This is the complete list of members for
RAS_MeshObject, including all inherited members.
AddMeshUser(void *clientobj, SG_QList *head, RAS_Deformer *deformer) | RAS_MeshObject | [virtual] |
AddPolygon(RAS_MaterialBucket *bucket, int numverts) | RAS_MeshObject | [virtual] |
AddVertex(RAS_Polygon *poly, int i, const MT_Point3 &xyz, const MT_Point2 &uv, const MT_Point2 &uv2, const MT_Vector4 &tangent, const unsigned int rgbacolor, const MT_Vector3 &normal, bool flat, int origindex) | RAS_MeshObject | [virtual] |
CheckWeightCache(struct Object *obj) | RAS_MeshObject | |
DebugColor(unsigned int abgr) | RAS_MeshObject | |
EndConversion() | RAS_MeshObject | [inline] |
GetFirstMaterial() | RAS_MeshObject | |
GetLastMaterial() | RAS_MeshObject | |
GetMaterialId(RAS_IPolyMaterial *mat) | RAS_MeshObject | |
GetMaterialName(unsigned int matid) | RAS_MeshObject | |
GetMesh() | RAS_MeshObject | [inline] |
GetMeshMaterial(unsigned int matid) | RAS_MeshObject | |
GetMeshMaterial(RAS_IPolyMaterial *mat) | RAS_MeshObject | |
GetName() | RAS_MeshObject | |
GetPolygon(int num) const | RAS_MeshObject | |
GetTextureName(unsigned int matid) | RAS_MeshObject | |
GetVertex(unsigned int matid, unsigned int index) | RAS_MeshObject | |
GetVertexLocation(unsigned int orig_index) | RAS_MeshObject | |
HasColliderPolygon() | RAS_MeshObject | [inline] |
m_cacheWeightIndex | RAS_MeshObject | [protected] |
m_materials | RAS_MeshObject | [protected] |
m_mesh | RAS_MeshObject | [protected] |
m_sharedvertex_map | RAS_MeshObject | |
MeshModified() | RAS_MeshObject | |
NumMaterials() | RAS_MeshObject | |
NumPolygons() | RAS_MeshObject | |
NumVertices(RAS_IPolyMaterial *mat) | RAS_MeshObject | |
RAS_MeshObject(Mesh *mesh) | RAS_MeshObject | |
RemoveFromBuckets(void *clientobj) | RAS_MeshObject | |
SchedulePolygons(int drawingmode) | RAS_MeshObject | |
SetMeshModified(bool v) | RAS_MeshObject | [inline] |
SetName(const char *name) | RAS_MeshObject | |
SetVertexColor(RAS_IPolyMaterial *mat, MT_Vector4 rgba) | RAS_MeshObject | |
SortPolygons(RAS_MeshSlot &ms, const MT_Transform &transform) | RAS_MeshObject | |
~RAS_MeshObject() | RAS_MeshObject | [virtual] |