This is the complete list of members for
PHY_IVehicle, including all inherited members.
AddWheel(PHY_IMotionState *motionState, PHY__Vector3 connectionPoint, PHY__Vector3 downDirection, PHY__Vector3 axleDirection, float suspensionRestLength, float wheelRadius, bool hasSteering)=0 | PHY_IVehicle | [pure virtual] |
ApplyBraking(float braking, int wheelIndex)=0 | PHY_IVehicle | [pure virtual] |
ApplyEngineForce(float force, int wheelIndex)=0 | PHY_IVehicle | [pure virtual] |
GetNumWheels() const =0 | PHY_IVehicle | [pure virtual] |
GetUserConstraintId() const =0 | PHY_IVehicle | [pure virtual] |
GetUserConstraintType() const =0 | PHY_IVehicle | [pure virtual] |
GetWheelOrientationQuaternion(int wheelIndex, float &quatX, float &quatY, float &quatZ, float &quatW) const =0 | PHY_IVehicle | [pure virtual] |
GetWheelPosition(int wheelIndex, float &posX, float &posY, float &posZ) const =0 | PHY_IVehicle | [pure virtual] |
GetWheelRotation(int wheelIndex) const =0 | PHY_IVehicle | [pure virtual] |
SetCoordinateSystem(int rightIndex, int upIndex, int forwardIndex)=0 | PHY_IVehicle | [pure virtual] |
SetRollInfluence(float rollInfluence, int wheelIndex)=0 | PHY_IVehicle | [pure virtual] |
SetSteeringValue(float steering, int wheelIndex)=0 | PHY_IVehicle | [pure virtual] |
SetSuspensionCompression(float suspensionStiffness, int wheelIndex)=0 | PHY_IVehicle | [pure virtual] |
SetSuspensionDamping(float suspensionStiffness, int wheelIndex)=0 | PHY_IVehicle | [pure virtual] |
SetSuspensionStiffness(float suspensionStiffness, int wheelIndex)=0 | PHY_IVehicle | [pure virtual] |
SetWheelFriction(float friction, int wheelIndex)=0 | PHY_IVehicle | [pure virtual] |
~PHY_IVehicle() | PHY_IVehicle | [virtual] |