Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef BL_SHAPEDEFORMER 00033 #define BL_SHAPEDEFORMER 00034 00035 #if defined(WIN32) && !defined(FREE_WINDOWS) 00036 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning 00037 #endif //WIN32 00038 00039 #include "BL_SkinDeformer.h" 00040 #include "BL_DeformableGameObject.h" 00041 #include <vector> 00042 00043 class BL_ShapeDeformer : public BL_SkinDeformer 00044 { 00045 public: 00046 BL_ShapeDeformer(BL_DeformableGameObject *gameobj, 00047 Object *bmeshobj, 00048 RAS_MeshObject *mesh); 00049 00050 /* this second constructor is needed for making a mesh deformable on the fly. */ 00051 BL_ShapeDeformer(BL_DeformableGameObject *gameobj, 00052 struct Object *bmeshobj_old, 00053 struct Object *bmeshobj_new, 00054 class RAS_MeshObject *mesh, 00055 bool release_object, 00056 bool recalc_normal, 00057 BL_ArmatureObject* arma = NULL); 00058 00059 virtual RAS_Deformer *GetReplica(); 00060 virtual void ProcessReplica(); 00061 virtual ~BL_ShapeDeformer(); 00062 00063 bool Update (void); 00064 bool LoadShapeDrivers(Object* arma); 00065 bool ExecuteShapeDrivers(void); 00066 00067 struct Key *GetKey(); 00068 void SetKey(struct Key *key); 00069 00070 void ForceUpdate() 00071 { 00072 m_lastShapeUpdate = -1.0; 00073 }; 00074 00075 protected: 00076 bool m_useShapeDrivers; 00077 double m_lastShapeUpdate; 00078 struct Key* m_key; 00079 00080 00081 #ifdef WITH_CXX_GUARDEDALLOC 00082 public: 00083 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ShapeDeformer"); } 00084 void operator delete( void *mem ) { MEM_freeN(mem); } 00085 #endif 00086 }; 00087 00088 #endif 00089