Blender V2.61 - r43446

PHY_IPhysicsEnvironment Member List

This is the complete list of members for PHY_IPhysicsEnvironment, including all inherited members.
addSensor(PHY_IPhysicsController *ctrl)=0PHY_IPhysicsEnvironment [pure virtual]
addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)=0PHY_IPhysicsEnvironment [pure virtual]
beginFrame()=0PHY_IPhysicsEnvironment [pure virtual]
CreateConeController(float coneradius, float coneheight)=0PHY_IPhysicsEnvironment [pure virtual]
createConstraint(class PHY_IPhysicsController *ctrl, class PHY_IPhysicsController *ctrl2, PHY_ConstraintType type, float pivotX, float pivotY, float pivotZ, float axis0X, float axis0Y, float axis0Z, float axis1X=0, float axis1Y=0, float axis1Z=0, float axis2X=0, float axis2Y=0, float axis2Z=0, int flag=0)=0PHY_IPhysicsEnvironment [pure virtual]
CreateSphereController(float radius, const PHY__Vector3 &position)=0PHY_IPhysicsEnvironment [pure virtual]
cullingTest(PHY_CullingCallback callback, void *userData, PHY__Vector4 *planeNormals, int planeNumber, int occlusionRes)=0PHY_IPhysicsEnvironment [pure virtual]
debugDrawWorld()PHY_IPhysicsEnvironment [inline, virtual]
endFrame()=0PHY_IPhysicsEnvironment [pure virtual]
exportFile(const char *filename)PHY_IPhysicsEnvironment [inline, virtual]
getAppliedImpulse(int constraintid)PHY_IPhysicsEnvironment [inline, virtual]
getConstraintParam(int constraintId, int param)=0PHY_IPhysicsEnvironment [pure virtual]
getFixedTimeStep()=0PHY_IPhysicsEnvironment [pure virtual]
getVehicleConstraint(int constraintId)=0PHY_IPhysicsEnvironment [pure virtual]
proceedDeltaTime(double curTime, float timeStep, float interval)=0PHY_IPhysicsEnvironment [pure virtual]
rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX, float fromY, float fromZ, float toX, float toY, float toZ)=0PHY_IPhysicsEnvironment [pure virtual]
removeCollisionCallback(PHY_IPhysicsController *ctrl)=0PHY_IPhysicsEnvironment [pure virtual]
removeConstraint(int constraintid)=0PHY_IPhysicsEnvironment [pure virtual]
removeSensor(PHY_IPhysicsController *ctrl)=0PHY_IPhysicsEnvironment [pure virtual]
requestCollisionCallback(PHY_IPhysicsController *ctrl)=0PHY_IPhysicsEnvironment [pure virtual]
setCcdMode(int ccdMode)PHY_IPhysicsEnvironment [inline, virtual]
setConstraintParam(int constraintId, int param, float value, float value1)=0PHY_IPhysicsEnvironment [pure virtual]
setContactBreakingTreshold(float contactBreakingTreshold)PHY_IPhysicsEnvironment [inline, virtual]
setDeactivationAngularTreshold(float angTresh)PHY_IPhysicsEnvironment [inline, virtual]
setDeactivationLinearTreshold(float linTresh)PHY_IPhysicsEnvironment [inline, virtual]
setDeactivationTime(float dTime)PHY_IPhysicsEnvironment [inline, virtual]
setDebugMode(int debugMode)PHY_IPhysicsEnvironment [inline, virtual]
setFixedTimeStep(bool useFixedTimeStep, float fixedTimeStep)=0PHY_IPhysicsEnvironment [pure virtual]
setGravity(float x, float y, float z)=0PHY_IPhysicsEnvironment [pure virtual]
setLinearAirDamping(float damping)PHY_IPhysicsEnvironment [inline, virtual]
setNumIterations(int numIter)PHY_IPhysicsEnvironment [inline, virtual]
setNumTimeSubSteps(int numTimeSubSteps)PHY_IPhysicsEnvironment [inline, virtual]
setSolverDamping(float damping)PHY_IPhysicsEnvironment [inline, virtual]
setSolverSorConstant(float sor)PHY_IPhysicsEnvironment [inline, virtual]
setSolverTau(float tau)PHY_IPhysicsEnvironment [inline, virtual]
setSolverType(int solverType)PHY_IPhysicsEnvironment [inline, virtual]
setUseEpa(bool epa)PHY_IPhysicsEnvironment [inline, virtual]
~PHY_IPhysicsEnvironment()PHY_IPhysicsEnvironment [virtual]