Blender V2.61 - r43446
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getAverage(int axis) const | ntlTriangle | [inline] |
getBBoxId(void) const | ntlTriangle | [inline] |
getFlags(void) const | ntlTriangle | [inline] |
getLastRay(void) const | ntlTriangle | [inline] |
getNormal(void) const | ntlTriangle | [inline] |
getObjectId(void) const | ntlTriangle | [inline] |
getPoints(void) | ntlTriangle | [inline] |
getSmoothNormals(void) const | ntlTriangle | [inline] |
ntlTriangle(void) | ntlTriangle | [inline] |
ntlTriangle(int *p, bool smooth, int obj, ntlVec3Gfx norm, int setflags) | ntlTriangle | [inline] |
ntlTriangle(const ntlTriangle &tri) | ntlTriangle | [inline] |
operator<(const ntlTriangle &lhs, const ntlTriangle &rhs) | ntlTriangle | [friend] |
operator>(const ntlTriangle &lhs, const ntlTriangle &rhs) | ntlTriangle | [friend] |
setBBoxId(int set) | ntlTriangle | [inline] |
setFlags(int set) | ntlTriangle | [inline] |
setLastRay(int set) | ntlTriangle | [inline] |
setNormal(ntlVec3Gfx set) | ntlTriangle | [inline] |
setObjectId(int set) | ntlTriangle | [inline] |
setSmoothNormals(bool set) | ntlTriangle | [inline] |
~ntlTriangle() | ntlTriangle | [inline] |