Blender V2.61 - r43446

SCA_NORController Member List

This is the complete list of members for SCA_NORController, including all inherited members.
Activate(SG_DList &head)SCA_IController [inline]
AddBack(SG_DList *item)SG_DList [inline]
AddFront(SG_DList *item)SG_DList [inline]
AddRef()CValue [inline]
AllocationTYPE enum nameCValue
ApplyState(unsigned int state)SCA_IController
Back()SG_DList [inline]
Back() const SG_DList [inline]
Calc(VALUE_OPERATOR op, CValue *val)SCA_ILogicBrick [virtual]
CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)SCA_ILogicBrick [virtual]
ClearProperties()CValue [virtual]
ClrJustActivated()SCA_IController [inline]
CValue()CValue
Deactivate()SCA_IController [inline]
Delete()SCA_ILogicBrick [inline, virtual]
Delink()SG_DList [inline]
DisableRefCount()CValue [protected, virtual]
DrawTYPE enum nameCValue
Empty()SG_DList [inline]
ENDFRAME enum valueCValue
Execute(const CAction &a)CValue [inline]
FindIdentifier(const STR_String &identifiername)CValue [virtual]
GetEvent()SCA_ILogicBrick [protected]
GetLinkedActuators()SCA_IController
GetLinkedSensors()SCA_IController
GetName()SCA_ILogicBrick [virtual]
GetNumber()SCA_ILogicBrick [virtual]
GetParent()SCA_ILogicBrick [inline]
GetProperty(const char *inName)CValue [virtual]
GetProperty(const STR_String &inName)CValue [virtual]
GetProperty(int inIndex)CValue [virtual]
GetPropertyCount()CValue [virtual]
GetPropertyNames()CValue [virtual]
GetPropertyNumber(const STR_String &inName, float defnumber)CValue
GetPropertyText(const STR_String &inName)CValue
GetRefCount()CValue [inline]
GetReplica()SCA_NORController [virtual]
GetText()SCA_ILogicBrick [virtual]
GetVector3(bool bGetTransformedVec=false)CValue [virtual]
HEAPVALUE enum valueCValue
InsertActiveQList(SG_QList &head)SCA_ILogicBrick [inline]
InsertSelfActiveQList(SG_QList &head, SG_QList **current)SCA_ILogicBrick [inline]
INTERFRAME enum valueCValue
InvalidateProxy()PyObjectPlus
IsActive()SCA_ILogicBrick [inline]
IsAffected()CValue [inline, virtual]
IsAnyPropertyModified()CValue [virtual]
IsCustomFlag1()CValue [inline, virtual]
IsCustomFlag2()CValue [inline, virtual]
IsError()CValue [inline]
IsJustActivated()SCA_IController [inline]
IsModified()CValue [inline, virtual]
IsReleaseRequested()CValue [inline]
IsSelected()CValue [inline, virtual]
IsVisible()CValue [inline, virtual]
LessComparedTo(SCA_ILogicBrick *other)SCA_ILogicBrick [virtual]
LinkToActuator(SCA_IActuator *)SCA_IController
LinkToSensor(SCA_ISensor *sensor)SCA_IController
m_bActiveSCA_ILogicBrick [protected]
m_blinkSG_DList [protected]
m_bookmarkSCA_IController [protected]
m_bqlinkSG_QList [protected]
m_eventvalSCA_ILogicBrick [protected]
m_Execute_PrioritySCA_ILogicBrick [protected]
m_Execute_Ueber_PrioritySCA_ILogicBrick [protected]
m_flinkSG_DList [protected]
m_fqlinkSG_QList [protected]
m_gameobjSCA_ILogicBrick [protected]
m_ignore_deprecation_warningsPyObjectPlus [static]
m_justActivatedSCA_IController [protected]
m_linkedactuatorsSCA_IController [protected]
m_linkedsensorsSCA_IController [protected]
m_nameSCA_ILogicBrick [protected]
m_sCurrentLogicManagerSCA_ILogicBrick [static]
m_statemaskSCA_IController [protected]
m_textSCA_ILogicBrick [protected]
op2str(VALUE_OPERATOR op)CValue
Peek()SG_DList [inline]
Peek() const SG_DList [inline]
ProcessReplica()CValue [virtual]
PyObjectPlus()PyObjectPlus
QAddBack(SG_QList *item)SG_QList [inline]
QAddFront(SG_QList *item)SG_QList [inline]
QBack()SG_QList [inline]
QDelink()SG_QList [inline]
QEmpty()SG_QList [inline]
QPeek()SG_QList [inline]
QRemove()SG_QList [inline]
RegisterEvent(CValue *eventval)SCA_ILogicBrick [protected]
Release()CValue [inline]
Relink(CTR_Map< CTR_HashedPtr, void * > *obj_map)SCA_ILogicBrick [virtual]
Remove()SG_DList [inline]
RemoveEvent()SCA_ILogicBrick [protected]
RemoveProperty(const char *inName)CValue [virtual]
ReParent(SCA_IObject *parent)SCA_ILogicBrick [virtual]
Replace_IScene(SCA_IScene *val)SCA_ILogicBrick [inline, virtual]
Replace_NetworkScene(NG_NetworkScene *val)SCA_ILogicBrick [inline, virtual]
ReserveActuator(int num)SCA_IController [inline]
SCA_IController(SCA_IObject *gameobj)SCA_IController
SCA_ILogicBrick(SCA_IObject *gameobj)SCA_ILogicBrick
SCA_NORController(SCA_IObject *gameobj)SCA_NORController
Self()SG_DList [inline]
Self() const SG_DList [inline]
SetActive(bool active)SCA_ILogicBrick [inline]
SetAffected(bool bAffected=true)CValue [inline, virtual]
SetBookmark(bool bookmark)SCA_IController [inline]
SetColorOperator(VALUE_OPERATOR op)CValue [virtual]
SetCustomFlag1(bool bCustomFlag)CValue [inline, virtual]
SetCustomFlag2(bool bCustomFlag)CValue [inline, virtual]
SetError(bool err)CValue [inline]
SetExecutePriority(int execute_Priority)SCA_ILogicBrick
SetModified(bool bModified)CValue [inline, virtual]
SetName(const char *)SCA_ILogicBrick [virtual]
SetOwnerExpression(class CExpression *expr)CValue [virtual]
SetPropertiesModified(bool inModified)CValue [virtual]
SetProperty(const STR_String &name, CValue *ioProperty)CValue [virtual]
SetProperty(const char *name, CValue *ioProperty)CValue [virtual]
SetReleaseRequested(bool bReleaseRequested)CValue [inline]
SetSelected(bool bSelected)CValue [inline]
SetState(unsigned int state)SCA_IController [inline]
SetUeberExecutePriority(int execute_Priority)SCA_ILogicBrick
SetValue(CValue *newval)CValue [virtual]
SetVisible(bool vis)CValue [inline]
SG_DList()SG_DList [inline]
SG_DList(const SG_DList &other)SG_DList [inline]
SG_QList()SG_QList [inline]
SG_QList(const SG_QList &other)SG_QList [inline]
STACKVALUE enum valueCValue
STARTFRAME enum valueCValue
Trigger(SCA_LogicManager *logicmgr)SCA_NORController [virtual]
UnlinkActuator(class SCA_IActuator *actua)SCA_IController
UnlinkAllActuators()SCA_IController
UnlinkAllSensors()SCA_IController
UnlinkSensor(class SCA_ISensor *sensor)SCA_IController
ZeroVector()CValue [inline]
~CValue()CValue [protected, virtual]
~PyObjectPlus()PyObjectPlus [virtual]
~SCA_IController()SCA_IController [virtual]
~SCA_ILogicBrick()SCA_ILogicBrick [virtual]
~SCA_NORController()SCA_NORController [virtual]
~SG_DList()SG_DList [inline, virtual]
~SG_QList()SG_QList [inline, virtual]