* replica = new SCA_AlwaysSensor(*this);//m_float,GetName());
00073     // this will copy properties and so on...
00074     replica->ProcessReplica();
00075 
00076     return replica;
00077 }
00078 
00079 
00080 
00081 bool SCA_AlwaysSensor::IsPositiveTrigger()
00082 { 
00083     return (m_invert ? false : true);
00084 }
00085 
00086 
00087 
00088 bool SCA_AlwaysSensor::Evaluate()
00089 {
00090     /* Nice! :) */
00091         //return true;
00092     /* even nicer ;) */
00093         //return false;
00094     
00095     /* nicest ! */
00096     bool result = m_alwaysresult;
00097     m_alwaysresult = false;
00098     return result;
00099 }
00100 
00101 #ifdef WITH_PYTHON
00102 
00103 /* ------------------------------------------------------------------------- */
00104 /* Python functions                                                          */
00105 /* ------------------------------------------------------------------------- */
00106 
00107 /* Integration hooks ------------------------------------------------------- */
00108 PyTypeObject SCA_AlwaysSensor::Type = {
00109     PyVarObject_HEAD_INIT(NULL, 0)
00110     "SCA_AlwaysSensor",
00111     sizeof(PyObjectPlus_Proxy),
00112     0,
00113     py_base_dealloc,
00114     0,
00115     0,
00116     0,
00117     0,
00118     py_base_repr,
00119     0,0,0,0,0,0,0,0,0,
00120     Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
00121     0,0,0,0,0,0,0,
00122     Methods,
00123     0,
00124     0,
00125     &SCA_ISensor::Type,
00126     0,0,0,0,0,0,
00127     py_base_new
00128 };
00129 
00130 PyMethodDef SCA_AlwaysSensor::Methods[] = {
00131     {NULL,NULL} //Sentinel
00132 };
00133 
00134 PyAttributeDef SCA_AlwaysSensor::Attributes[] = {
00135     { NULL }    //Sentinel
00136 };
00137 
00138 #endif
00139 
00140 /* eof */