Blender V2.61 - r43446
Variables

RAS_Blur2DFilter.h File Reference

Go to the source code of this file.

Variables

const char * BlurFragmentShader

Detailed Description

Definition in file RAS_Blur2DFilter.h.


Variable Documentation

const char* BlurFragmentShader
Initial value:
STRINGIFY(
uniform sampler2D bgl_RenderedTexture;
uniform vec2 bgl_TextureCoordinateOffset[9];

void main(void)
{
    vec4 sample[9];

    for (int i = 0; i < 9; i++)
    {
        sample[i] = texture2D(bgl_RenderedTexture,
                              gl_TexCoord[0].st + bgl_TextureCoordinateOffset[i]);
    }

    gl_FragColor = (sample[0] + (2.0*sample[1]) + sample[2] +
                    (2.0*sample[3]) + sample[4] + (2.0*sample[5]) +
                    sample[6] + (2.0*sample[7]) + sample[8]) / 13.0;
}
)

Definition at line 35 of file RAS_Blur2DFilter.h.