Blender V2.61 - r43446
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BL_BlenderShader(KX_Scene *scene, struct Material *ma, int lightlayer) | BL_BlenderShader | |
Equals(BL_BlenderShader *blshader) | BL_BlenderShader | |
GetAlphaBlend() | BL_BlenderShader | |
GetAttribNum() | BL_BlenderShader | |
Ok() | BL_BlenderShader | [inline] |
ReloadMaterial() | BL_BlenderShader | |
SetAttribs(class RAS_IRasterizer *ras, const BL_Material *mat) | BL_BlenderShader | |
SetProg(bool enable, double time=0.0) | BL_BlenderShader | |
SetScene(KX_Scene *scene) | BL_BlenderShader | [inline] |
Update(const class RAS_MeshSlot &ms, class RAS_IRasterizer *rasty) | BL_BlenderShader | |
~BL_BlenderShader() | BL_BlenderShader | [virtual] |