Blender V2.61 - r43446

MT_Vector3.inl

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00001 #include "MT_Optimize.h"
00002 
00003 GEN_INLINE MT_Vector3& MT_Vector3::operator+=(const MT_Vector3& v) {
00004     m_co[0] += v[0]; m_co[1] += v[1]; m_co[2] += v[2];
00005     return *this;
00006 }
00007 
00008 GEN_INLINE MT_Vector3& MT_Vector3::operator-=(const MT_Vector3& v) {
00009     m_co[0] -= v[0]; m_co[1] -= v[1]; m_co[2] -= v[2];
00010     return *this;
00011 }
00012  
00013 GEN_INLINE MT_Vector3& MT_Vector3::operator*=(MT_Scalar s) {
00014     m_co[0] *= s; m_co[1] *= s; m_co[2] *= s;
00015     return *this;
00016 }
00017 
00018 GEN_INLINE MT_Vector3& MT_Vector3::operator/=(MT_Scalar s) {
00019     MT_assert(!MT_fuzzyZero(s));
00020     return *this *= MT_Scalar(1.0) / s;
00021 }
00022 
00023 GEN_INLINE MT_Vector3 operator+(const MT_Vector3& v1, const MT_Vector3& v2) {
00024     return MT_Vector3(v1[0] + v2[0], v1[1] + v2[1], v1[2] + v2[2]);
00025 }
00026 
00027 GEN_INLINE MT_Vector3 operator-(const MT_Vector3& v1, const MT_Vector3& v2) {
00028     return MT_Vector3(v1[0] - v2[0], v1[1] - v2[1], v1[2] - v2[2]);
00029 }
00030 
00031 GEN_INLINE MT_Vector3 operator-(const MT_Vector3& v) {
00032     return MT_Vector3(-v[0], -v[1], -v[2]);
00033 }
00034 
00035 GEN_INLINE MT_Vector3 operator*(const MT_Vector3& v, MT_Scalar s) {
00036     return MT_Vector3(v[0] * s, v[1] * s, v[2] * s);
00037 }
00038 
00039 GEN_INLINE MT_Vector3 operator*(MT_Scalar s, const MT_Vector3& v) { return v * s; }
00040 
00041 GEN_INLINE MT_Vector3 operator/(const MT_Vector3& v, MT_Scalar s) {
00042     MT_assert(!MT_fuzzyZero(s));
00043     return v * (MT_Scalar(1.0) / s);
00044 }
00045 
00046 GEN_INLINE MT_Vector3 operator*(const MT_Vector3& v1, const MT_Vector3& v2) {
00047     return MT_Vector3(v1[0] * v2[0], v1[1] * v2[1], v1[2] * v2[2]);
00048 }
00049 
00050 GEN_INLINE MT_Scalar MT_Vector3::dot(const MT_Vector3& v) const {
00051     return m_co[0] * v[0] + m_co[1] * v[1] + m_co[2] * v[2];
00052 }
00053 
00054 GEN_INLINE MT_Scalar MT_Vector3::length2() const { return dot(*this); }
00055 GEN_INLINE MT_Scalar MT_Vector3::length() const { return sqrt(length2()); }
00056 
00057 GEN_INLINE MT_Vector3 MT_Vector3::absolute() const {
00058     return MT_Vector3(MT_abs(m_co[0]), MT_abs(m_co[1]), MT_abs(m_co[2]));
00059 }
00060 
00061 GEN_INLINE bool MT_Vector3::fuzzyZero() const {
00062     return MT_fuzzyZero(length2());
00063 }
00064 
00065 GEN_INLINE void MT_Vector3::noiseGate(MT_Scalar threshold) {
00066     if (length2() < threshold) {
00067         setValue(MT_Scalar(0.0), MT_Scalar(0.0), MT_Scalar(0.0));
00068     }
00069 }
00070 
00071 GEN_INLINE void MT_Vector3::normalize() { *this /= length(); }
00072 GEN_INLINE MT_Vector3 MT_Vector3::normalized() const { return *this / length(); }
00073 GEN_INLINE MT_Vector3 MT_Vector3::safe_normalized() const { 
00074     MT_Scalar len = length();
00075     return MT_fuzzyZero(len) ? 
00076         MT_Vector3(MT_Scalar(1.0), MT_Scalar(0.0), MT_Scalar(0.0)) : 
00077         *this / len; 
00078 }
00079 
00080 GEN_INLINE void MT_Vector3::scale(MT_Scalar xx, MT_Scalar yy, MT_Scalar zz) {
00081     m_co[0] *= xx; m_co[1] *= yy; m_co[2] *= zz;
00082 }
00083 
00084 GEN_INLINE MT_Vector3 MT_Vector3::scaled(MT_Scalar xx, MT_Scalar yy, MT_Scalar zz) const {
00085     return MT_Vector3(m_co[0] * xx, m_co[1] * yy, m_co[2] * zz);
00086 }
00087 
00088 GEN_INLINE MT_Scalar MT_Vector3::angle(const MT_Vector3& v) const {
00089     MT_Scalar s = sqrt(length2() * v.length2());
00090     MT_assert(!MT_fuzzyZero(s));
00091     return acos(dot(v) / s);
00092 }
00093 
00094 GEN_INLINE MT_Vector3 MT_Vector3::cross(const MT_Vector3& v) const {
00095     return MT_Vector3(m_co[1] * v[2] - m_co[2] * v[1],
00096                       m_co[2] * v[0] - m_co[0] * v[2],
00097                       m_co[0] * v[1] - m_co[1] * v[0]);
00098 }
00099 
00100 GEN_INLINE MT_Scalar MT_Vector3::triple(const MT_Vector3& v1, const MT_Vector3& v2) const {
00101     return m_co[0] * (v1[1] * v2[2] - v1[2] * v2[1]) + 
00102            m_co[1] * (v1[2] * v2[0] - v1[0] * v2[2]) + 
00103            m_co[2] * (v1[0] * v2[1] - v1[1] * v2[0]);
00104 }
00105 
00106 GEN_INLINE int MT_Vector3::closestAxis() const {
00107     MT_Vector3 a = absolute();
00108     return a[0] < a[1] ? (a[1] < a[2] ? 2 : 1) : (a[0] < a[2] ? 2 : 0);
00109 }
00110 
00111 GEN_INLINE MT_Vector3 MT_Vector3::random() {
00112     MT_Scalar z = MT_Scalar(2.0) * MT_random() - MT_Scalar(1.0);
00113     MT_Scalar r = sqrt(MT_Scalar(1.0) - z * z);
00114     MT_Scalar t = MT_2_PI * MT_random();
00115     return MT_Vector3(r * cos(t), r * sin(t), z);
00116 }
00117 
00118 GEN_INLINE MT_Scalar  MT_dot(const MT_Vector3& v1, const MT_Vector3& v2) { 
00119     return v1.dot(v2);
00120 }
00121 
00122 GEN_INLINE MT_Scalar  MT_length2(const MT_Vector3& v) { return v.length2(); }
00123 GEN_INLINE MT_Scalar  MT_length(const MT_Vector3& v) { return v.length(); }
00124 
00125 GEN_INLINE bool       MT_fuzzyZero(const MT_Vector3& v) { return v.fuzzyZero(); }
00126 GEN_INLINE bool       MT_fuzzyEqual(const MT_Vector3& v1, const MT_Vector3& v2) { 
00127     return MT_fuzzyZero(v1 - v2); 
00128 }
00129 
00130 GEN_INLINE MT_Scalar  MT_angle(const MT_Vector3& v1, const MT_Vector3& v2) { return v1.angle(v2); }
00131 GEN_INLINE MT_Vector3 MT_cross(const MT_Vector3& v1, const MT_Vector3& v2) { return v1.cross(v2); }
00132 GEN_INLINE MT_Scalar  MT_triple(const MT_Vector3& v1, const MT_Vector3& v2, const MT_Vector3& v3) {
00133     return v1.triple(v2, v3);
00134 }