Blender V2.61 - r43446
|
00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * Contributor(s): Mitchell Stokes. 00019 * 00020 * ***** END GPL LICENSE BLOCK ***** 00021 */ 00022 00027 #ifndef __BL_ACTIONMANAGER 00028 #define __BL_ACTIONMANAGER 00029 00030 #include "BL_Action.h" 00031 00032 #define MAX_ACTION_LAYERS 8 00033 00037 class BL_ActionManager 00038 { 00039 private: 00040 BL_Action* m_layers[MAX_ACTION_LAYERS]; 00041 00042 public: 00043 BL_ActionManager(class KX_GameObject* obj); 00044 ~BL_ActionManager(); 00045 00046 bool PlayAction(const char* name, 00047 float start, 00048 float end, 00049 short layer=0, 00050 short priority=0, 00051 float blendin=0.f, 00052 short play_mode=0, 00053 float layer_weight=0.f, 00054 short ipo_flags=0, 00055 float playback_speed=1.f); 00059 float GetActionFrame(short layer); 00060 00064 void SetActionFrame(short layer, float frame); 00065 00069 struct bAction *GetCurrentAction(short layer); 00070 00074 void SetPlayMode(short layer, short mode); 00075 00079 void SetTimes(short layer, float start, float end); 00080 00084 void StopAction(short layer); 00085 00089 bool IsActionDone(short layer); 00090 00094 void Update(float); 00095 00096 #ifdef WITH_CXX_GUARDEDALLOC 00097 public: 00098 void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_ActionManager"); } 00099 void operator delete( void *mem ) { MEM_freeN(mem); } 00100 #endif 00101 }; 00102 00103 #endif //BL_ACTIONMANAGER 00104