Blender V2.61 - r43446
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00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 00017 #ifndef __CONVEX_PENETRATION_DEPTH_H 00018 #define __CONVEX_PENETRATION_DEPTH_H 00019 00020 class btStackAlloc; 00021 class btVector3; 00022 #include "btSimplexSolverInterface.h" 00023 class btConvexShape; 00024 class btTransform; 00025 00027 class btConvexPenetrationDepthSolver 00028 { 00029 public: 00030 00031 virtual ~btConvexPenetrationDepthSolver() {}; 00032 virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver, 00033 const btConvexShape* convexA,const btConvexShape* convexB, 00034 const btTransform& transA,const btTransform& transB, 00035 btVector3& v, btVector3& pa, btVector3& pb, 00036 class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc 00037 ) = 0; 00038 00039 00040 }; 00041 #endif //CONVEX_PENETRATION_DEPTH_H 00042